// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include <memory> #include "core/file_sys/vfs.h" namespace FileSys { // Class that stacks multiple VfsDirectories on top of each other, attempting to read from the first // one and falling back to the one after. The highest priority directory (overwrites all others) // should be element 0 in the dirs vector. class LayeredVfsDirectory : public VfsDirectory { LayeredVfsDirectory(std::vector<VirtualDir> dirs, std::string name); public: ~LayeredVfsDirectory() override; /// Wrapper function to allow for more efficient handling of dirs.size() == 0, 1 cases. static VirtualDir MakeLayeredDirectory(std::vector<VirtualDir> dirs, std::string name = ""); std::shared_ptr<VfsFile> GetFileRelative(std::string_view path) const override; std::shared_ptr<VfsDirectory> GetDirectoryRelative(std::string_view path) const override; std::shared_ptr<VfsFile> GetFile(std::string_view name) const override; std::shared_ptr<VfsDirectory> GetSubdirectory(std::string_view name) const override; std::string GetFullPath() const override; std::vector<std::shared_ptr<VfsFile>> GetFiles() const override; std::vector<std::shared_ptr<VfsDirectory>> GetSubdirectories() const override; bool IsWritable() const override; bool IsReadable() const override; std::string GetName() const override; std::shared_ptr<VfsDirectory> GetParentDirectory() const override; std::shared_ptr<VfsDirectory> CreateSubdirectory(std::string_view name) override; std::shared_ptr<VfsFile> CreateFile(std::string_view name) override; bool DeleteSubdirectory(std::string_view name) override; bool DeleteFile(std::string_view name) override; bool Rename(std::string_view name) override; private: std::vector<VirtualDir> dirs; std::string name; }; } // namespace FileSys