Markus Wick
6ff7906ddc
gl_rasterizer: Use the stream buffer for constant buffers.
2018-08-12 16:10:26 +02:00
Markus Wick
ce722e317b
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
...
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
Markus Wick
6f6bba3ff1
gl_rasterizer: Use a helper for aligning the buffer.
2018-08-12 15:47:35 +02:00
Markus Wick
d7298ec262
Update the stream_buffer helper from Citra.
...
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
David Marcec
66f4f86a82
GetAudioDeviceServiceWithRevisionInfo
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As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
Lioncash
63a70c253e
hid: disable clang-format around tables
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Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash
9e74d6238e
hid: Stub DisconnectNpad()
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This is required by ARMS.
2018-08-12 05:56:28 -04:00
Lioncash
75bba25009
vfs: Use sanitized paths within MoveFile() and MoveDirectory()
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Previously these were being unused (or partially unused). While we're at
it, use better naming to make it visibly obvious which variant of the
path is being used.
2018-08-12 04:05:01 -04:00
Lioncash
7b6519741b
card_image: Use type aliases to shorten definitions
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We have the aliases, so we may as well use 'em.
2018-08-12 03:57:16 -04:00
Lioncash
d6a1a43854
card_image: Simplify return statement of GetSubdirectories()
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We don't need to write out the construction long-form, we can just let
the language itself work it out off the return type.
2018-08-12 03:53:20 -04:00
bunnei
639ebb39f6
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 02:22:42 -04:00
David Marcec
094f6003e0
Pushed the requested sample rate instead of our fixed sample rate
2018-08-12 14:58:36 +10:00
David Marcec
98b940052c
made ResultStatus a u16
2018-08-12 14:56:22 +10:00
David Marcec
e5ee0afe6f
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
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GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
bunnei
a70ad9b5bb
Merge pull request #1026 from ogniK5377/retro-city-rampage
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Stub UpdateUserPresence
2018-08-12 00:25:57 -04:00
bunnei
c68aa65226
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:06:48 -04:00
David Marcec
ecfbe7d9c8
Stub UpdateUserPresence
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Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
David Marcec
a1fb8a331f
Fixed invalid cast in loader
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GetMessageForResultStatus takes a u16, not a size_t.
2018-08-12 13:31:15 +10:00
Zach Hilman
6b76b77400
registration: Add support for force overwrite of installed
2018-08-11 23:01:42 -04:00
Zach Hilman
fdf27bf390
game_list: Split game list scans to multiple functions
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Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
2018-08-11 22:50:48 -04:00
Zach Hilman
8f06a0f898
vfs_real: Add CreateFullPath to Create* operations
2018-08-11 22:50:48 -04:00
Zach Hilman
dda8ef11c7
control_metadata: Remove unnecessary reference to base file
2018-08-11 22:50:48 -04:00
Zach Hilman
149bda980a
romfs: Remove cyclic shared_ptr leak in romfs code
2018-08-11 22:50:48 -04:00
Zach Hilman
893447b6b0
registration: Update documentation and style
2018-08-11 22:50:48 -04:00
Zach Hilman
22bdddd6f0
nca_metadata: Remove unnecessary reference to base file
2018-08-11 22:50:48 -04:00
Zach Hilman
62e859c6c7
bis_factory: Create NAND dirs if they don't exist
2018-08-11 22:50:48 -04:00
Zach Hilman
f78a6e752f
qt: Use custom RawCopy with progress bar for installs
2018-08-11 22:50:48 -04:00
Zach Hilman
3b3c919e20
registration: Take RawCopy function as parameter
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Instead of defaulting to VfsRawCopy
2018-08-11 22:50:48 -04:00
Zach Hilman
10812f8407
game_list: Populate control data from installed NAND
2018-08-11 22:50:48 -04:00
Zach Hilman
e5504a060d
registered_cache: Fix missing reading from yuzu_meta
2018-08-11 22:50:48 -04:00
Zach Hilman
167bfddafa
file_sys: Comply to style guidelines
2018-08-11 22:50:48 -04:00
Zach Hilman
bfb945c243
qt: Add 'Install to NAND' option to menu
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Prompts for title type on NCA files.
2018-08-11 22:50:48 -04:00
Zach Hilman
b67e751ccb
game_list: Modify game list to scan installed titles
2018-08-11 22:50:48 -04:00
Zach Hilman
a91983b11c
file_sys: Add RegisteredCache
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Manages NAND NCA get and install.
2018-08-11 22:50:48 -04:00
Zach Hilman
9aab787122
file_sys: Add support for parsing NCA metadata (CNMT)
2018-08-11 22:50:48 -04:00
Zach Hilman
ab8acce645
card_image: Add accessor for all NCAs in XCI
2018-08-11 22:50:48 -04:00
Zach Hilman
9b0e3556ed
vfs_real: Add CreateFullPath to CreateFile
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Fixes bugs with calling CreateFile when the immediate directory does not exist.
