Commit Graph

296 Commits

Author SHA1 Message Date
Morph
93297d14d8 CMakeLists: Remove all redundant warnings
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
Kelebek1
7bd3930939 Update audio_core for firmware 15.0.0 2022-10-19 06:16:15 +01:00
lat9nq
4b773b15a6 sdl2_sink: Inline variable init into if condition
Co-authored-by: Mai <mathew1800@gmail.com>
2022-10-16 21:36:40 -04:00
lat9nq
9fe077635e sdl2_sink: Distinguish between capture and non-capture device names
The function prototype appears to care whether we are loading capture
devices or not, and SDL_GetAudioDeviceName has a parameter to use it,
but for some reason it isn't.

This puts `capture` where it goes.
2022-10-16 03:15:54 -04:00
lat9nq
5c7eef3756 sdl2_sink: Check for null string when loading SDL audio devices
Attempting to place a null string into a vector of strings causes an
error that closes the application.

Don't.
2022-10-16 03:14:52 -04:00
liamwhite
ae6dd1143c
Merge pull request #9061 from liamwhite/writable-event
kernel: remove KWritableEvent
2022-10-14 17:30:38 -04:00
Narr the Reg
d2170075e6 audio_core: Revert sink name to sdl2 2022-10-14 10:59:33 -05:00
Liam
a9ace6856d kernel: remove KWritableEvent 2022-10-12 20:29:29 -04:00
Kelebek1
8c9e238a7b Choose the SDL audio backend when Cubeb reports too high of a latency 2022-10-09 13:47:59 +01:00
Liam
35d3e7db2a common: remove "yuzu:" prefix from thread names 2022-10-03 18:43:56 -04:00
bunnei
1b1b99fbd5
Merge pull request #8941 from Kelebek1/single_core_sucks
Do not try to pause core timing from the audio thread when using single-core
2022-09-23 22:40:30 -07:00
Morph
c2c3f2c3e7
Merge pull request #8939 from lioncash/render
audio_renderer: Make GetCommandBuffer() take a u32
2022-09-23 09:07:52 -04:00
Kelebek1
56b8a9ba6e Do not try to pause core timing from the audio thread when using single-core 2022-09-22 01:23:57 +01:00
Lioncash
c891497b61 audio_renderer: Make GetCommandBuffer() take a u32
This function is only ever called with unsigned types, and all of the
other interface functions take session_id as a u32, so this makes the
class a little more consistent.
2022-09-21 10:00:57 -04:00
Lioncash
00616c7ad8 audio_manager: Forward declare result type
Moves the include into the cpp file to lessen header dependencies.
2022-09-21 09:43:59 -04:00
Lioncash
75d6fe3669 audio_manager: Remove redundant cast in ThreadFunc()
We can just use a local here to get rid of a second cast.
2022-09-21 09:35:22 -04:00
Lioncash
e48e22eb52 audio_manager: move std::functions in SetOutManager/SetInManager
Prevents unnecessary reallocations in the event the captured variables
are larger than the internal std::function buffer.
2022-09-21 09:32:15 -04:00
Lioncash
da0fd51642 audio_manager: Remove unused forward declarations
Allows us to get rid of some unnecessary forward declarations and
includes.
2022-09-21 09:29:35 -04:00
Lioncash
08d81e0bd8 audio_manager: Remove unused sessions_started member variable
This isn't used, so it can be removed.
2022-09-21 09:28:05 -04:00
Lioncash
b59b967280 audio_manager: Remove dependence on system state
This isn't used by the class, so this can be removed for the time being.
2022-09-21 09:26:42 -04:00
bunnei
4a7a771340
Merge pull request #8914 from lioncash/audio-const
audio_core: Mark several member functions as const
2022-09-16 23:51:31 -07:00
Morph
60aa942210
Merge pull request #8911 from lioncash/cexpr-string
audio_device: Make AudioDeviceName constructor constexpr
2022-09-16 10:18:58 -04:00
Lioncash
7e3cdfc453 audio_renderer: Pass command buffer by const reference
This is just being copied and isn't modified at all.
2022-09-16 10:06:53 -04:00
Lioncash
d5d6322640 sink_stream: Mark GetQueueSize as const 2022-09-16 10:00:52 -04:00
Lioncash
6b1cb73350 node_states: Mark relevant member functions as const 2022-09-16 09:59:56 -04:00
Lioncash
e4bc7b8611 i3dl2/reverb: Mark relevant member functions as const
These two don't modify member state.
2022-09-16 09:58:49 -04:00
Lioncash
b2c2138af7 behavior_info: Mark CopyErrorInfo as const
This doesn't modify member state.

