// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { enum class TextureType : u64 { _1D, ARRAY_1D, _2D, ARRAY_2D, _3D, ARRAY_3D, CUBE, ARRAY_CUBE, }; enum class OffsetType : u64 { None = 0, AOFFI, PTP, Invalid, }; enum class ComponentType : u64 { R = 0, G = 1, B = 2, A = 3, }; Shader::TextureType GetType(TextureType type, bool dc) { switch (type) { case TextureType::_1D: return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D; case TextureType::ARRAY_1D: return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D; case TextureType::_2D: return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D; case TextureType::ARRAY_2D: return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D; case TextureType::_3D: return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D; case TextureType::ARRAY_3D: throw NotImplementedException("3D array texture type"); case TextureType::CUBE: return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube; case TextureType::ARRAY_CUBE: return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube; } throw NotImplementedException("Invalid texture type {}", type); } IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }}; switch (type) { case TextureType::_1D: return v.F(reg); case TextureType::ARRAY_1D: return v.ir.CompositeConstruct(v.F(reg + 1), read_array()); case TextureType::_2D: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1)); case TextureType::ARRAY_2D: return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array()); case TextureType::_3D: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); case TextureType::ARRAY_3D: throw NotImplementedException("3D array texture type"); case TextureType::CUBE: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); case TextureType::ARRAY_CUBE: return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array()); } throw NotImplementedException("Invalid texture type {}", type); } IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) { const IR::U32 value{v.X(reg++)}; switch (type) { case TextureType::_1D: case TextureType::ARRAY_1D: return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true); case TextureType::_2D: case TextureType::ARRAY_2D: return v.ir.CompositeConstruct( v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true), v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true)); case TextureType::_3D: case TextureType::ARRAY_3D: return v.ir.CompositeConstruct( v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true), v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true), v.ir.BitFieldExtract(value, v.ir.Imm32(16), v.ir.Imm32(6), true)); case TextureType::CUBE: case TextureType::ARRAY_CUBE: throw NotImplementedException("Illegal offset on CUBE sample"); } throw NotImplementedException("Invalid texture type {}", type); } std::pair MakeOffsetPTP(TranslatorVisitor& v, IR::Reg& reg) { const IR::U32 value1{v.X(reg++)}; const IR::U32 value2{v.X(reg++)}; const auto getVector = ([&v](const IR::U32& value) { return v.ir.CompositeConstruct( v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true), v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true), v.ir.BitFieldExtract(value, v.ir.Imm32(16), v.ir.Imm32(6), true), v.ir.BitFieldExtract(value, v.ir.Imm32(24), v.ir.Imm32(6), true)); }); return {getVector(value1), getVector(value2)}; } void Impl(TranslatorVisitor& v, u64 insn, ComponentType component_type, OffsetType offset_type, bool is_bindless) { union { u64 raw; BitField<35, 1, u64> ndv; BitField<49, 1, u64> nodep; BitField<50, 1, u64> dc; BitField<51, 3, IR::Pred> sparse_pred; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> coord_reg; BitField<20, 8, IR::Reg> meta_reg; BitField<28, 3, TextureType> type; BitField<31, 4, u64> mask; BitField<36, 13, u64> cbuf_offset; } const tld4{insn}; const IR::Value coords{MakeCoords(v, tld4.coord_reg, tld4.type)}; IR::Reg meta_reg{tld4.meta_reg}; IR::Value handle; IR::Value offset; IR::Value offset2; IR::F32 dref; if (!is_bindless) { handle = v.ir.Imm32(static_cast(tld4.cbuf_offset.Value() * 4)); } else { handle = v.X(meta_reg++); } switch (offset_type) { case OffsetType::None: break; case OffsetType::AOFFI: { offset = MakeOffset(v, meta_reg, tld4.type); break; } case OffsetType::PTP: { std::tie(offset, offset2) = MakeOffsetPTP(v, meta_reg); break; } default: throw NotImplementedException("Invalid offset type {}", offset_type); } if (tld4.dc != 0) { dref = v.F(meta_reg++); } IR::TextureInstInfo info{}; info.type.Assign(GetType(tld4.type, tld4.dc != 0)); info.gather_component.Assign(static_cast(component_type)); const IR::Value sample{[&]() -> IR::Value { if (tld4.dc == 0) { return v.ir.ImageGather(handle, coords, offset, offset2, info); } return v.ir.ImageGatherDref(handle, coords, offset, offset2, dref, info); }()}; IR::Reg dest_reg{tld4.dest_reg}; for (size_t element = 0; element < 4; ++element) { if (((tld4.mask >> element) & 1) == 0) { continue; } v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)}); ++dest_reg; } if (tld4.sparse_pred != IR::Pred::PT) { v.ir.SetPred(tld4.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample))); } } } // Anonymous namespace void TranslatorVisitor::TLD4(u64 insn) { union { u64 raw; BitField<56, 2, ComponentType> component; BitField<54, 2, OffsetType> offset; } const tld4{insn}; Impl(*this, insn, tld4.component, tld4.offset, false); } void TranslatorVisitor::TLD4_b(u64 insn) { union { u64 raw; BitField<38, 2, ComponentType> component; BitField<36, 2, OffsetType> offset; } const tld4{insn}; Impl(*this, insn, tld4.component, tld4.offset, true); } } // namespace Shader::Maxwell