2018-08-11 22:50:48 -04:00
Zach Hilman
c0257cf52f
filesystem: Add Open and Register functions for BISFactory
2018-08-11 22:50:48 -04:00
Zach Hilman
70a510bd8f
bis_factory: Add partial implementation of BISFactory
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Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
2018-08-11 22:50:48 -04:00
Zach Hilman
95bb1067c1
loader: Join 0* files in directory if filename is 00
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i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
2018-08-11 22:50:48 -04:00
Zach Hilman
5b4119fa7f
loader: Recognize filename '00' as NCA
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Needed to avoid mismatch filetype warnings on split NAND NCAs
2018-08-11 22:50:08 -04:00
Zach Hilman
42114e1df4
vfs: Add ConcatenatedVfsFile
2018-08-11 22:50:08 -04:00
Zach Hilman
a27ec24c0f
crypto: Remove hex utilities from key_manager
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Move to hex_util.h in common
2018-08-11 22:50:08 -04:00
Zach Hilman
b70a831608
file_util: Add getter for NAND registration directory
2018-08-11 22:50:08 -04:00
Zach Hilman
10aac376d1
common: Move hex string processing to separate file
2018-08-11 22:50:08 -04:00
bunnei
a921d22545
Merge pull request #1022 from bunnei/fix-splat
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Several Friend service fixes
2018-08-11 22:42:45 -04:00
bunnei
ee07041b3a
Merge pull request #1020 from lioncash/namespace
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core: Namespace EmuWindow
2018-08-11 22:40:08 -04:00
bunnei
9c977d2215
Merge pull request #1021 from lioncash/warn
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gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 -04:00
bunnei
f2c7b5dcd6
Merge pull request #1024 from Subv/blend_gl
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GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 -04:00
bunnei
d37da52cb3
Merge pull request #1023 from Subv/invalid_attribs
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RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 -04:00
Subv
969326bd58
GPU/Maxwell3D: Implemented an alternative set of blend factors.
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These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 -05:00
greggameplayer
224071a652
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
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- Used by Go Vacation
2018-08-11 21:44:42 -04:00
Subv
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
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This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
bunnei
249341d08f
friend: Stub DeclareCloseOnlinePlaySession.
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- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
bunnei
261a4f0311
friend: Fix CreateFriendService to return an IFriendService interface.
2018-08-11 21:29:58 -04:00
bunnei
ca4bf671ce
server_session: Provide more useful information and don't crash on bad IPC request.
2018-08-11 21:15:24 -04:00
Lioncash
28e90fa0e0
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
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Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 -04:00
Lioncash
0a93b45b6a
core: Namespace EmuWindow
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Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei
403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
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gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
bunnei
c519354506
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
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Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11 19:55:41 -04:00
bunnei
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:26:45 -04:00
bunnei
bc286c169f
Merge pull request #970 from DarkLordZach/loader-errors
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loader: Add more descriptive errors
2018-08-11 19:25:30 -04:00
bunnei
670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
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GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
bunnei
88ffa422d4
gl_rasterizer: Implement render target format RG8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 19:06:42 -04:00
bunnei
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 18:59:14 -04:00
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
2018-08-11 16:00:14 -05:00
Subv
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
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SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 -05:00
bunnei
d64303d185
Merge pull request #1016 from lioncash/video
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video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11 14:10:55 -04:00
bunnei
b8b9f41b6b
Merge pull request #1003 from lioncash/var
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video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-11 14:08:12 -04:00
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
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* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
2018-08-11 14:01:50 -04:00
David Marcec
10f494eefe
Better UUID randomness
2018-08-12 02:31:43 +10:00
David Marcec
448290bee4
Removed un-needed count from ListOpenUsers and ListAllUsers
2018-08-12 02:11:04 +10:00
David Marcec
2592e41301
Added better explanations in the profile manager
2018-08-12 01:51:31 +10:00
David Marcec
0b6f8ba51e
Code cleanup for profile manager
2018-08-12 01:34:22 +10:00
David Marcec
d0b2950434
Removed const from ProfileBase Invalidate
2018-08-12 00:41:17 +10:00
David Marcec
42431d2aa6
fixed invalid uuid bool operator
2018-08-11 21:29:10 +10:00
David Marcec
b8e70faa2d
Added GetOpenUserCount
2018-08-11 20:45:06 +10:00
David Marcec
662218e997
Removed all for loops from the profile manager
2018-08-11 20:15:59 +10:00
David Marcec
c3013c7c9c
Added missing ListAllUsers count
2018-08-11 20:06:06 +10:00
David Marcec
acff922762
If statement style change
2018-08-11 18:46:42 +10:00
David Marcec
dfea525cbe
Second round of account changes
2018-08-11 18:26:13 +10:00
David Marcec
82fa0bcea7
First round of account changes
2018-08-11 16:47:33 +10:00
David Marcec
6aa8ee6943
Refactored profile manager sharing
2018-08-11 13:17:06 +10:00
David Marcec
b76ddb7647
Merge remote-tracking branch 'origin/master' into better-account
2018-08-11 10:35:47 +10:00
David Marcec
2a3b335b15
Added IsUserRegistrationRequestPermitted
2018-08-11 10:33:11 +10:00
Lioncash
20c2928c2b
video_core; Get rid of global g_toggle_framelimit_enabled variable
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Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
Lioncash
f380496728
renderer_base: Remove unused kFramebuffer enumeration
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This is entirely unused and can be removed.
2018-08-10 18:31:13 -04:00
Lioncash
2e80e7480d
video_core: Remove unused Renderer enumeration
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Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10 18:27:40 -04:00
Lioncash
8eb97706b8
qt/game_list: Resolve truncation warning within GameListItemPath's constructor
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Silences a warning about truncating from size_t to u32
2018-08-10 18:19:44 -04:00
Lioncash
aaf671a309
gt/game_list: Use std::array in GameListItemPath's data() function
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We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
2018-08-10 18:19:40 -04:00
Lioncash
be53097577
qt/game_list: Remove redundant base class constructor from initializer list
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This is called automatically anyways.
