yuzu/src/video_core/renderer_opengl/utils.h
Lioncash 06d30fbcca renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00

57 lines
1.2 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string_view>
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
namespace OpenGL {
class VertexArrayPushBuffer final {
public:
explicit VertexArrayPushBuffer();
~VertexArrayPushBuffer();
void Setup(GLuint vao_);
void SetIndexBuffer(const GLuint* buffer);
void SetVertexBuffer(GLuint binding_index, const GLuint* buffer, GLintptr offset,
GLsizei stride);
void Bind();
private:
struct Entry;
GLuint vao{};
const GLuint* index_buffer{};
std::vector<Entry> vertex_buffers;
};
class BindBuffersRangePushBuffer final {
public:
explicit BindBuffersRangePushBuffer(GLenum target);
~BindBuffersRangePushBuffer();
void Setup();
void Push(GLuint binding, const GLuint* buffer, GLintptr offset, GLsizeiptr size);
void Bind();
private:
struct Entry;
GLenum target;
std::vector<Entry> entries;
};
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
} // namespace OpenGL