bunnei
96cd5dce85
Merge pull request #3825 from ogniK5377/psm-no-warn
...
psm: Mark as debug instead of warning
2020-04-30 13:11:11 -04:00
bunnei
bf3f030a0d
Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
...
maxwell_3d: Fix depth clamping register
2020-04-30 13:07:31 -04:00
bunnei
c7b5a87c90
Merge pull request #3799 from ReinUsesLisp/iadd-cc
...
shader: Implement P2R CC, IADD Rd.CC and IADD.X
2020-04-30 12:56:36 -04:00
bunnei
da2b8295e1
Merge pull request #3805 from ReinUsesLisp/preserve-contents
...
texture_cache: Reintroduce preserve_contents accurately
2020-04-30 12:56:19 -04:00
bunnei
6572660fde
Merge pull request #3788 from FernandoS27/revert
...
Revert: shader_decode: Fix LD, LDG when track constant buffer.
2020-04-30 12:55:39 -04:00
David
3e9cafbee5
Merge pull request #3826 from MerryMage/update-dynarmic
...
externals: Update dynarmic to e7166e8b
2020-04-29 23:30:00 +10:00
MerryMage
b7a69501cd
externals: Update dynarmic to e7166e8b
2020-04-29 14:25:53 +01:00
David Marcec
973c40b63e
psm: Mark as debug instead of warning
...
No point to emulate battery life. However options are broken out if we ever want to add a setting for it
2020-04-29 22:39:49 +10:00
bunnei
8e64fb3225
Merge pull request #3771 from benru/dump-romfs-with-updates
...
Dump RomFS command to include Updates
2020-04-28 21:54:06 -04:00
Mat M
c3c3e07263
Merge pull request #3818 from ogniK5377/err-log
...
Don't fail silently for vi, sm, set and ns services
2020-04-28 21:41:13 -04:00
Mat M
5cb531b6cf
Merge pull request #3783 from lioncash/pointer
...
physical_core: Make use of std::make_unique instead of std::make_shared in ctor
2020-04-28 21:38:02 -04:00
David Marcec
b4dbf1b9c7
Don't fail silently for vi, sm, set and ns services
2020-04-29 11:15:21 +10:00
ReinUsesLisp
871aadbe36
shader/arithmetic_integer: Fix tracking issue in temporary
...
This temporary is not needed as we mark Rd.CC + IADD.X as unimplemented.
It caused issues when tracking global buffers.
2020-04-28 17:14:53 -03:00
bunnei
72b73d22ab
Merge pull request #3784 from ReinUsesLisp/shader-memory-util
...
shader/memory_util: Deduplicate code
2020-04-28 12:05:50 -04:00
Mat M
961427037c
Merge pull request #3814 from ogniK5377/getinfo-err
...
kernel: Bad GetInfo ids should not be marked as stubs
2020-04-28 11:25:34 -04:00
David Marcec
2261cf24af
kernel: Bad GetInfo ids should not be marked as stubs
...
As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
2020-04-29 01:17:59 +10:00
Mat M
5e19691e41
Merge pull request #3813 from ogniK5377/err-hex-2-dec
...
style: Change AMs & Glues error codes to be dec instead of hex
2020-04-28 10:51:44 -04:00
David Marcec
0f6064e5c9
style: Change AMs & Glues error codes to be dec instead of hex
...
Consistency for the rest of the error codes in the codebase
2020-04-29 00:49:49 +10:00
ReinUsesLisp
bb1ed66d99
maxwell_3d: Fix depth clamping register
...
Using deko3d as reference:
4e47ba0013/source/maxwell/gpu_3d_state.cpp (L42)
We were using bits 3 and 4 to determine depth clamping, but these are
the same both enabled and disabled:
state->depthClampEnable ? 0x101A : 0x181D
The same happens on Nvidia's OpenGL driver, where they do something like
this (default capabilities, GL 4.5 compatibility):
(state & DEPTH_CLAMP) != 0 ? 0x201a : 0x281c
There's always a difference between the first bits in this register, but
bit 11 is consistently disabled on both deko3d/NVN and OpenGL. This
commit changes yuzu's behaviour to use bit 11 to determine depth
clamping.
- Fixes depth issues on Super Mario Odyssey's intro.
2020-04-27 20:50:14 -03:00
bunnei
4dca2298f9
Merge pull request #3785 from ogniK5377/set-buffer-count-unit
...
vi: Don't let uninitialized data pass as a response for SetBufferCount
2020-04-27 17:10:28 -04:00
Fernando Sahmkow
1517cba8ca
Merge pull request #3766 from ReinUsesLisp/renderpass-cache-key
...
vk_renderpass_cache: Pack renderpass cache key and unify keys
2020-04-27 16:05:14 -04:00
Fernando Sahmkow
a65e9ad552
Merge pull request #3756 from ReinUsesLisp/integrated-devices
...
vk_memory_manager: Remove unified memory model flag
2020-04-27 16:04:22 -04:00
Mat M
e8e04a4b80
Merge pull request #3797 from slashiee/hid-stub
...
services: hid: Stub StopSevenSixAxisSensor.
2020-04-27 15:37:08 -04:00
bunnei
6c7d8073be
Merge pull request #3742 from FernandoS27/command-list
...
Optimize GPU Command Lists and Introduce Fast GPU Time Option
2020-04-27 00:18:46 -04:00
ReinUsesLisp
8da16cf9fb
texture_cache: Reintroduce preserve_contents accurately
...