2018-08-10 18:17:39 -04:00
bunnei
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
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- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
bunnei
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
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- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
bunnei
57626fda7b
Merge pull request #1004 from lioncash/unused
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gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
bunnei
6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
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Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
bunnei
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 10:39:46 -04:00
Zach Hilman
8069fbd37f
game_list: Reorder error checks
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clang-format fix
2018-08-09 21:37:35 -04:00
Zach Hilman
ec3bef7b4c
loader: Add more descriptive errors
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Full list of new errors and descriptions in core/loader/loader.h
2018-08-09 21:06:59 -04:00
Lioncash
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-09 20:55:41 -04:00
Lioncash
b8c43b6080
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-09 20:45:48 -04:00
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
bunnei
6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
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gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00
bunnei
5191c20b71
Merge pull request #997 from lioncash/const-func
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core: Make function reference parameters const where applicable
2018-08-09 19:30:51 -04:00
bunnei
a91bb7080d
Merge pull request #989 from lioncash/log
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common/logging: Add missing service log categories
2018-08-09 19:30:14 -04:00
bunnei
69cd213fac
Merge pull request #990 from lioncash/entry
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fsp_srv: Emplace entries first when building index instead of emplacing last
2018-08-09 19:29:36 -04:00
bunnei
05c33d89a1
Merge pull request #1001 from lioncash/reserve
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gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 -04:00
bunnei
96ef22d3d0
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
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vfs: Add VfsFilesystem and fix RealVfs* implementations
2018-08-09 19:22:06 -04:00
bunnei
e8c52d4c89
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 19:20:17 -04:00
bunnei
37e1ed3744
Merge pull request #991 from bunnei/ignore-mac
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maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-09 19:16:28 -04:00
Khangaroo
75e12a33ae
Implement SNORM for BC5/DXN2 ( #998 )
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* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 -04:00
Lioncash
6ef027b958
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
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Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 -04:00
Lioncash
59ea37daa7
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
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A range-based for loop can't be used when the container being iterated
is also being erased from.
2018-08-09 15:30:20 -04:00
bunnei
0bfe974281
Merge pull request #992 from bunnei/declr-pred
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gl_shader_decompiler: Declare predicates on use.
2018-08-09 14:36:52 -04:00
bunnei
88b18b9ba4
Merge pull request #994 from lioncash/const
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gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 -04:00
bunnei
b125137493
Merge pull request #993 from bunnei/smo-vtx-pts
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Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 -04:00
bunnei
f765a6b902
Merge pull request #984 from bunnei/rt-none
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gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
Khangaroo
5cb6eceecf
Implement BC5/DXN2 ( #996 )
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- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
Lioncash
b46a5c42ff
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
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This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
2018-08-09 03:08:14 -04:00
Lioncash
ff5024ee2a
hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
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This function doesn't modify anything within the reference Thread
instance.
2018-08-09 02:51:38 -04:00
bunnei
5c908c0373
Merge pull request #988 from lioncash/color
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common/color: Minor cleanup
2018-08-09 00:37:32 -04:00
bunnei
c333bfc193
Merge pull request #977 from bunnei/bgr565
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gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08 23:43:04 -04:00
Lioncash
e831b80d69
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
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It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
2018-08-08 23:34:57 -04:00
Lioncash
434f352eb3
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
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resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
2018-08-08 23:34:58 -04:00
David Marcec
4e1471ef21
Don't add user if the uuid already exists
2018-08-09 13:30:58 +10:00
bunnei
5b1b758326
Merge pull request #987 from lioncash/vec
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vector_math: Use variable template version of is_signed in Vec classes
2018-08-08 23:30:40 -04:00
bunnei
dfc3eed0cb
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
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- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:17 -04:00
bunnei
06d0b96ca9
maxwell_to_gl: Implement PrimitiveTopology::Points.
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- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:00 -04:00
bunnei
4283019aa0
gl_shader_decompiler: Declare predicates on use.
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- Used by Super Mario Odyssey (when going in game).
2018-08-08 23:26:31 -04:00
bunnei
efe6b473c5
maxwell_3d: Ignore macros that have not been uploaded yet.
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- Used by Super Mario Odyssey (in game).
2018-08-08 23:25:37 -04:00
Lioncash
557c466994
gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
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This is only ever read from, so we can make the data it's pointing to
const.
2018-08-08 23:14:57 -04:00
bunnei
25ba4d1b68
Merge pull request #982 from bunnei/stub-unk-63
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gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 22:28:18 -04:00
Zach Hilman
668458525e
vfs: Fix documentation
2018-08-08 21:45:04 -04:00
bunnei
2f4f4f147f
Merge pull request #986 from mailwl/acc-loadimage
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Service/Account: stub LoadImage function
2018-08-08 21:21:06 -04:00
Zach Hilman
94cf327e77
vfs: Fix typo in VfsFilesystem docs
2018-08-08 21:18:45 -04:00
Zach Hilman
2b6128fe0b
file_util: Use enum instead of bool for specifing path behavior
2018-08-08 21:18:45 -04:00
Zach Hilman
dad2ae1ee0
loader: Remove unused IdentifyFile overload
2018-08-08 21:18:45 -04:00
Zach Hilman
656e97df16
vfs: Use RealVfsFilesystem for fs-operations in RealVfsDirectory
2018-08-08 21:18:45 -04:00
Zach Hilman
52a2e42cb9
file_sys: Add missing include in savedata_factory
2018-08-08 21:18:45 -04:00
Zach Hilman
4b471f0554
core: Port core to VfsFilesystem for file access
2018-08-08 21:18:45 -04:00
Zach Hilman
aaa8fdea52
vfs: Add unreachable assert to file permissions converter
2018-08-08 21:18:45 -04:00
Zach Hilman
2de2ec25d6
vfs: Add RealVfsFilesystem implementation
2018-08-08 21:18:45 -04:00
Zach Hilman
3f82dad1e4
file_util: Add platform-specific slash option to SanitizePath
2018-08-08 21:18:45 -04:00
Zach Hilman
3bf488ce52
vfs: Add VfsFilesystem interface and default implementation
2018-08-08 21:18:45 -04:00
Zach Hilman
b36dee364e
filesystem: Remove unnecessary if conditions
2018-08-08 21:18:45 -04:00
bunnei
ddec200290
gl_rasterizer: Do not render when no render target is configured.
