Commit Graph

16920 Commits

Author SHA1 Message Date
ameerj
af9696059c glsl: Implement Images 2021-07-22 21:51:37 -04:00
ameerj
6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
ameerj
f4799e8fa1 glsl: Implement transform feedback 2021-07-22 21:51:37 -04:00
ameerj
31147ffe69 glsl: Yet another gl_ViewportIndex fix attempt 2021-07-22 21:51:37 -04:00
ameerj
9f3970f837 glsl: Add gl_ViewportIndex out attribute 2021-07-22 21:51:37 -04:00
lat9nq
fc29de7d5b emit_glsl_context_get_set: Remove unused function 2021-07-22 21:51:37 -04:00
ameerj
59576b82a8 glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj
8c684b3e23 glsl: Implement tessellation shaders 2021-07-22 21:51:37 -04:00
ameerj
c7d085b505 glsl: Implement ImageGradient and other texture function variants 2021-07-22 21:51:37 -04:00
ameerj
68d075d1e8 glsl: Fix atomic SSBO offsets
and implement misc getters
2021-07-22 21:51:37 -04:00
ameerj
19247ba4fa glsl: Implement geometry shaders 2021-07-22 21:51:37 -04:00
ameerj
df53046d68 glsl: Use NotImplemented macro with function name output 2021-07-22 21:51:37 -04:00
ameerj
3a024b3026 glsl: Implement gl_ViewportIndex
SSBU now working
2021-07-22 21:51:37 -04:00
ameerj
b7561226ed glsl: SHFL fix and prefer shift operations over divide in glsl shader 2021-07-22 21:51:37 -04:00
ameerj
e10366974e glsl: Implement precise fp variable allocation 2021-07-22 21:51:37 -04:00
ameerj
14bfb4719a HACK glsl: Write defaults to unused generic attributes 2021-07-22 21:51:37 -04:00
ameerj
4b5a4ea72e glsl: Fix ssbo indexing and name shadowing between shader stages 2021-07-22 21:51:37 -04:00
ameerj
8ec0028e68 glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj
9f3ffb996b glsl: Rework var alloc to not assign unused results 2021-07-22 21:51:37 -04:00
ameerj
1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 2021-07-22 21:51:37 -04:00
ameerj
9ccbd74991 glsl: Fix ATOM and implement ATOMS 2021-07-22 21:51:37 -04:00
ameerj
68ef3803bf glsl: Use gl_SubGroupInvocationARB 2021-07-22 21:51:36 -04:00
ameerj
e35ffbbeb0 glsl: Implement VOTE for subgroup size potentially larger 2021-07-22 21:51:36 -04:00
ameerj
770b754afd glsl: Implement VOTE 2021-07-22 21:51:36 -04:00
ameerj
181a4ffdc4 glsl: Implement ST{LS} 2021-07-22 21:51:36 -04:00
ameerj
57d354b02c glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj
7df0815117 glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj
80eec85867 glsl: Fix GetAttribute return values
fixes font rendering issues as these were used to index into the ssbos
2021-07-22 21:51:36 -04:00
ameerj
1542f31e79 glsl: minor cleanup 2021-07-22 21:51:36 -04:00
ameerj
005eecffcd glsl: Fix and implement rest of cbuf access 2021-07-22 21:51:36 -04:00
ameerj
3047eb6688 glsl: Implement TXQ and other misc changes 2021-07-22 21:51:36 -04:00
ameerj
5fd92780b2 glsl: TLD4 implementation 2021-07-22 21:51:36 -04:00
ameerj
697eacd095 glsl: Implement TLD instruction 2021-07-22 21:51:36 -04:00
ameerj
e4ba755705 glsl: Implement TEXS 2021-07-22 21:51:36 -04:00
ameerj
59a692e9ed glsl: Cleanup texture functions 2021-07-22 21:51:36 -04:00
lat9nq
c9a25855bc shader_recompiler: GCC fixes 2021-07-22 21:51:36 -04:00
ameerj
7619b7d427 glsl: Implement TEX depth functions 2021-07-22 21:51:36 -04:00
ameerj
55e0211a5e glsl: Implement TEX ImageSample functions 2021-07-22 21:51:36 -04:00
ameerj
b98de76ea8 glsl: Rework Shuffle emit instructions to align with SPIR-V 2021-07-22 21:51:36 -04:00
ameerj
8ba814efb2 glsl: Better Storage access and wip warps 2021-07-22 21:51:36 -04:00
ameerj
86d4a05cec glsl: Fix integer conversions, implement clamp CC 2021-07-22 21:51:36 -04:00
ameerj
21797efa54 glsl: Implement IADD CC 2021-07-22 21:51:36 -04:00
ameerj
453cd25da5 glsl: SSBO access fixes and wip SampleExplicitLod implementation. 2021-07-22 21:51:36 -04:00
ameerj
f6bbc76336 glsl: WIP var forward declaration
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj
2a71333716 glsl: Fix bindings, add some CC ops 2021-07-22 21:51:36 -04:00
ameerj
6674637853 glsl: remove unused headers 2021-07-22 21:51:36 -04:00
ameerj
a752ec88d0 glsl: Implement derivatives and YDirection
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj
ed14d31f66 glsl: Fix non-immediate buffer access
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj
