mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-01-07 19:00:06 +00:00
567 lines
16 KiB
C++
567 lines
16 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/alignment.h"
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#include "common/common_funcs.h"
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#include "core/file_sys/errors.h"
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#include "core/file_sys/fs_memory_management.h"
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#include "core/file_sys/fs_path_utility.h"
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#include "core/file_sys/fs_string_util.h"
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#include "core/hle/result.h"
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namespace FileSys {
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class DirectoryPathParser;
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class Path {
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YUZU_NON_COPYABLE(Path);
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YUZU_NON_MOVEABLE(Path);
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private:
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static constexpr const char* EmptyPath = "";
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static constexpr size_t WriteBufferAlignmentLength = 8;
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private:
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friend class DirectoryPathParser;
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public:
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class WriteBuffer {
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YUZU_NON_COPYABLE(WriteBuffer);
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private:
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char* m_buffer;
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size_t m_length_and_is_normalized;
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public:
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constexpr WriteBuffer() : m_buffer(nullptr), m_length_and_is_normalized(0) {}
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constexpr ~WriteBuffer() {
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if (m_buffer != nullptr) {
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Deallocate(m_buffer, this->GetLength());
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this->ResetBuffer();
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}
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}
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constexpr WriteBuffer(WriteBuffer&& rhs)
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: m_buffer(rhs.m_buffer), m_length_and_is_normalized(rhs.m_length_and_is_normalized) {
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rhs.ResetBuffer();
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}
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constexpr WriteBuffer& operator=(WriteBuffer&& rhs) {
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if (m_buffer != nullptr) {
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Deallocate(m_buffer, this->GetLength());
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}
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m_buffer = rhs.m_buffer;
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m_length_and_is_normalized = rhs.m_length_and_is_normalized;
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rhs.ResetBuffer();
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return *this;
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}
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constexpr void ResetBuffer() {
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m_buffer = nullptr;
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this->SetLength(0);
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}
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constexpr char* Get() const {
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return m_buffer;
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}
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constexpr size_t GetLength() const {
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return m_length_and_is_normalized >> 1;
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}
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constexpr bool IsNormalized() const {
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return static_cast<bool>(m_length_and_is_normalized & 1);
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}
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constexpr void SetNormalized() {
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m_length_and_is_normalized |= static_cast<size_t>(1);
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}
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constexpr void SetNotNormalized() {
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m_length_and_is_normalized &= ~static_cast<size_t>(1);
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}
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private:
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constexpr WriteBuffer(char* buffer, size_t length)
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: m_buffer(buffer), m_length_and_is_normalized(0) {
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this->SetLength(length);
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}
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public:
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static WriteBuffer Make(size_t length) {
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if (void* alloc = Allocate(length); alloc != nullptr) {
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return WriteBuffer(static_cast<char*>(alloc), length);
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} else {
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return WriteBuffer();
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}
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}
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private:
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constexpr void SetLength(size_t size) {
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m_length_and_is_normalized = (m_length_and_is_normalized & 1) | (size << 1);
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}
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};
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private:
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const char* m_str;
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WriteBuffer m_write_buffer;
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public:
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constexpr Path() : m_str(EmptyPath), m_write_buffer() {}
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constexpr Path(const char* s) : m_str(s), m_write_buffer() {
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m_write_buffer.SetNormalized();
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}
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constexpr ~Path() = default;
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constexpr Result SetShallowBuffer(const char* buffer) {
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// Check pre-conditions
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ASSERT(m_write_buffer.GetLength() == 0);
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// Check the buffer is valid
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R_UNLESS(buffer != nullptr, ResultNullptrArgument);
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// Set buffer
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this->SetReadOnlyBuffer(buffer);
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// Note that we're normalized
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this->SetNormalized();
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R_SUCCEED();
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}
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constexpr const char* GetString() const {
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// Check pre-conditions
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ASSERT(this->IsNormalized());
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return m_str;
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}
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constexpr size_t GetLength() const {
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if (std::is_constant_evaluated()) {
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return Strlen(this->GetString());
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} else {
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return std::strlen(this->GetString());
