// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { enum class TextureType : u64 { _1D, ARRAY_1D, _2D, ARRAY_2D, _3D, ARRAY_3D, CUBE, ARRAY_CUBE, }; Shader::TextureType GetType(TextureType type, bool dc) { switch (type) { case TextureType::_1D: return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D; case TextureType::ARRAY_1D: return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D; case TextureType::_2D: return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D; case TextureType::ARRAY_2D: return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D; case TextureType::_3D: return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D; case TextureType::ARRAY_3D: throw NotImplementedException("3D array texture type"); case TextureType::CUBE: return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube; case TextureType::ARRAY_CUBE: return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube; } throw NotImplementedException("Invalid texture type {}", type); } IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { const auto read_array{ [&]() -> IR::U32 { return v.ir.BitFieldExtract(v.X(reg), v.ir.Imm32(0), v.ir.Imm32(16)); }}; switch (type) { case TextureType::_1D: return v.X(reg); case TextureType::ARRAY_1D: return v.ir.CompositeConstruct(v.X(reg + 1), read_array()); case TextureType::_2D: return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1)); case TextureType::ARRAY_2D: return v.ir.CompositeConstruct(v.X(reg + 1), v.X(reg + 2), read_array()); case TextureType::_3D: return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), v.X(reg + 2)); case TextureType::ARRAY_3D: throw NotImplementedException("3D array texture type"); case TextureType::CUBE: return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), v.X(reg + 2)); case TextureType::ARRAY_CUBE: return v.ir.CompositeConstruct(v.X(reg + 1), v.X(reg + 2), v.X(reg + 3), read_array()); } throw NotImplementedException("Invalid texture type {}", type); } IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) { const IR::U32 value{v.X(reg++)}; switch (type) { case TextureType::_1D: case TextureType::ARRAY_1D: return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true); case TextureType::_2D: case TextureType::ARRAY_2D: return v.ir.CompositeConstruct( v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true), v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true)); case TextureType::_3D: case TextureType::ARRAY_3D: return v.ir.CompositeConstruct( v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true), v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true), v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(4), true)); case TextureType::CUBE: case TextureType::ARRAY_CUBE: throw NotImplementedException("Illegal offset on CUBE sample"); } throw NotImplementedException("Invalid texture type {}", type); } void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) { union { u64 raw; BitField<49, 1, u64> nodep; BitField<55, 1, u64> lod; BitField<50, 1, u64> multisample; BitField<35, 1, u64> aoffi; BitField<54, 1, u64> clamp; BitField<51, 3, IR::Pred> sparse_pred; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> coord_reg; BitField<20, 8, IR::Reg> meta_reg; BitField<28, 3, TextureType> type; BitField<31, 4, u64> mask; BitField<36, 13, u64> cbuf_offset; } const tld{insn}; const IR::Value coords{MakeCoords(v, tld.coord_reg, tld.type)}; IR::Reg meta_reg{tld.meta_reg}; IR::Value handle; IR::Value offset; IR::U32 lod; IR::U32 multisample; if (!is_bindless) { handle = v.ir.Imm32(static_cast(tld.cbuf_offset.Value() * 4)); } else { handle = v.X(meta_reg++); } if (tld.lod != 0) { lod = v.X(meta_reg++); } else { lod = v.ir.Imm32(0U); } if (tld.aoffi != 0) { offset = MakeOffset(v, meta_reg, tld.type); } if (tld.multisample != 0) { multisample = v.X(meta_reg++); } if (tld.clamp != 0) { throw NotImplementedException("TLD.CL - CLAMP is not implmented"); } IR::TextureInstInfo info{}; info.type.Assign(GetType(tld.type, false)); const IR::Value sample{[&]() -> IR::Value { return v.ir.ImageFetch(handle, coords, offset, lod, multisample, info); }()}; IR::Reg dest_reg{tld.dest_reg}; for (size_t element = 0; element < 4; ++element) { if (((tld.mask >> element) & 1) == 0) { continue; } v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)}); ++dest_reg; } if (tld.sparse_pred != IR::Pred::PT) { v.ir.SetPred(tld.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample))); } } } // Anonymous namespace void TranslatorVisitor::TLD(u64 insn) { Impl(*this, insn, false); } void TranslatorVisitor::TLD_b(u64 insn) { Impl(*this, insn, true); } } // namespace Shader::Maxwell