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25 lines
1.0 KiB
C++
25 lines
1.0 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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[[nodiscard]] IR::U1 IntegerCompare(IR::IREmitter& ir, const IR::U32& operand_1,
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const IR::U32& operand_2, CompareOp compare_op, bool is_signed);
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[[nodiscard]] IR::U1 PredicateCombine(IR::IREmitter& ir, const IR::U1& predicate_1,
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const IR::U1& predicate_2, BooleanOp bop);
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[[nodiscard]] IR::U1 PredicateOperation(IR::IREmitter& ir, const IR::U32& result, PredicateOp op);
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[[nodiscard]] bool IsCompareOpOrdered(FPCompareOp op);
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[[nodiscard]] IR::U1 FloatingPointCompare(IR::IREmitter& ir, const IR::F16F32F64& operand_1,
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const IR::F16F32F64& operand_2, FPCompareOp compare_op,
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IR::FpControl control = {});
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} // namespace Shader::Maxwell
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