...
- Used by Super Mario Odyssey.
2018-08-08 19:29:45 -04:00
bunnei
cf917a5e93
Merge pull request #976 from bunnei/shader-imm
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gl_shader_decompiler: Let OpenGL interpret floats.
2018-08-08 19:17:01 -04:00
bunnei
9ceceb212f
Merge pull request #981 from bunnei/cbuf-corrupt
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maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08 19:16:34 -04:00
bunnei
9f48454ea9
Merge pull request #978 from bunnei/fixioctl
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nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
2018-08-08 19:16:14 -04:00
Lioncash
7353cfc781
fsp_srv: Use std::string_view's copy() function instead of strncpy()
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Given elements inserted into a vector are zeroed out, we can just copy
MAX_LEN - 1 elements and the data will already be properly null
terminated.
2018-08-08 18:51:52 -04:00
Lioncash
4afb05d0cc
fsp_srv: Emplace entries first when building index instead of emplacing last
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The current way were doing it would require copying a 768 character
buffer (part of the Entry struct) to the new element in the vector.
Given it's a plain array, std::move won't eliminate that.
Instead, we can emplace an instance directly into the destination buffer
and then fill it out, avoiding the need to perform any unnecessary
copies.
Given this is done in a loop, we can request the destination to allocate
all of the necessary memory ahead of time, avoiding the need to
potentially keep reallocating over and over on every few insertions into
the vector.
2018-08-08 18:51:41 -04:00
bunnei
cc2526dd51
Merge pull request #985 from bunnei/rt-r11g11b10
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gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
2018-08-08 18:21:34 -04:00
bunnei
096b04f1a4
Merge pull request #979 from bunnei/vtx88
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maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08 18:18:50 -04:00
bunnei
756e1e6f9b
Merge pull request #975 from bunnei/am-stub
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am: Stub SetScreenShotImageOrientation.
2018-08-08 16:46:45 -04:00
Lioncash
6e90f0bf6a
common/logging: Add missing service log categories
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These weren't added when the services were introduced.
2018-08-08 16:46:28 -04:00
bunnei
599c011f40
Merge pull request #980 from bunnei/fix-logs
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renderer_opengl: Use trace log in a few places.
2018-08-08 16:45:42 -04:00
Lioncash
5a9c00ea04
common/color: Remove unnecessary const qualifiers on return types
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These are just superfluous and not necessesary
2018-08-08 16:17:41 -04:00
Lioncash
76197a4be9
common/color: Get rid of undefined behavior
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Gets rid of type punning via reinterpret_cast within functions. Instead,
we use memcpy to transfer the contents across types.
2018-08-08 16:14:37 -04:00
Lioncash
cc9d7bbf01
vector_math: Use variable template version of is_signed in Vec classes
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Same behavior, less code
2018-08-08 15:53:42 -04:00
bunnei
d224eb7c39
Merge pull request #966 from lioncash/modernize
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common: Convert type traits templates over to variable template versions where applicable
2018-08-08 15:28:34 -04:00
bunnei
fd9da4232b
Merge pull request #850 from DarkLordZach/icon-meta
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Add Icons and Metadata Support
2018-08-08 12:27:19 -04:00
bunnei
507e6ae100
Merge pull request #968 from lioncash/vec
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vector_math: Minor cleanups
2018-08-08 12:00:13 -04:00
bunnei
448264e719
Merge pull request #958 from lioncash/nv-global
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nvdrv: Get rid of global std::weak_ptr
2018-08-08 11:58:45 -04:00
David Marcec
e9978fd4f5
Open first user added
2018-08-09 01:37:55 +10:00
David Marcec
75169c7570
Inital pass of account backend implementation
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This commit verified working on puyo
2018-08-09 01:09:12 +10:00
David Marcec
03d7faf583
GetProfileBase and GetProfileBaseAndData added
2018-08-08 23:41:12 +10:00
David Marcec
6f691e71bf
began initial implementation of "ProfileManager"
2018-08-08 22:26:42 +10:00
mailwl
c0d44d3b2a
Service/Account: stub LoadImage function
2018-08-08 14:42:54 +03:00
David Marcec
5f8d253ce0
Switched uuids from u128 to new UUID struct
2018-08-08 21:09:45 +10:00
bunnei
f156a45c01
Merge pull request #972 from lioncash/catch
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externals: Update catch to 2.3.0
2018-08-08 03:00:57 -04:00
bunnei
6a5d032809
Merge pull request #965 from lioncash/unused-files
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hle: Remove unused romfs.cpp/.h
2018-08-08 03:00:38 -04:00
bunnei
4941e3d412
Merge pull request #974 from lioncash/acc
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acc: Add missing function table entries for GetUserCount
2018-08-08 02:56:00 -04:00
bunnei
7bf422d58c
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
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- Used by Super Mario Odyssey.
2018-08-08 02:42:14 -04:00
mailwl
3c498189b6
hid: fix IsSixAxisSensorAtRest() response
2018-08-08 09:36:23 +03:00
bunnei
7f0d0a93f7
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 02:35:59 -04:00
bunnei
57982df105
maxwell_3d: Use correct const buffer size and check bounds.
