Logo
Explore Help
Register Sign In
OpenPunk/yuzu
1
0
Fork 0
You've already forked yuzu
mirror of https://github.com/yuzu-emu/yuzu.git synced 2025-05-25 23:40:06 +00:00
Code Issues Projects Releases Wiki Activity
yuzu/src/video_core/renderer_opengl
History
Jannik Vogel 0edc986861 Print broken shader code to log
2016-12-05 21:11:24 +01:00
..
gl_rasterizer_cache.cpp
OpenGL: Non-zero stride only makes sense for linear buffers
2016-12-04 06:14:27 -08:00
gl_rasterizer_cache.h
OpenGL: Non-zero stride only makes sense for linear buffers
2016-12-04 06:14:27 -08:00
gl_rasterizer.cpp
OpenGL: Non-zero stride only makes sense for linear buffers
2016-12-04 06:14:27 -08:00
gl_rasterizer.h
Merge pull request #2103 from wwylele/gpu-reg-cleanup
2016-10-03 20:21:55 -04:00
gl_resource_manager.h
Remove empty newlines in #include blocks.
2016-09-21 11:15:47 +09:00
gl_shader_gen.cpp
OpenGL: Take cached viewport sub-rect into account for scissor
2016-09-29 20:55:24 -07:00
gl_shader_gen.h
Pica: Use a union for PicaShaderConfig
2016-05-03 15:06:49 +02:00
gl_shader_util.cpp
Print broken shader code to log
2016-12-05 21:11:24 +01:00
gl_shader_util.h
OpenGL: Implement texture type 3
2016-05-11 08:07:37 +02:00
gl_state.cpp
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
2016-11-27 13:09:11 -05:00
gl_state.h
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
pica_to_gl.h
Remove empty newlines in #include blocks.
2016-09-21 11:15:47 +09:00
renderer_opengl.cpp
Add default hotkey to swap primary screens.
2016-11-05 03:46:43 -06:00
renderer_opengl.h
Remove empty newlines in #include blocks.
2016-09-21 11:15:47 +09:00
Powered by Gitea Version: 1.23.6 Page: 86ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API