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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "video_core/command_classes/nvdec.h"
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#include "video_core/gpu.h"
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namespace Tegra {
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#define NVDEC_REG_INDEX(field_name) \
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(offsetof(NvdecCommon::NvdecRegisters, field_name) / sizeof(u64))
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Nvdec::Nvdec(GPU& gpu_) : gpu(gpu_), state{}, codec(std::make_unique<Codec>(gpu, state)) {}
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Nvdec::~Nvdec() = default;
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void Nvdec::ProcessMethod(u32 method, u32 argument) {
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state.reg_array[method] = static_cast<u64>(argument) << 8;
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switch (method) {
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case NVDEC_REG_INDEX(set_codec_id):
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codec->SetTargetCodec(static_cast<NvdecCommon::VideoCodec>(argument));
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break;
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case NVDEC_REG_INDEX(execute):
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Execute();
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break;
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}
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}
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AVFramePtr Nvdec::GetFrame() {
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return codec->GetCurrentFrame();
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}
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void Nvdec::Execute() {
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switch (codec->GetCurrentCodec()) {
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case NvdecCommon::VideoCodec::H264:
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case NvdecCommon::VideoCodec::VP8:
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case NvdecCommon::VideoCodec::VP9:
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codec->Decode();
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break;
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default:
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UNIMPLEMENTED_MSG("Codec {}", codec->GetCurrentCodecName());
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break;
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}
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}
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} // namespace Tegra
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