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- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
2018-08-08 02:10:25 -04:00
bunnei
8c6338b6f9
renderer_opengl: Use trace log in a few places.
2018-08-08 01:53:23 -04:00
bunnei
c120ed7d18
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08 01:50:53 -04:00
bunnei
0f834e2284
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
2018-08-08 01:49:47 -04:00
bunnei
aaf8d9ac2f
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
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- Used by Super Mario Odyssey.
2018-08-08 01:48:27 -04:00
bunnei
e542356d0c
gl_shader_decompiler: Let OpenGL interpret floats.
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- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
2018-08-08 01:45:23 -04:00
bunnei
b7fb9f2071
am: Stub SetScreenShotImageOrientation.
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- Used by Super Mario Odyssey.
2018-08-08 00:41:35 -04:00
Lioncash
934a2b9604
acc: Add missing function table entries for GetUserCount
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Given this is stubbed within the common module in
5ac7b84
, it should be added to the other relevant tables as well.
2018-08-07 22:50:45 -04:00
bunnei
2bc296801a
acc: Stub GetUserCount. ( #973 )
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- Used by Pokken Tournament DX.
2018-08-07 22:39:12 -04:00
bunnei
80cfd88e4e
Merge pull request #967 from lioncash/sign
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file_util: Avoid sign-conversions in WriteArray() and ReadArray()
2018-08-07 22:37:00 -04:00
Lioncash
d378d98e26
nvdrv: Get rid of global std::weak_ptr
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Rather than use global state, we can simply pass the instance into the
NVFlinger instance directly.
2018-08-07 21:53:05 -04:00
Lioncash
766c1a2d50
vector_math: Remove unimplemented function prototypes
2018-08-07 21:33:48 -04:00
Lioncash
5c323d96e0
vector_math: Make functions constexpr where applicable
2018-08-07 21:32:05 -04:00
Lioncash
4e3bc37791
vector_math: Convert typedefs to type aliases
2018-08-07 21:15:10 -04:00
Lioncash
a7d6efc520
common: Convert type traits templates over to variable template versions where applicable
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Uses the C++17 inline variable variants
2018-08-07 19:34:47 -04:00
Lioncash
cd1a96f389
hle: Remove unused romfs.cpp/.h
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These files are no longer used, so we can get rid of them.
2018-08-07 19:34:12 -04:00
Lioncash
62b0b83fd8
externals: Update catch to 2.3.0
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Updates the library from 2.2.3 to 2.3.0
2018-08-07 19:26:13 -04:00
bunnei
4fa3511a63
Merge pull request #964 from Hexagon12/lower-logs
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Lowered down the logging for command processor methods
2018-08-07 19:00:19 -04:00
Hexagon12
7139f05fc5
Fixed the sRGB pixel format ( #963 )
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* Changed the sRGB pixel format return
* Add a message about SRGBA -> RGBA conversion
2018-08-07 18:59:50 -04:00
Zach Hilman
1abfd4166e
configure_gamelist: Use explicit QVariant constructor
2018-08-07 17:10:10 -04:00
bunnei
b9829a05be
Merge pull request #920 from DarkLordZach/titlekey
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content_archive: Add support for titlekey cryptography
2018-08-07 17:01:25 -04:00
bunnei
7ed8565978
Merge pull request #957 from lioncash/event
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nvflinger: Correct typo in name of composition event
2018-08-07 15:56:51 -04:00
bunnei
6576bc8927
Merge pull request #954 from lioncash/hid
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services/hid: Add ActivateNpadWithRevision() to the hid function info array
2018-08-07 15:56:34 -04:00
bunnei
2d57cbaec1
Merge pull request #960 from lioncash/apm
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service/apm: Add the apm:sys service
2018-08-07 14:57:12 -04:00
bunnei
3242e7c164
Merge pull request #950 from lioncash/hotkey
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qt/hotkey: Get rid of global hotkey map instance
2018-08-07 14:45:45 -04:00
bunnei
573a66c23d
Merge pull request #955 from lioncash/view
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nvflinger: Use std::string_view in OpenDisplay()
2018-08-07 14:26:51 -04:00
bunnei
97c6f984dc
Merge pull request #953 from lioncash/time
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service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()
2018-08-07 14:25:52 -04:00
bunnei
07595987ac
Merge pull request #959 from KAMiKAZOW/cubeb-compilation
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Make building cubeb optional
2018-08-07 14:25:17 -04:00
bunnei
b09c4f45c7
Merge pull request #956 from lioncash/nv
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nvdrv: Get rid of indirect inclusions
2018-08-07 14:23:32 -04:00
Lioncash
0735a0c8a1
file_util: Avoid sign-conversions in WriteArray() and ReadArray()
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Prevents compiler warnings.
2018-08-07 13:51:37 -04:00
Hexagon12
bc6d91a103
Lowered down the logging for methods
2018-08-07 19:51:40 +03:00
bunnei
c392650e21
Merge pull request #952 from lioncash/usb
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service: Add usb services
2018-08-07 11:27:49 -04:00
bunnei
8f73f41824
Merge pull request #949 from lioncash/priv
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client_port: Make all data members private
2018-08-07 11:20:26 -04:00
Zach Hilman
3e81c09094
loader: Fix scope error in DeconstructedRomDirectory
2018-08-07 10:37:38 -04:00
Lioncash
12ab5a0547
service/apm: Add the apm:sys service
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Adds the basic skeleton of the apm:sys service based off the information
on Switch Brew.
