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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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class Thread;
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enum ThreadPriority {
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THREADPRIO_HIGHEST = 0,
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THREADPRIO_DEFAULT = 16,
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THREADPRIO_LOWEST = 31,
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};
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enum ThreadProcessorId {
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THREADPROCESSORID_0 = 0xFFFFFFFE,
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THREADPROCESSORID_1 = 0xFFFFFFFD,
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THREADPROCESSORID_ALL = 0xFFFFFFFC,
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};
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/// Creates a new thread - wrapper for external user
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Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority,
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s32 processor_id, u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
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/// Sets up the primary application thread
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Handle __KernelSetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
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/// Reschedules to the next available thread (call after current thread is suspended)
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void __KernelReschedule(const char* reason);
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void __KernelThreadingInit();
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void __KernelThreadingShutdown();
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/// Put current thread in a wait state - on WaitSynchronization
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void __KernelWaitThread_Synchronization();
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