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b009bda67a
This way proper const/non-const selection can occur.
46 lines
962 B
C++
46 lines
962 B
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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namespace AudioCore {
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/**
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* Represents a buffer of audio samples to be played in an audio stream
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*/
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class Buffer {
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public:
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using Tag = u64;
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Buffer(Tag tag, std::vector<s16>&& samples) : tag{tag}, samples{std::move(samples)} {}
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/// Returns the raw audio data for the buffer
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std::vector<s16>& GetSamples() {
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return samples;
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}
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/// Returns the raw audio data for the buffer
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const std::vector<s16>& GetSamples() const {
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return samples;
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}
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/// Returns the buffer tag, this is provided by the game to the audout service
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Tag GetTag() const {
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return tag;
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}
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private:
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Tag tag;
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std::vector<s16> samples;
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};
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using BufferPtr = std::shared_ptr<Buffer>;
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} // namespace AudioCore
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