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}
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}
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constexpr bool IsEmpty() const {
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return *m_str == '\x00';
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}
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constexpr bool IsMatchHead(const char* p, size_t len) const {
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return Strncmp(this->GetString(), p, len) == 0;
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}
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Result Initialize(const Path& rhs) {
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// Check the other path is normalized
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const bool normalized = rhs.IsNormalized();
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R_UNLESS(normalized, ResultNotNormalized);
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// Allocate buffer for our path
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const auto len = rhs.GetLength();
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R_TRY(this->Preallocate(len + 1));
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// Copy the path
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const size_t copied = Strlcpy<char>(m_write_buffer.Get(), rhs.GetString(), len + 1);
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R_UNLESS(copied == len, ResultUnexpectedInPathA);
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// Set normalized
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this->SetNormalized();
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R_SUCCEED();
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}
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Result Initialize(const char* path, size_t len) {
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// Check the path is valid
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R_UNLESS(path != nullptr, ResultNullptrArgument);
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// Initialize
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R_TRY(this->InitializeImpl(path, len));
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// Set not normalized
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this->SetNotNormalized();
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R_SUCCEED();
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}
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Result Initialize(const char* path) {
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// Check the path is valid
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R_UNLESS(path != nullptr, ResultNullptrArgument);
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R_RETURN(this->Initialize(path, std::strlen(path)));
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}
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Result InitializeWithReplaceBackslash(const char* path) {
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// Check the path is valid
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R_UNLESS(path != nullptr, ResultNullptrArgument);
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// Initialize
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R_TRY(this->InitializeImpl(path, std::strlen(path)));
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// Replace slashes as desired
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if (const auto write_buffer_length = m_write_buffer.GetLength(); write_buffer_length > 1) {
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Replace(m_write_buffer.Get(), write_buffer_length - 1, '\\', '/');
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}
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// Set not normalized
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this->SetNotNormalized();
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R_SUCCEED();
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}
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Result InitializeWithReplaceForwardSlashes(const char* path) {
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// Check the path is valid
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R_UNLESS(path != nullptr, ResultNullptrArgument);
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// Initialize
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R_TRY(this->InitializeImpl(path, std::strlen(path)));
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// Replace slashes as desired
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if (m_write_buffer.GetLength() > 1) {
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if (auto* p = m_write_buffer.Get(); p[0] == '/' && p[1] == '/') {
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p[0] = '\\';
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p[1] = '\\';
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}
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}
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// Set not normalized
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this->SetNotNormalized();
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R_SUCCEED();
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}
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Result InitializeWithNormalization(const char* path, size_t size) {
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// Check the path is valid
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R_UNLESS(path != nullptr, ResultNullptrArgument);
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// Initialize
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R_TRY(this->InitializeImpl(path, size));
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// Set not normalized
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this->SetNotNormalized();
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// Perform normalization
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PathFlags path_flags;
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if (IsPathRelative(m_str)) {
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path_flags.AllowRelativePath();
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} else if (IsWindowsPath(m_str, true)) {
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path_flags.AllowWindowsPath();
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} else {
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/* NOTE: In this case, Nintendo checks is normalized, then sets is normalized, then
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* returns success. */
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/* This seems like a bug. */
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size_t dummy;
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bool normalized;
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R_TRY(PathFormatter::IsNormalized(std::addressof(normalized), std::addressof(dummy),
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m_str));
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this->SetNormalized();
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R_SUCCEED();
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}
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// Normalize
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R_TRY(this->Normalize(path_flags));
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this->SetNormalized();
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R_SUCCEED();
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}
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Result InitializeWithNormalization(const char* path) {
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// Check the path is valid
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R_UNLESS(path != nullptr, ResultNullptrArgument);
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R_RETURN(this->InitializeWithNormalization(path, std::strlen(path)));
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}
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Result InitializeAsEmpty() {
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// Clear our buffer
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this->ClearBuffer();
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// Set normalized
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this->SetNormalized();
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R_SUCCEED();
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}
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Result AppendChild(const char* child) {
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// Check the path is valid
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R_UNLESS(child != nullptr, ResultNullptrArgument);
