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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
24 lines
532 B
YAML
24 lines
532 B
YAML
# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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stages:
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- stage: format
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displayName: 'format'
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jobs:
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- job: format
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displayName: 'clang'
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pool:
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vmImage: ubuntu-latest
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steps:
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- template: ./templates/format-check.yml
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parameters:
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artifactSource: 'false'
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- stage: build
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displayName: 'build'
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dependsOn: format
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jobs:
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- template: ./templates/build-standard.yml
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parameters:
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cache: 'false'
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- template: ./templates/build-testing.yml
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