yuzu/src/input_common/drivers/mouse.h
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
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Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

83 lines
2.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <stop_token>
#include <thread>
#include "common/vector_math.h"
#include "input_common/input_engine.h"
namespace InputCommon {
enum class MouseButton {
Left,
Right,
Wheel,
Backward,
Forward,
Task,
Extra,
Undefined,
};
/**
* A button device factory representing a keyboard. It receives keyboard events and forward them
* to all button devices it created.
*/
class Mouse final : public InputEngine {
public:
explicit Mouse(std::string input_engine_);
/**
* Signals that mouse has moved.
* @param x the x-coordinate of the cursor
* @param y the y-coordinate of the cursor
* @param center_x the x-coordinate of the middle of the screen
* @param center_y the y-coordinate of the middle of the screen
*/
void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
/**
* Sets the status of all buttons bound with the key to pressed
* @param key_code the code of the key to press
*/
void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
/**
* Sets the status of all buttons bound with the key to released
* @param key_code the code of the key to release
*/
void ReleaseButton(MouseButton button);
/**
* Sets the status of the mouse wheel
* @param x delta movement in the x direction
* @param y delta movement in the y direction
*/
void MouseWheelChange(int x, int y);
void ReleaseAllButtons();
std::vector<Common::ParamPackage> GetInputDevices() const override;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
private:
void UpdateThread(std::stop_token stop_token);
void StopPanning();
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
Common::Vec2<int> mouse_origin;
Common::Vec2<int> last_mouse_position;
Common::Vec2<float> last_mouse_change;
Common::Vec2<int> wheel_position;
bool button_pressed;
int mouse_panning_timout{};
std::jthread update_thread;
};
} // namespace InputCommon