2018-08-07 10:05:26 -04:00
Lioncash
d3f64785d1
nvflinger: Correct typo in name of composition event
2018-08-07 09:03:52 -04:00
Lioncash
300ab211e8
nvdrv: Make Ioctl()'s definition match its prototype
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The only reason this wasn't a compilation error is because we use
little-endian systems.
2018-08-07 08:57:11 -04:00
Lioncash
fa8017295b
nvdrv: Get rid of indirect inclusions
2018-08-07 08:54:50 -04:00
Lioncash
e40b0cf437
nvflinger: Get rid of indirect inclusions
2018-08-07 08:32:05 -04:00
Lioncash
7e49881b7f
nvflinger: Use std::string_view in OpenDisplay()
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We don't need to use a std::string here, given all that's done is
comparing the character sequence against another. This allows passing
regular const char* without needing to heap allocate.
2018-08-07 08:32:06 -04:00
KAMiKAZOW
0f5c4615ae
Make building cubeb optional
2018-08-07 13:21:56 +02:00
Lioncash
890e543304
services/hid: Add ActivateNpadWithRevision() to the hid function info array
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Updated based off the information on Switch Brew.
2018-08-07 03:23:20 -04:00
Lioncash
20c976ff2a
service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()
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Updates the ID of these based off the information on Switch Brew.
2018-08-07 03:18:07 -04:00
Lioncash
45bc449ff9
service: Add usb services
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Adds basic skeleton for the usb services based off the information provided by Switch Brew.
2018-08-07 03:14:03 -04:00
Lioncash
c8f6754417
qt/hotkey: Get rid of global hotkey map instance
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Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.
This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.
2018-08-07 02:28:17 -04:00
Zach Hilman
91cfe70301
loader: Add icon and title support to XCI
2018-08-06 23:13:42 -04:00
Zach Hilman
5927cf0e17
Use const where applicable
2018-08-06 23:06:33 -04:00
Zach Hilman
9e88f03e75
Avoid parsing RomFS to directory in NCA
2018-08-06 23:06:33 -04:00
Lioncash
da2f00ab7d
client_port: Make all data members private
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These members don't need to be entirely exposed, we can instead expose
an API to operate on them without directly needing to mutate them
We can also guard against overflow/API misuse this way as well, given
active_sessions is an unsigned value.
2018-08-06 23:05:17 -04:00
bunnei
826b1394e8
Merge pull request #931 from DarkLordZach/nca-as-drd
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loader: Make AppLoader_NCA rely on directory loading code
2018-08-06 22:02:41 -04:00
bunnei
0c3c91e41c
Merge pull request #947 from lioncash/encoding
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game_list: Use QString::fromStdString() where applicable instead of c_str()
2018-08-06 22:02:01 -04:00
Hedges
e2b74f6354
GDBStub works with both Unicorn and Dynarmic now ( #941 )
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* GDBStub works with both Unicorn and Dynarmic now
* Tidy up
2018-08-06 22:01:24 -04:00
bunnei
e218d79cc2
Merge pull request #943 from lioncash/decl
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game_list: Join declarations and assignments in onTextChanged()
2018-08-06 22:00:49 -04:00
bunnei
75df8a3969
Merge pull request #946 from lioncash/compress
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qt/main: Collapse if statement in UpdateRecentFiles()
2018-08-06 21:34:20 -04:00
bunnei
645d35ac32
Merge pull request #944 from lioncash/menu
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qt: Don't show error dialog when canceling the Load Folder dialog
2018-08-06 21:33:23 -04:00
bunnei
168958f8e2
Merge pull request #942 from lioncash/default
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qt: Minor cleanup-related changes
2018-08-06 21:32:25 -04:00
bunnei
f179e87864
Merge pull request #940 from lioncash/private
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kernel/event: Make data members private
2018-08-06 21:31:25 -04:00
bunnei
cf82358ee6
Merge pull request #936 from bunnei/avoid-copies
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gl_rasterizer_cache: Avoid superfluous surface copies.
2018-08-06 21:29:29 -04:00
bunnei
83ef37ca37
Merge pull request #934 from lioncash/chrono
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core_timing: Make GetGlobalTimeUs() return std::chrono::microseconds
2018-08-06 18:03:05 -04:00
Lioncash
96b6ad11c1
qt/main: Avoid sign conversions in UpdateRecentFiles()
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This was intermixing signed and unsigned values when they could all just
be signed.
2018-08-06 15:42:44 -04:00
Lioncash
10d693b9c2
game_list: Remove unnecessary conversion to std::string in ValidateEntry()
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We can just use the file interfaces that Qt provides to prevent needing
to convert to std::string.
2018-08-06 15:06:29 -04:00
Lioncash
a5ac53dd4c
game_list: Use QString::fromStdString() where applicable instead of c_str()
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The codec used by Qt for const char* and std::string don't necessarily
have to be the same depending on locale. Therefore, we should be using
the correct functions to do the conversions.
2018-08-06 15:06:30 -04:00
Lioncash
251e92513a
game_list: Join declarations and assignments in onTextChanged()
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There's no need to keep these separate from one another.
2018-08-06 14:35:40 -04:00
Lioncash
cf983888cc
qt/main: Collapse if statement in UpdateRecentFiles()
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Given the function accepts a boolean, we don't need to use an if
statement here and repeat ourselves.
2018-08-06 14:32:28 -04:00
Lioncash
2b2dc00bfd
qt/main: Better file-existence checking within OnMenuRecentFile() and UpdateUITheme()
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In OnMenuRecentFile() we don't need to construct a QFileInfo instance
just to check if a file exists, we can just use the static member
function to do that (which Qt's documentation also notes as quicker than
constructing an instance).
