yuzu/src/video_core/shader/decode/hfma2.cpp
ReinUsesLisp 42b75e8be8 shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00

77 lines
2.9 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <tuple>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
using Tegra::Shader::HalfPrecision;
using Tegra::Shader::HalfType;
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() == OpCode::Id::HFMA2_RR) {
UNIMPLEMENTED_IF(instr.hfma2.rr.precision != HalfPrecision::None);
} else {
UNIMPLEMENTED_IF(instr.hfma2.precision != HalfPrecision::None);
}
constexpr auto identity = HalfType::H0_H1;
const HalfType type_a = instr.hfma2.type_a;
const Node op_a = GetRegister(instr.gpr8);
bool neg_b{}, neg_c{};
auto [saturate, type_b, op_b, type_c,
op_c] = [&]() -> std::tuple<bool, HalfType, Node, HalfType, Node> {
switch (opcode->get().GetId()) {
case OpCode::Id::HFMA2_CR:
neg_b = instr.hfma2.negate_b;
neg_c = instr.hfma2.negate_c;
return {instr.hfma2.saturate, instr.hfma2.type_b,
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
case OpCode::Id::HFMA2_RC:
neg_b = instr.hfma2.negate_b;
neg_c = instr.hfma2.negate_c;
return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39),
instr.hfma2.type_b,
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
case OpCode::Id::HFMA2_RR:
neg_b = instr.hfma2.rr.negate_b;
neg_c = instr.hfma2.rr.negate_c;
return {instr.hfma2.rr.saturate, instr.hfma2.type_b, GetRegister(instr.gpr20),
instr.hfma2.rr.type_c, GetRegister(instr.gpr39)};
case OpCode::Id::HFMA2_IMM_R:
neg_c = instr.hfma2.negate_c;
return {instr.hfma2.saturate, identity, UnpackHalfImmediate(instr, true),
instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
default:
return {false, identity, Immediate(0), identity, Immediate(0)};
}
}();
UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented");
op_b = GetOperandAbsNegHalf(op_b, false, neg_b);
op_c = GetOperandAbsNegHalf(op_c, false, neg_c);
MetaHalfArithmetic meta{true, {type_a, type_b, type_c}};
Node value = Operation(OperationCode::HFma, meta, op_a, op_b, op_c);
value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge);
SetRegister(bb, instr.gpr0, value);
return pc;
}
} // namespace VideoCommon::Shader