yuzu/src/video_core/primitive_assembly.h
bunnei 642b9b5030 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00

45 lines
1.2 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include "video_core/pica.h"
#include "video_core/shader_interpreter.h"
namespace Pica {
/*
* Utility class to build triangles from a series of vertices,
* according to a given triangle topology.
*/
template<typename VertexType>
struct PrimitiveAssembler {
using TriangleHandler = std::function<void(VertexType& v0,
VertexType& v1,
VertexType& v2)>;
PrimitiveAssembler(Regs::TriangleTopology topology);
/*
* Queues a vertex, builds primitives from the vertex queue according to the given
* triangle topology, and calls triangle_handler for each generated primitive.
* NOTE: We could specify the triangle handler in the constructor, but this way we can
* keep event and handler code next to each other.
*/
void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
private:
Regs::TriangleTopology topology;
int buffer_index;
VertexType buffer[2];
bool strip_ready = false;
};
} // namespace