d171083d53 glsl: textures wip 2021-07-22 21:51:36 -04:00
ameerj
3d086e6130 glsl: Implement some attribute getters and setters 2021-07-22 21:51:36 -04:00
ameerj
5399906c26 glsl: Track S32 atomics 2021-07-22 21:51:36 -04:00
ameerj
b95716e543 glsl: Update phi node management 2021-07-22 21:51:36 -04:00
ameerj
67f881e714 glsl: Fix floating point compare ops
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj
bd24fa9713 glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
ameerj
3482df1176 glsl: Simply FP storage atomics 2021-07-22 21:51:36 -04:00
ameerj
9cc1b8a873 glsl: F16x2 storage atomics 2021-07-22 21:51:36 -04:00
ameerj
11ba190462 glsl: Revert ssbo aliasing. Storage Atomics impl 2021-07-22 21:51:36 -04:00
ameerj
e99d01ff53 glsl: implement phi nodes 2021-07-22 21:51:36 -04:00
ameerj
3d9ecbe998 glsl: Wip storage atomic ops 2021-07-22 21:51:36 -04:00
ameerj
df793fc049 glsl: Implement FCMP 2021-07-22 21:51:36 -04:00
ameerj
cdde730219 glsl: Add a more robust fp formatter 2021-07-22 21:51:36 -04:00
ameerj
ac7b0ebcb7 glsl: More FP fixes 2021-07-22 21:51:36 -04:00
ameerj
3064bde415 glsl: FP function fixes 2021-07-22 21:51:36 -04:00
ameerj
65c6f73e43 glsl: More FP instructions/fixes 2021-07-22 21:51:36 -04:00
ameerj
5e9095ef22 glsl: Add many FP32/64 instructions 2021-07-22 21:51:36 -04:00
ReinUsesLisp
53667ddd4e glsl: Fixup build issues 2021-07-22 21:51:36 -04:00
ameerj
ef7bd53f18 glsl: Implement more Integer ops 2021-07-22 21:51:36 -04:00
ameerj
266a3d60e3 glsl: Implement BF* 2021-07-22 21:51:36 -04:00
ameerj
0f40b0e61c glsl: Implement a few Integer instructions 2021-07-22 21:51:36 -04:00
ameerj
fb75d122a2 glsl: Use std::string_view for Emit function args. 2021-07-22 21:51:35 -04:00
ameerj
115c162b9a glsl: Pass IR::Inst& to Emit functions 2021-07-22 21:51:35 -04:00
ameerj
78f5eb90d7 glsl: INeg and IAdd negate tests 2021-07-22 21:51:35 -04:00
ameerj
e221baccdd glsl: Reusable typed variables. IADD32 2021-07-22 21:51:35 -04:00
ameerj
faf4cd72c5 glsl: Fix program linking and cbuf 2021-07-22 21:51:35 -04:00
ameerj
64337f004d glsl: Fix "reg" allocing
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj
eaff1030de glsl: Initial backend 2021-07-22 21:51:35 -04:00
ReinUsesLisp
3d822faea1 spirv: Reduce log severity of mismatching denorm rules 2021-07-22 21:51:35 -04:00
ReinUsesLisp
7ac55c2a75 shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
ReinUsesLisp
8fb2048934 vk_rasterizer: Exit render passes on fragment barriers 2021-07-22 21:51:35 -04:00
Rodrigo Locatti
dbf7cb9f90 vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state 2021-07-22 21:51:35 -04:00
ReinUsesLisp
94e751f415 buffer_cache: Invalidate fast buffers on compute 2021-07-22 21:51:35 -04:00
ReinUsesLisp
61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq
373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
487057b8d2 shader: Comment why the array component is not read in TMML 2021-07-22 21:51:35 -04:00
ReinUsesLisp
ba3bdf1d41 vulkan_device: Enable VK_EXT_vertex_input_dynamic_state 2021-07-22 21:51:35 -04:00
ReinUsesLisp
41cca8b8ad vk_pipeline_cache: Skip cached pipelines with different dynamic state 2021-07-22 21:51:35 -04:00
ameerj
5445799260 main: Fix Open Transferable Shader Cache context item
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
ameerj
3c125d4134 tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
ea038d6653 vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cb78a1b494 shader: Reorder shader cache directories 2021-07-22 21:51:35 -04:00
ReinUsesLisp
3025b2f605 vk_rasterizer: Implement first index 2021-07-22 21:51:35 -04:00
ReinUsesLisp
d554778311 vulkan: Use VK_EXT_provoking_vertex when available 2021-07-22 21:51:35 -04:00
ameerj
d52bacf6f0 spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8554a644df spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj
cd8427367e gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5befc0bf87 shader_environment: Fix local memory size calculations 2021-07-22 21:51:35 -04:00
ReinUsesLisp
60a96c49e5 buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
ameerj
15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7eaa74ad23 gl_texture_cache: Create image storage views
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
b1ed64ac18 gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00