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1abed2f4c4
These only exist to ferry data into a Process instance and end up going out of scope quite early. Because of this, we can just make it a plain struct for holding things and just std::move it into the relevant function. There's no need to make this inherit from the kernel's Object type.
37 lines
925 B
C++
37 lines
925 B
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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namespace Kernel {
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Object::Object(KernelCore& kernel) : kernel{kernel}, object_id{kernel.CreateNewObjectID()} {}
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Object::~Object() = default;
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bool Object::IsWaitable() const {
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switch (GetHandleType()) {
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case HandleType::Event:
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case HandleType::Thread:
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case HandleType::Timer:
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case HandleType::ServerPort:
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case HandleType::ServerSession:
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return true;
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case HandleType::Unknown:
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case HandleType::SharedMemory:
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case HandleType::Process:
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case HandleType::AddressArbiter:
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case HandleType::ResourceLimit:
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case HandleType::ClientPort:
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case HandleType::ClientSession:
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return false;
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}
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UNREACHABLE();
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}
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} // namespace Kernel
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