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// Basic checks. If we have a path and the child is empty, we have nothing to do
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const char* c = child;
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if (m_str[0]) {
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// Skip an early separator
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if (*c == '/') {
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++c;
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}
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R_SUCCEED_IF(*c == '\x00');
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}
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// If we don't have a string, we can just initialize
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auto cur_len = std::strlen(m_str);
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if (cur_len == 0) {
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R_RETURN(this->Initialize(child));
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}
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// Remove a trailing separator
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if (m_str[cur_len - 1] == '/' || m_str[cur_len - 1] == '\\') {
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--cur_len;
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}
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// Get the child path's length
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auto child_len = std::strlen(c);
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// Reset our write buffer
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WriteBuffer old_write_buffer;
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if (m_write_buffer.Get() != nullptr) {
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old_write_buffer = std::move(m_write_buffer);
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this->ClearBuffer();
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}
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// Pre-allocate the new buffer
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R_TRY(this->Preallocate(cur_len + 1 + child_len + 1));
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// Get our write buffer
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auto* dst = m_write_buffer.Get();
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if (old_write_buffer.Get() != nullptr && cur_len > 0) {
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Strlcpy<char>(dst, old_write_buffer.Get(), cur_len + 1);
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}
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// Add separator
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dst[cur_len] = '/';
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// Copy the child path
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const size_t copied = Strlcpy<char>(dst + cur_len + 1, c, child_len + 1);
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R_UNLESS(copied == child_len, ResultUnexpectedInPathA);
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R_SUCCEED();
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}
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Result AppendChild(const Path& rhs) {
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R_RETURN(this->AppendChild(rhs.GetString()));
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}
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Result Combine(const Path& parent, const Path& child) {
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// Get the lengths
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const auto p_len = parent.GetLength();
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const auto c_len = child.GetLength();
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// Allocate our buffer
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R_TRY(this->Preallocate(p_len + c_len + 1));
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// Initialize as parent
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R_TRY(this->Initialize(parent));
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// If we're empty, we can just initialize as child
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if (this->IsEmpty()) {
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R_TRY(this->Initialize(child));
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} else {
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// Otherwise, we should append the child
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R_TRY(this->AppendChild(child));
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}
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R_SUCCEED();
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}
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Result RemoveChild() {
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// If we don't have a write-buffer, ensure that we have one
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if (m_write_buffer.Get() == nullptr) {
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if (const auto len = std::strlen(m_str); len > 0) {
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R_TRY(this->Preallocate(len));
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Strlcpy<char>(m_write_buffer.Get(), m_str, len + 1);
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}
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}
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// Check that it's possible for us to remove a child
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auto* p = m_write_buffer.Get();
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s32 len = std::strlen(p);
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R_UNLESS(len != 1 || (p[0] != '/' && p[0] != '.'), ResultNotImplemented);
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// Handle a trailing separator
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if (len > 0 && (p[len - 1] == '\\' || p[len - 1] == '/')) {
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--len;
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}
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// Remove the child path segment
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while ((--len) >= 0 && p[len]) {
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if (p[len] == '/' || p[len] == '\\') {
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if (len > 0) {
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p[len] = 0;
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} else {
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p[1] = 0;
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len = 1;
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}
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break;
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}
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}
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// Check that length remains > 0
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R_UNLESS(len > 0, ResultNotImplemented);
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R_SUCCEED();
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}
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Result Normalize(const PathFlags& flags) {
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// If we're already normalized, nothing to do
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R_SUCCEED_IF(this->IsNormalized());
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// Check if we're normalized
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bool normalized;
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size_t dummy;
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R_TRY(PathFormatter::IsNormalized(std::addressof(normalized), std::addressof(dummy), m_str,
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flags));
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// If we're not normalized, normalize
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if (!normalized) {
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// Determine necessary buffer length
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auto len = m_write_buffer.GetLength();
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if (flags.IsRelativePathAllowed() && IsPathRelative(m_str)) {
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len += 2;
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}
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if (flags.IsWindowsPathAllowed() && IsWindowsPath(m_str, true)) {
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len += 1;
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}
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// Allocate a new buffer