We can also mark the parameter of AppendError as const as well, since it
isn't modified.
2022-09-16 09:55:17 -04:00
Lioncash
b862d5d8d8 audio_device: Mark GetDeviceVolume as const
This doesn't modify instance state.
2022-09-16 09:52:34 -04:00
Lioncash
36c77761cf audio_render_manager: Mark several functions as const 2022-09-16 09:50:32 -04:00
Lioncash
7a5d235d94 audio_in: Mark several functions as const
These functions don't modify class state, so we can mark them as such
2022-09-16 09:45:54 -04:00
Lioncash
d1f3c121a0 audio_out: Mark several functions as const
These don't affect class state, so we can mark them as such.
2022-09-16 09:45:51 -04:00
Lioncash
e9109cb5f2 audio_buffers: Pass by const-ref in AppendBuffers
This function doesn't modify the passed in buffer, so we can make that
explicit.
2022-09-16 09:36:03 -04:00
Lioncash
cb2a33babc device_session: Convert for loop into ranged for in AppendBuffers
Simplifies the indexing code a little bit.
2022-09-16 09:32:57 -04:00
Lioncash
a278fa6e2a device_session: Pass arguments by const-ref in relevant functions
These functions don't modify the passed in audio buffers, so we can
signify that in the interface.
2022-09-16 09:31:33 -04:00
bunnei
e85bda5f31
Merge pull request #8878 from Kelebek1/remove_pause
Remove pause callbacks from coretiming
2022-09-15 13:50:13 -07:00
liamwhite
b06ef5d530
Merge pull request #8901 from lioncash/docs
audio_core: Amend documentation comment tags
2022-09-15 10:36:18 -04:00
Lioncash
2c91fbf7f1 audio_core: Amend documentation tags
Resolves a wackload of -Wdocumentation warnings due to mismatching tags
and whatnot.
2022-09-15 09:47:23 -04:00
Lioncash
d55046c5e9 audio_device: Mark member functions as const where applicable
These member functions don't modify any internal state.
2022-09-15 09:06:17 -04:00
Lioncash
1c7dae966d audio_device: Make AudioDeviceName constructor constexpr
These are used as read-only arrays, so we can make the data read-only
and available at compile-time.

Now constructing an AudioDevice no longer needs to initialize some
tables
2022-09-15 09:03:40 -04:00
Lioncash
f08046f4d7 compressor: Simplify memset in InitializeCompressorEffect
Provides equivalent behavior while being significantly smaller.
2022-09-13 13:34:58 -04:00
Lioncash
fd876f200f compressor: Mark params parameters as const
These functions don't modify the parameters.
2022-09-13 13:33:41 -04:00
Lioncash
bdb866af1d compressor: Remove unneeded casts in ApplyCompressorEffect
Same behavior, but also silences a -Wcast-qual warning, since the second
cast casts away const.
2022-09-13 13:28:54 -04:00
Kelebek1
e93e898df5 Remove pause callbacks from coretiming 2022-09-13 13:20:35 +01:00
Kelebek1
1deecc6f70 Remove a pragma once from a cpp file 2022-09-12 19:27:11 +01:00
Kelebek1
2129d040a5 Don't stall with nvdec 2022-09-04 05:41:06 +01:00
Kelebek1
ea9ff71725 Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads. 2022-09-02 04:43:04 +01:00
Kelebek1
85c9e31791 Do some log memes to help perceived volume 2022-08-12 19:59:09 +01:00
Liam
73a87edc45 audio_core: fix -Wuninitialized when compiling with ASan 2022-07-29 23:30:01 -04:00
Kelebek1
6c47b43a60 Avoid depop out of bounds 2022-07-27 23:17:18 +01:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00