Commit Graph

521 Commits

Author SHA1 Message Date
Liam
a45baa0e78 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 2022-04-01 11:17:54 -04:00
Billy Laws
dd862dff66 Include <bit> header when std::count{r,l}_zero is used
Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
ameerj
574a2c4b77 shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
Liam
3009d0bd7d Address review comments 2022-03-17 14:48:18 -04:00
Liam
e228a40db8 shader_recompiler: Use functions for indirect const buffer accesses 2022-03-17 13:30:21 -04:00
Liam
3ac522ba41 Address review comments 2022-03-17 09:30:41 -04:00
Liam
52895fab67 shader: add support for const buffer indirect addressing 2022-03-14 19:43:32 -04:00
ameerj
e8c50e709e emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors 2022-03-12 02:54:33 -05:00
ameerj
e394e1ecc4 emit_glsl_atomic: Implement 32x2 fallback atomic ops 2022-01-29 19:56:03 -05:00
ameerj
ad58d7eae7 shaders: Add U64->U32x2 Atomic fallback functions 2022-01-29 19:55:53 -05:00
ameerj
4790ba7839 spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.

Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
ameerj
beaf7654bb emit_spirv: Add Xfb execution mode when transform feedback is used
Fixes Transform Feedback on Vulkan AMD drivers.
2022-01-28 16:32:48 -05:00
v1993
a943600019
shader_recompiler: fix potential OOB access
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
2022-01-17 21:50:51 +03:00
Narr the Reg
524674aafc glsl: Remove unreachable return 2022-01-04 20:23:39 -06:00
Fernando S
ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj
8c907c620d glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
ameerj
b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj
9f34be5a61 emit_glsl_integer: Use negation work around 2021-12-29 19:03:50 -05:00
ameerj
14ac0c2923 shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
bunnei
279c7bcc1a
Merge pull request #7618 from goldenx86/patch-4
Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
Matías Locatti
c7235e67ef
Empty spaces 2021-12-28 18:50:51 -03:00
Matías Locatti
840d5520d2
Changes to avoid warnings in SSE4.2 optimized SPIR-V 2021-12-28 17:35:55 -03:00
ameerj
37addf7a94 emit_glasm_context_get_set: Fix GetAttribute return value type.
GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
2021-12-24 20:45:07 -05:00
ameerj
640fc1418b emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers 2021-12-24 20:03:54 -05:00
vonchenplus
6ebc972c2b Remove spirv handle legacy related code 2021-12-18 14:08:50 +08:00
vonchenplus
94652e122d Remove glsl handle legacy related code 2021-12-18 14:03:40 +08:00
ameerj
7105204a7e emit_spirv: Reduce emit_spirv.h include overhead
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05 18:11:19 -05:00
ameerj
1e1f7b3234 glasm: Move implemented instructions from not_implemented.cpp 2021-12-05 18:11:19 -05:00
ameerj
f32b2bcd20 shader_recompiler: Adjust emit_context includes 2021-12-05 18:11:19 -05:00
ameerj
5286a7bc4c shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
ameerj
618de4e787 vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
ameerj
68e038404c shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
ameerj
65781f88f8 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
ameerj
dc28284437 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
ReinUsesLisp
e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
cfeb161c7e glsl/glasm: Pass and use scaling parameters in shaders 2021-11-16 22:11:29 +01:00
ameerj
f086c82e1f gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ReinUsesLisp
656adee630 spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp
c15332c44f shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp
95761cc6a7 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLisp
fb924ea85c shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
bunnei
30442d8a89
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
Feng Chen
f2a4204245 Simply legacy attribute implement 2021-11-04 09:26:16 +08:00
bunnei
7ce29ea74e
Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02 16:34:03 -07:00
Fernando Sahmkow
2d4bbd83e6 Shader Cahe: Fix Phi Nodes on GLASM. 2021-11-02 00:59:25 +01:00
Fernando Sahmkow
194579bc4f ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
vonchenplus
49f9a44235 Support gl_FogFragCoord attribute 2021-10-31 23:34:17 +08:00
vonchenplus
36c21ff6cb Support gl_BackSecondaryColor attribute 2021-10-26 23:14:40 +08:00
vonchenplus
92bebecf46 Support gl_FrontSecondaryColor attribute 2021-10-26 23:09:44 +08:00
vonchenplus
b04c7b6343 Support gl_BackColor attribute 2021-10-26 23:01:57 +08:00