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const size_t size = Common::AlignUp(len, WriteBufferAlignmentLength);
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auto buf = WriteBuffer::Make(size);
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R_UNLESS(buf.Get() != nullptr, ResultAllocationMemoryFailedMakeUnique);
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// Normalize into it
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R_TRY(PathFormatter::Normalize(buf.Get(), size, m_write_buffer.Get(),
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m_write_buffer.GetLength(), flags));
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// Set the normalized buffer as our buffer
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this->SetModifiableBuffer(std::move(buf));
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}
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// Set normalized
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this->SetNormalized();
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R_SUCCEED();
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}
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private:
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void ClearBuffer() {
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m_write_buffer.ResetBuffer();
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m_str = EmptyPath;
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}
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void SetModifiableBuffer(WriteBuffer&& buffer) {
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// Check pre-conditions
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ASSERT(buffer.Get() != nullptr);
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ASSERT(buffer.GetLength() > 0);
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ASSERT(Common::IsAligned(buffer.GetLength(), WriteBufferAlignmentLength));
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// Get whether we're normalized
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if (m_write_buffer.IsNormalized()) {
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buffer.SetNormalized();
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} else {
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buffer.SetNotNormalized();
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}
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// Set write buffer
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m_write_buffer = std::move(buffer);
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m_str = m_write_buffer.Get();
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}
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constexpr void SetReadOnlyBuffer(const char* buffer) {
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m_str = buffer;
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m_write_buffer.ResetBuffer();
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}
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Result Preallocate(size_t length) {
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// Allocate additional space, if needed
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if (length > m_write_buffer.GetLength()) {
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// Allocate buffer
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const size_t size = Common::AlignUp(length, WriteBufferAlignmentLength);
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auto buf = WriteBuffer::Make(size);
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R_UNLESS(buf.Get() != nullptr, ResultAllocationMemoryFailedMakeUnique);
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// Set write buffer
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this->SetModifiableBuffer(std::move(buf));
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}
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R_SUCCEED();
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}
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Result InitializeImpl(const char* path, size_t size) {
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if (size > 0 && path[0]) {
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// Pre allocate a buffer for the path
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R_TRY(this->Preallocate(size + 1));
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// Copy the path
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const size_t copied = Strlcpy<char>(m_write_buffer.Get(), path, size + 1);
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R_UNLESS(copied >= size, ResultUnexpectedInPathA);
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} else {
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// We can just clear the buffer
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this->ClearBuffer();
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}
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R_SUCCEED();
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}
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constexpr char* GetWriteBuffer() {
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ASSERT(m_write_buffer.Get() != nullptr);
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return m_write_buffer.Get();
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}
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constexpr size_t GetWriteBufferLength() const {
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return m_write_buffer.GetLength();
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}
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constexpr bool IsNormalized() const {
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return m_write_buffer.IsNormalized();
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}
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constexpr void SetNormalized() {
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m_write_buffer.SetNormalized();
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}
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constexpr void SetNotNormalized() {
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m_write_buffer.SetNotNormalized();
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}
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public:
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bool operator==(const FileSys::Path& rhs) const {
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return std::strcmp(this->GetString(), rhs.GetString()) == 0;
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}
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bool operator!=(const FileSys::Path& rhs) const {
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return !(*this == rhs);
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}
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bool operator==(const char* p) const {
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return std::strcmp(this->GetString(), p) == 0;
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}
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bool operator!=(const char* p) const {
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return !(*this == p);
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}
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};
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inline Result SetUpFixedPath(FileSys::Path* out, const char* s) {
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// Verify the path is normalized
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bool normalized;
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size_t dummy;
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R_TRY(PathNormalizer::IsNormalized(std::addressof(normalized), std::addressof(dummy), s));
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R_UNLESS(normalized, ResultInvalidPathFormat);
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// Set the fixed path
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R_RETURN(out->SetShallowBuffer(s));
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}
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constexpr inline bool IsWindowsDriveRootPath(const FileSys::Path& path) {
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const char* const str = path.GetString();
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return IsWindowsDrive(str) &&
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(str[2] == StringTraits::DirectorySeparator ||
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str[2] == StringTraits::AlternateDirectorySeparator) &&
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str[3] == StringTraits::NullTerminator;
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}
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} // namespace FileSys
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