In UpdateUITheme(), we just want to try and open the file and check the
success of that operation. Technically speaking, between the existence
check and the open call, the file can be deleted or moved, but still
appear to succeed in code. i.e.
1. Existence check -> Returns true
2. File is moved/deleted
3. Open is called, the return value of which isn't checked
4. Nonsense behavior
This way we combine the existence check and the open into one.
2018-08-06 14:17:13 -04:00
Lioncash
d33f641912
qt: Don't show error dialog when canceling the Load Folder dialog
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Previously, when canceling out of the Load Folder dialog, a user would
get an error dialog about the selected folder not containing a main
file, however, by canceling out of the dialog, no selection was actually
made.
2018-08-06 14:02:34 -04:00
Lioncash
9764b4ec0e
qt/game_list_p: Remove redundant base class constructor invocations
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These occur automatically without the need to call them. While we're at
it, also std::move the QString instance into its member variable.
2018-08-06 13:42:12 -04:00
Lioncash
7846295a8f
qt: Add missing override specifiers where applicable
2018-08-06 13:29:14 -04:00
Lioncash
00a68c5eea
qt: Default destructors where applicable
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Makes code consistent with our style of defaulting special member
functions where applicable.
2018-08-06 13:27:08 -04:00
Lioncash
2feb1a8ba6
kernel/event: Make data members private
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Instead we can simply provide accessors to the required data instead of
giving external read/write access to the variables directly.
2018-08-06 12:53:02 -04:00
bunnei
1ac45342dd
Merge pull request #933 from lioncash/memory
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memory: Correct prototype of ZeroBlock
2018-08-06 12:34:57 -04:00
mailwl
2ea0f0fd16
Service/Audio: audout_a.cpp: remove pragma once
2018-08-06 12:29:27 +03:00
bunnei
904d7eaa94
maxwell_3d: Remove outdated assert.
2018-08-05 23:57:19 -04:00
bunnei
57eb936200
gl_rasterizer_cache: Avoid superfluous surface copies.
2018-08-05 23:40:03 -04:00
bunnei
0b80bbeb95
Merge pull request #932 from lioncash/func
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core_timing: Use transparent functors where applicable
2018-08-05 23:37:53 -04:00
bunnei
f1b93d63d1
Merge pull request #929 from lioncash/addr
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gdbstub: Minor changes
2018-08-05 23:36:26 -04:00
bunnei
03b7ebbc08
Merge pull request #930 from lioncash/thread
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address_arbiter: Return by value from GetThreadsWaitingOnAddress()
2018-08-05 23:35:59 -04:00
bunnei
bb21c2198a
Merge pull request #925 from bunnei/audren
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Implement audren audio output
2018-08-05 23:35:22 -04:00
Lioncash
6c56754322
perf_stats: Correct literal used for MAX_LAG_TIME_US
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ms is shorthand for milliseconds, not microseconds, and given there's no
comment indicating that this was intentional, it probably wasn't.
2018-08-05 22:12:58 -04:00
Lioncash
a0c3a46aa9
core_timing: Make GetGlobalTimeUs() return std::chrono::microseconds
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Enforces the time unit being returned and also allows using the standard
time utilities to manipulate it.
2018-08-05 22:07:30 -04:00
Lioncash
2a7a2b739b
memory: Make prototype parameter names match their definitions
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Keeps the code consistent.
2018-08-05 21:39:09 -04:00
Lioncash
4aa31b0618
memory: Correct prototype of ZeroBlock
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Previously, the prototype wasn't matching the definition, which has a
Processor parameter before the destination address.
2018-08-05 21:39:06 -04:00
Lioncash
2fc5c783ed
memory: Remove unnecessary const qualifiers in prototypes
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These aren't necessary, as value-wise const only matters in the
definition.
2018-08-05 21:38:22 -04:00
Lioncash
6edd828101
core_timing: Convert typedef into a type alias
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Makes the alias a little more readable from left-to-right.
2018-08-05 21:27:14 -04:00
Lioncash
d9815b523b
core_timing: Use transparent functors where applicable
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Gets rid of the need to hardcode the type in multiple places. This will
now be deduced automatically, based off the elements in the container
being provided to the algorithm.
2018-08-05 21:19:24 -04:00
Zach Hilman
7f9430f7ae
loader: Make AppLoader_NCA rely on directory loading code
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Eliminates duplicate code shared between their Load methods, after all the only difference is how the romfs is handled.
2018-08-05 18:28:15 -04:00
bunnei
c8e5c74092
Merge pull request #927 from bunnei/fix-texs
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gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05 16:42:21 -04:00
Lioncash
00f7e584ce
gdbstub: Use type alias for breakpoint maps
...
Rather than having to type out the full std::map type signature, we can
just use a straightforward alias. While we're at it, rename
GetBreakpointList to GetBreakpointMap, which makes the name more
accurate. We can also get rid of unnecessary u64 static_casts, since
VAddr is an alias for a u64.
2018-08-05 16:41:22 -04:00
Lioncash
89c076b4b1
gdbstub: Move all file-static variables into the GDBStub namespace
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Keeps everything under the same namespace. While we're at it, enclose
them all within an inner anonymous namespace.
2018-08-05 16:41:18 -04:00
bunnei
c0af42d6eb
Merge pull request #912 from lioncash/global-var
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video_core: Eliminate the g_renderer global variable
2018-08-05 16:37:39 -04:00
Lioncash
7a77d0a71e
address_arbiter: Return by value from GetThreadsWaitingOnAddress()
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In all cases the vector being supplied is empty, so we can just return
by value in these instances.
2018-08-05 16:29:17 -04:00
Lioncash
ca96f8db4e
gdbstub: Replace PAddr alias with VAddr
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In all cases, a virtual address is being passed in, not a physical one.
