// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/frontend/maxwell/termination_code.h" namespace Shader::Maxwell { static void EmitExit(IR::IREmitter& ir) { ir.Exit(); } static IR::U1 GetFlowTest(IR::FlowTest flow_test, IR::IREmitter& ir) { switch (flow_test) { case IR::FlowTest::T: return ir.Imm1(true); case IR::FlowTest::F: return ir.Imm1(false); case IR::FlowTest::NE: // FIXME: Verify this return ir.LogicalNot(ir.GetZFlag()); case IR::FlowTest::NaN: // FIXME: Verify this return ir.LogicalAnd(ir.GetSFlag(), ir.GetZFlag()); default: throw NotImplementedException("Flow test {}", flow_test); } } static IR::U1 GetCond(IR::Condition cond, IR::IREmitter& ir) { const IR::FlowTest flow_test{cond.FlowTest()}; const auto [pred, pred_negated]{cond.Pred()}; if (pred == IR::Pred::PT && !pred_negated) { return GetFlowTest(flow_test, ir); } if (flow_test == IR::FlowTest::T) { return ir.GetPred(pred, pred_negated); } return ir.LogicalAnd(ir.GetPred(pred, pred_negated), GetFlowTest(flow_test, ir)); } static void EmitBranch(const Flow::Block& flow_block, std::span block_map, IR::IREmitter& ir) { if (flow_block.cond == true) { return ir.Branch(block_map[flow_block.branch_true]); } if (flow_block.cond == false) { return ir.Branch(block_map[flow_block.branch_false]); } return ir.BranchConditional(GetCond(flow_block.cond, ir), block_map[flow_block.branch_true], block_map[flow_block.branch_false]); } void EmitTerminationCode(const Flow::Block& flow_block, std::span block_map) { IR::Block* const block{block_map[flow_block.id]}; IR::IREmitter ir(*block); switch (flow_block.end_class) { case Flow::EndClass::Branch: EmitBranch(flow_block, block_map, ir); break; case Flow::EndClass::Exit: EmitExit(ir); break; case Flow::EndClass::Return: ir.Return(); break; case Flow::EndClass::Unreachable: ir.Unreachable(); break; } } } // namespace Shader::Maxwell