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https://github.com/yuzu-emu/yuzu.git
synced 2024-11-16 23:30:05 +00:00
541c550753
Now that we have all of the rearranging and proper structure sizes in place, it's fairly trivial to implement svcGetThreadContext(). In the 64-bit case we can more or less just write out the context as is, minus some minor value sanitizing. In the 32-bit case we'll need to clear out the registers that wouldn't normally be accessible from a 32-bit AArch32 exectuable (or process).
243 lines
6.4 KiB
C++
243 lines
6.4 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/hle/kernel/svc.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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namespace Kernel {
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static inline u64 Param(int n) {
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return Core::CurrentArmInterface().GetReg(n);
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}
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/**
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* HLE a function return from the current ARM userland process
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* @param res Result to return
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*/
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static inline void FuncReturn(u64 res) {
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Core::CurrentArmInterface().SetReg(0, res);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type ResultCode
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template <ResultCode func(u64)>
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void SvcWrap() {
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FuncReturn(func(Param(0)).raw);
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}
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template <ResultCode func(u32)>
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void SvcWrap() {
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FuncReturn(func((u32)Param(0)).raw);
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}
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template <ResultCode func(u32, u32)>
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void SvcWrap() {
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FuncReturn(func((u32)Param(0), (u32)Param(1)).raw);
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}
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template <ResultCode func(u32*, u32)>
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void SvcWrap() {
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u32 param_1 = 0;
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u32 retval = func(¶m_1, (u32)Param(1)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(u32*, u64)>
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void SvcWrap() {
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u32 param_1 = 0;
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u32 retval = func(¶m_1, Param(1)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(u64, s32)>
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void SvcWrap() {
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FuncReturn(func(Param(0), (s32)Param(1)).raw);
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}
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template <ResultCode func(u64, u32)>
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void SvcWrap() {
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FuncReturn(func(Param(0), static_cast<u32>(Param(1))).raw);
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}
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template <ResultCode func(u64*, u64)>
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void SvcWrap() {
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u64 param_1 = 0;
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u32 retval = func(¶m_1, Param(1)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(u32, u64)>
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void SvcWrap() {
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FuncReturn(func((u32)(Param(0) & 0xFFFFFFFF), Param(1)).raw);
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}
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template <ResultCode func(u32, u32, u64)>
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void SvcWrap() {
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FuncReturn(func((u32)(Param(0) & 0xFFFFFFFF), (u32)(Param(1) & 0xFFFFFFFF), Param(2)).raw);
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}
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template <ResultCode func(u32, u32*, u64*)>
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void SvcWrap() {
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u32 param_1 = 0;
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u64 param_2 = 0;
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ResultCode retval = func((u32)(Param(2) & 0xFFFFFFFF), ¶m_1, ¶m_2);
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Core::CurrentArmInterface().SetReg(1, param_1);
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Core::CurrentArmInterface().SetReg(2, param_2);
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FuncReturn(retval.raw);
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}
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template <ResultCode func(u64, u64, u32, u32)>
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void SvcWrap() {
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FuncReturn(
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func(Param(0), Param(1), (u32)(Param(3) & 0xFFFFFFFF), (u32)(Param(3) & 0xFFFFFFFF)).raw);
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}
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template <ResultCode func(u32, u64, u32)>
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void SvcWrap() {
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FuncReturn(func((u32)Param(0), Param(1), (u32)Param(2)).raw);
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}
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template <ResultCode func(u64, u64, u64)>
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void SvcWrap() {
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FuncReturn(func(Param(0), Param(1), Param(2)).raw);
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}
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template <ResultCode func(u32, u64, u64, u32)>
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void SvcWrap() {
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FuncReturn(func((u32)Param(0), Param(1), Param(2), (u32)Param(3)).raw);
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}
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template <ResultCode func(u32, u64, u64)>
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void SvcWrap() {
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FuncReturn(func((u32)Param(0), Param(1), Param(2)).raw);
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}
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template <ResultCode func(u32*, u64, u64, s64)>
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void SvcWrap() {
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u32 param_1 = 0;
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ResultCode retval = func(¶m_1, Param(1), (u32)(Param(2) & 0xFFFFFFFF), (s64)Param(3));
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval.raw);
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}
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template <ResultCode func(u64, u64, u32, s64)>
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void SvcWrap() {
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FuncReturn(func(Param(0), Param(1), (u32)Param(2), (s64)Param(3)).raw);
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}
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template <ResultCode func(u64*, u64, u64, u64)>
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void SvcWrap() {
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u64 param_1 = 0;
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u32 retval = func(¶m_1, Param(1), Param(2), Param(3)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(u32*, u64, u64, u64, u32, s32)>
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void SvcWrap() {
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u32 param_1 = 0;
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u32 retval =
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func(¶m_1, Param(1), Param(2), Param(3), (u32)Param(4), (s32)(Param(5) & 0xFFFFFFFF))
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.raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(MemoryInfo*, PageInfo*, u64)>
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void SvcWrap() {
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MemoryInfo memory_info = {};
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PageInfo page_info = {};
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u32 retval = func(&memory_info, &page_info, Param(2)).raw;
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Memory::Write64(Param(0), memory_info.base_address);
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Memory::Write64(Param(0) + 8, memory_info.size);
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Memory::Write32(Param(0) + 16, memory_info.type);
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Memory::Write32(Param(0) + 20, memory_info.attributes);
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Memory::Write32(Param(0) + 24, memory_info.permission);
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FuncReturn(retval);
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}
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template <ResultCode func(u32*, u64, u64, u32)>
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void SvcWrap() {
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u32 param_1 = 0;
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u32 retval = func(¶m_1, Param(1), Param(2), (u32)(Param(3) & 0xFFFFFFFF)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(Handle*, u64, u32, u32)>
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void SvcWrap() {
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u32 param_1 = 0;
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u32 retval =
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func(¶m_1, Param(1), (u32)(Param(2) & 0xFFFFFFFF), (u32)(Param(3) & 0xFFFFFFFF)).raw;
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Core::CurrentArmInterface().SetReg(1, param_1);
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FuncReturn(retval);
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}
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template <ResultCode func(u64, u32, s32, s64)>
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void SvcWrap() {
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FuncReturn(
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func(Param(0), (u32)(Param(1) & 0xFFFFFFFF), (s32)(Param(2) & 0xFFFFFFFF), (s64)Param(3))
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.raw);
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}
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template <ResultCode func(u64, u32, s32, s32)>
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void SvcWrap() {
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FuncReturn(func(Param(0), (u32)(Param(1) & 0xFFFFFFFF), (s32)(Param(2) & 0xFFFFFFFF),
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(s32)(Param(3) & 0xFFFFFFFF))
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.raw);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type u32
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template <u32 func()>
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void SvcWrap() {
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FuncReturn(func());
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function wrappers that return type u64
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template <u64 func()>
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void SvcWrap() {
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FuncReturn(func());
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Function wrappers that return type void
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template <void func()>
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void SvcWrap() {
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func();
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}
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template <void func(s64)>
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void SvcWrap() {
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func((s64)Param(0));
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}
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template <void func(u64, u64 len)>
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void SvcWrap() {
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func(Param(0), Param(1));
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}
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template <void func(u64, u64, u64)>
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void SvcWrap() {
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func(Param(0), Param(1), Param(2));
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}
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} // namespace Kernel
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