2018-08-05 15:56:01 -04:00
bunnei
fd715e54a1
gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05 01:47:09 -04:00
bunnei
ce46fb27ca
Merge pull request #926 from ogniK5377/vertex-attrib-format
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gl_rasterizer: Fix glVertexAttribFormat for integers
2018-08-05 01:38:54 -04:00
bunnei
b46df98e93
audio_core: Implement audren_u audio playback.
2018-08-04 21:54:30 -04:00
David Marcec
b96010bfa9
added braces for conditions
2018-08-05 11:36:55 +10:00
David Marcec
6d1e30e041
fix the attrib format for ints
2018-08-05 11:29:21 +10:00
bunnei
a0a605df06
Merge pull request #924 from lioncash/arp
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service: Add arp services
2018-08-04 21:20:26 -04:00
bunnei
cd96c04339
Merge pull request #921 from lioncash/view
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core/crypto: Minor changes
2018-08-04 21:17:10 -04:00
bunnei
1dee8ceda1
audio_core: Use s16 where possible for audio samples.
2018-08-04 18:22:58 -04:00
bunnei
f1cb3903ac
audio_core: Port codec code from Citra for ADPCM decoding.
2018-08-04 18:22:58 -04:00
Lioncash
de72956181
service: Add arp services
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Adds the basic skeleton of the arp services based off the information
provided by Switch Brew.
2018-08-04 18:01:12 -04:00
Lioncash
df51207ed2
service: Remove redundant #pragma once directives
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These don't do anything within .cpp files (we don't include cpp files,
so...)
2018-08-04 17:39:08 -04:00
Lioncash
0d04ee97dc
aes_util: Add static assertion to Transcode() and XTSTranscode() to ensure well-defined behavior
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These functions should only be given trivially-copyable types.
2018-08-04 17:30:52 -04:00
Lioncash
64c8212ae1
aes_util: Make CalculateNintendoTweak() an internally linked function
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This function doesn't directly depend on class state, so it can be
hidden entirely from the interface in the cpp file.
2018-08-04 17:30:48 -04:00
Lioncash
b25468b498
aes_util: Make Transcode() a const member function
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This doesn't modify member state, so it can be made const.
2018-08-04 16:49:42 -04:00
Lioncash
8da651ac4d
core/crypto: Remove unnecessary includes
2018-08-04 16:44:07 -04:00
Lioncash
c1f76abfaf
key_manager: Use regular std::string instead of std::string_view
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The benefit of std::string_view comes from the idea of avoiding copies
(essentially acting as a non-owning view), however if we're just going
to copy into a local variable immediately, there's not much benefit
gained here.
2018-08-04 16:37:30 -04:00
bunnei
02fccc0940
cubeb_sink: Support variable sample_rate and num_channels.
2018-08-04 15:30:10 -04:00
Zach Hilman
2cc962e171
content_archive: Add support for titlekey cryptography
2018-08-04 14:57:21 -04:00
bunnei
34b3f83498
audio_core: Sinks need unique names as well.
2018-08-04 14:34:12 -04:00
bunnei
9f846d3aa4
audio_core: Streams need unique names for CoreTiming.
2018-08-04 14:34:12 -04:00
bunnei
2b06301dbf
Merge pull request #849 from DarkLordZach/xci
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XCI and Encrypted NCA Support
2018-08-04 14:33:11 -04:00
bunnei
13d6593753
Merge pull request #919 from lioncash/sign
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gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
2018-08-04 14:29:59 -04:00
Lioncash
3b678b9e8e
gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
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This lets us indent the majority of the code and places the error case
first.
2018-08-04 02:57:11 -04:00
Lioncash
dde5dce736
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
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Ensures both operands have the same sign in the comparison.
While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level).
2018-08-04 02:55:03 -04:00
Lioncash
2665457f4a
renderer_base: Make Rasterizer() return the rasterizer by reference
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All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
2018-08-04 02:36:58 -04:00
Lioncash
6030c5ce41
video_core: Eliminate the g_renderer global variable
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We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
bunnei
762fcaf5de
Merge pull request #911 from lioncash/prototype
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video_core: Remove unimplemented Start() function prototype
2018-08-04 02:18:38 -04:00
bunnei
b0129489ea
Merge pull request #913 from lioncash/unused-func
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memory: Remove unused GetSpecialHandlers() function
2018-08-04 02:17:44 -04:00
bunnei
206f2e3436
Merge pull request #914 from lioncash/codeset
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kernel/process: Use accessors instead of class members for referencing segment array
2018-08-04 02:17:25 -04:00
bunnei
d43dad001e
Merge pull request #917 from lioncash/crash
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kernel/thread: Fix potential crashes introduced in 26de4bb5
2018-08-04 01:19:01 -04:00
Lioncash
e93fa7f2cc
kernel/thread: Fix potential crashes introduced in 26de4bb521
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This amends cases where crashes can occur that were missed due to the
odd way the previous code was set up (using 3DS memory regions that
don't exist).
2018-08-03 23:49:10 -04:00
bunnei
29f31356d8
Merge pull request #910 from lioncash/unused
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gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
2018-08-03 15:54:11 -04:00
Lioncash
e649db8c6b
kernel/process: Use std::array where applicable
2018-08-03 14:46:30 -04:00
Lioncash
2beda7c2b3
kernel/process: Use accessors instead of class members for referencing segment array
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Using member variables for referencing the segments array increases the
size of the class in memory for little benefit. The same behavior can be
achieved through the use of accessors that just return the relevant
segment.
2018-08-03 14:45:45 -04:00