This reverts commit 94b0e2e5da
.
preserve_contents proved to be a meaningful optimization. This commit
reintroduces it but properly implemented on OpenGL.
We have to make sure the clear removes all the previous contents of the
image.
It's not currently implemented on Vulkan because we can do smart things
there that's preferred to be introduced in a separate commit.
2020-04-26 19:53:02 -03:00
bunnei
378aed07e9
Merge pull request #3795 from vitor-k/fix-folder
...
Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611 "
2020-04-26 13:55:26 -04:00
bunnei
11e1629d89
Merge pull request #3744 from lioncash/table2
...
service: Update function tables
2020-04-26 04:15:47 -04:00
Rodrigo Locatti
7e38dd580f
Merge pull request #3753 from ReinUsesLisp/ac-vulkan
...
{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
2020-04-26 01:55:43 -03:00
ReinUsesLisp
ddd82ef42b
shader/memory_util: Deduplicate code
...
Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as
well as shader decoder code.
While we are at it, fix a bug in gl_shader_cache where compute shaders
had an start offset of a stage shader.
2020-04-26 01:38:51 -03:00
bunnei
9bd70c52e5
Merge pull request #3791 from Kewlan/hotkey-config-plus
...
configuration: Add Restore Default and Clear options to hotkeys
2020-04-26 00:33:08 -04:00
bunnei
ccda5ffa58
Merge pull request #3761 from Kewlan/stick-modifier-slider
...
configure_input_player: Use slider to edit modifier scale
2020-04-25 22:55:41 -04:00
ReinUsesLisp
e895a4e2d7
shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplemented
...
IADD.X Rd.CC requires some extra logic that is not currently
implemented. Abort when this is hit.
2020-04-25 22:58:33 -03:00
ReinUsesLisp
2a96bea6a7
shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow
...
Signed integer addition overflow might be undefined behavior. It's free
to change operations to UAdd and use unsigned integers to avoid
potential bugs.
2020-04-25 22:57:54 -03:00
ReinUsesLisp
c788f9c0bd
shader/arithmetic_integer: Implement IADD.X
...
IADD.X takes the carry flag and adds it to the result. This is generally
used to emulate 64-bit operations with 32-bit registers.
2020-04-25 22:56:11 -03:00
ReinUsesLisp
255197e643
shader/arithmetic_integer: Implement CC for IADD
2020-04-25 22:55:26 -03:00
ReinUsesLisp
ffc5ec6fa8
decode/register_set_predicate: Implement CC
...
P2R CC takes the state of condition codes and puts them into a register.
We already have this implemented for PR (predicates). This commit
implements CC over that.
2020-04-25 22:54:42 -03:00
ReinUsesLisp
d523734266
decode/register_set_predicate: Use move for shared pointers
...
Avoid atomic counters used by shared pointers.
2020-04-25 22:54:14 -03:00
M&M
c1ffaa8b29
services: hid: Stub StopSevenSixAxisSensor.
...
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
2020-04-25 15:38:56 -07:00
Vitor Kiguchi
dffcff9fec
Fix the mistake in the port and update the comment for clarity
2020-04-25 15:01:20 -03:00
bunnei
c5bf693882
Merge pull request #3721 from ReinUsesLisp/sort-devices
...
vulkan/wrapper: Sort physical devices
2020-04-25 03:27:40 -04:00
bunnei
4e37825dab
Merge pull request #3734 from ReinUsesLisp/half-float-mods
...
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
2020-04-25 00:41:43 -04:00
bunnei
d1e7cf3bdc
Merge pull request #3780 from lioncash/process
...
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
2020-04-24 23:22:26 -04:00
ReinUsesLisp
527a1574c3
vk_rasterizer: Pack texceptions and color formats on invalid formats
...
Sometimes for unknown reasons NVN games can bind a render target format
of 0. This may be a yuzu bug.
With the commits before this the formats were specified without being
"packed", assuming all formats and texceptions will be written like in
the color_attachments vector.
To address this issue, iterate all render targets and pack them as they
are valid. This way they will match color_attachments.
- Fixes validation errors and graphical issues on Breath of the Wild.
2020-04-24 22:21:29 -03:00
Kewlan
a19c6317ef
Add Restore Defaults and Clear options to hotkeys
2020-04-24 23:50:26 +02:00
bunnei
7c8acb0025
Merge pull request #3749 from ReinUsesLisp/lea-imm
...
shader/arithmetic_integer: Fix LEA_IMM encoding
2020-04-24 14:30:13 -04:00
Fernando Sahmkow
d8a961cd6c
Revert: shader_decode: Fix LD, LDG when track constant buffer.
2020-04-24 11:00:54 -04:00
Zach Hilman
6ec965ef91
Merge pull request #3786 from degasus/fix_warnings
...
Fix -Werror=conversion and -Wdeprecated-copy issues
2020-04-24 08:54:45 -04:00
Markus Wick
e717a1df20
Fix -Wdeprecated-copy warning.
2020-04-24 09:33:04 +02:00
Markus Wick
c499c22cf7
Fix -Werror=conversion error.
2020-04-24 09:33:04 +02:00
David Marcec
03a6f3b0f4
vi: Don't let uninitialized data pass as a response for SetBufferCount
...
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
2020-04-24 17:24:58 +10:00