Subv
e5c916a27c
Filesystem: Return EntryType::Directory for the root directory.
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It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
2018-07-19 13:11:09 -05:00
bunnei
368e1d25be
Merge pull request #692 from lioncash/assign
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address_arbiter: Correct assignment within an assertion statement in WakeThreads()
2018-07-18 20:56:28 -07:00
bunnei
85421f3406
Merge pull request #690 from lioncash/move
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core/memory, core/hle/kernel: Use std::move where applicable
2018-07-18 20:55:55 -07:00
bunnei
1371e2fb6a
Merge pull request #691 from lioncash/guard
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service/prepo: Add missing header guard
2018-07-18 19:46:14 -07:00
bunnei
90ce935f3d
Merge pull request #688 from lioncash/comma
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vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
2018-07-18 18:59:09 -07:00
bunnei
49b0966003
Merge pull request #687 from lioncash/instance
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core: Don't construct instance of Core::System, just to access its live instance
2018-07-18 18:55:58 -07:00
Zach Hilman
29aff8d5ab
Virtual Filesystem 2: Electric Boogaloo ( #676 )
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* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
2018-07-18 18:07:11 -07:00
Lioncash
2cd3141c30
address_arbiter: Correct assignment within an assertion statement in WakeThreads()
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This was introduced within 4f81bc4e1b
, and
considering there's no comment indicating that this is intentional, this
is very likely a bug.
2018-07-18 19:46:46 -04:00
Lioncash
296e68fd43
service/prepo: Add missing header guard
2018-07-18 19:43:28 -04:00
Lioncash
93cba6f699
vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
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Without these, this would perform concatenation, which is definitely not
what we want here.
2018-07-18 19:37:19 -04:00
Lioncash
46458e7284
core/memory, core/hle/kernel: Use std::move where applicable
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Avoids pointless copies
2018-07-18 19:34:31 -04:00
Lioncash
3a4841e403
core: Don't construct instance of Core::System, just to access its live instance
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This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.
These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
2018-07-18 18:18:27 -04:00
Zach Hilman
c337272ca9
Fill in more fields in TouchScreenEntryTouch
2018-07-18 16:33:11 -04:00
Zach Hilman
f2f368014e
Single touch support
2018-07-18 14:06:33 -04:00
bunnei
49e5de9f03
vi: Change TransactionId::CancelBuffer to LOG_CRITICAL.
2018-07-17 22:47:35 -04:00
bunnei
0d1a99edf6
vi: Fix size for ListDisplays default display.
2018-07-17 22:18:14 -04:00
bunnei
c3dd456d51
vi: Partially implement buffer crop parameters.
2018-07-17 20:13:17 -04:00
Zach Hilman
69bfe075b5
General Filesystem and Save Data Fixes ( #670 )
2018-07-17 12:42:15 -07:00
bunnei
88a3140c9b
Merge pull request #671 from MerryMage/clear-exclusive-state
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scheduler: Clear exclusive state when switching contexts
2018-07-17 07:33:32 -07:00
bunnei
519035db3d
Merge pull request #672 from SciresM/to_address_fix
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svc:: Fix bug in svcWaitForAddress
2018-07-17 07:32:42 -07:00
bunnei
170e19d4ea
nvflinger: Fix for BufferQueue event handling.
2018-07-17 00:26:23 -04:00
Michael Scire
3b885691a1
Kernel/Arbiter: Fix bug in WaitIfLessThan
2018-07-16 20:55:53 -06:00
MerryMage
56cc1c11ec
scheduler: Clear exclusive state when switching contexts
2018-07-16 11:24:00 +01:00
James Rowe
7d209b3c9f
HID: Update controllers less often
2018-07-15 13:47:41 -06:00
bunnei
c324a378ac
Merge pull request #663 from Subv/bsd
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Services/BSD: Corrected the return for StartMonitoring according to SwIPC
2018-07-14 19:40:34 -07:00
Subv
b07f4d6afb
Services/BSD: Corrected the return for StartMonitoring according to SwIPC.
2018-07-14 12:34:07 -05:00
David Marcec
a7d6c0d6ea
No need to use ASSERT_MSG with an empty message
2018-07-14 23:13:16 +10:00
David Marcec
8bd8d1e3da
We only need to alert for memory pool changes
2018-07-13 10:36:28 +10:00
David Marcec
6642011706
initialized voice status and unused sizes in the update data header
2018-07-13 10:35:44 +10:00
bunnei
4f41ffdd41
Merge pull request #648 from ogniK5377/no-net
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Let games/application know that we're offline
2018-07-12 06:44:15 -07:00
David Marcec
706892de7d
Audout "Auto" functions
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Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12 16:57:31 +10:00
David Marcec
3d68f6ba6c
Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
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Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-12 16:40:17 +10:00
bunnei
7230ceb584
Merge pull request #559 from Subv/mount_savedata
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Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
bunnei
12a6996262
hid: Fix timestamps and controller type.
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- This fixes user input in SMO.
2018-07-10 22:55:13 -04:00
David Marcec
0944bfe3cb
NvOsGetConfigU32 production impl
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Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
2018-07-10 14:10:17 +10:00
bunnei
1b3dd30ba8
nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.
2018-07-08 17:01:46 -04:00
bunnei
913896cbd9
Revert "Virtual Filesystem ( #597 )"
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This reverts commit 77c684c114
.
2018-07-07 20:24:51 -07:00
Zach Hilman
77c684c114
Virtual Filesystem ( #597 )
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* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
David
3dab0e284b
Update AudioRenderer Voice Sections ( #614 )
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* voice section updating
* fixed slight offset miscalculation
* fixed overflow
2018-07-03 13:09:10 -04:00
James Rowe
0d46f0df12
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
Subv
6c0c81dfdc
GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.
2018-07-01 10:50:06 -05:00
Subv
a093feca62
nvmap: Return the address of the nvmap object when Freeing it for the last time.
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This behavior is confirmed by reverse engineering.
2018-07-01 10:48:50 -05:00
bunnei
da2bdbc0d7
Merge pull request #588 from mailwl/hwopus
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Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-27 21:57:21 -04:00
David
c9e821e93e
Send the correct RequestUpdateAudioRenderer revision in the output header ( #587 )
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* We should be returning our revision instead of what is requested.
Hardware test on a 5.1.0 console
* Added sysversion comment
2018-06-25 10:34:41 -04:00
mailwl
11fb17054e
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-25 16:44:17 +03:00
David
838724c588
Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ( #583 )
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* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23 20:46:29 -04:00
David
81f24f5685
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly ( #580 )
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* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22 22:22:33 -04:00
bunnei
6d7941042b
Merge pull request #579 from SciresM/master
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svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22 12:08:39 -04:00
mailwl
a27befe456
IPC: skip empty buffer write
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prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22 11:28:10 +03:00