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4f0f481f63
Prevents bugs from occurring where the results of a function are accidentally discarded
40 lines
879 B
C++
40 lines
879 B
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/command_classes/codecs/codec.h"
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namespace Tegra {
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class GPU;
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class Nvdec {
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public:
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enum class Method : u32 {
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SetVideoCodec = 0x80,
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Execute = 0xc0,
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};
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explicit Nvdec(GPU& gpu);
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~Nvdec();
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/// Writes the method into the state, Invoke Execute() if encountered
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void ProcessMethod(Method method, const std::vector<u32>& arguments);
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/// Return most recently decoded frame
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[[nodiscard]] AVFrame* GetFrame();
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[[nodiscard]] const AVFrame* GetFrame() const;
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private:
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/// Invoke codec to decode a frame
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void Execute();
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GPU& gpu;
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std::unique_ptr<Codec> codec;
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};
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} // namespace Tegra
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