Subv
88698c156f
GPU: Store shader constbuffer bindings in the GPU state.
2018-03-17 18:32:57 -05:00
Subv
66dae22790
GPU: Corrected some register offsets and removed superfluous macro registers.
2018-03-17 18:32:56 -05:00
Subv
1d9d9c16e8
GPU: Make the SetShader macro call do the same as the real macro's code.
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It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.
Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17 18:32:55 -05:00
Subv
579000e747
GPU: Corrected the parameter documentation for the SetShader macro call.
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Register 0xE24 is actually a macro that sets some shader parameters in the register structure.
Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17 13:55:42 -05:00
bunnei
516ef4f19f
Merge pull request #242 from Subv/set_shader
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GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-17 00:34:17 -04:00
Subv
f93d769a1c
GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-16 22:51:06 -05:00
Subv
d2888f7e90
GPU: Added the vertex array registers.
2018-03-16 22:47:45 -05:00
bunnei
cd4e8a989c
Merge pull request #241 from Subv/gpu_method_call
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GPU: Process command mode 5 (IncreaseOnce) differently from other commands
2018-03-16 22:28:22 -04:00
Subv
29feece4b8
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
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Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-16 20:32:44 -05:00
Subv
bf310a41b8
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
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Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
2018-03-16 19:24:41 -05:00
Subv
cbec739e7b
GPU: Added Maxwell registers for Shader Program control.
2018-03-16 19:23:11 -05:00
Subv
5fb4c718cc
GPU: Intercept writes to the VERTEX_END_GL register.
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This is the register that gets written after a game calls DrawArrays().
We should collect all GPU state and draw using our graphics API here.
2018-03-04 19:14:04 -05:00
Lioncash
490d0e36a0
maxwell_3d: Make constructor explicit
2018-02-13 23:47:51 -05:00
bunnei
af8ae770ef
Merge pull request #187 from Subv/maxwell3d_query
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GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
2018-02-13 23:25:07 -05:00
bunnei
be5ba4d952
Merge pull request #178 from Subv/command_buffers
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GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines
2018-02-12 13:51:52 -05:00
Subv
ac61a7d1e6
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
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Only QueryMode::Write is supported at the moment.
2018-02-12 12:34:41 -05:00
Subv
6cddf9d88e
Make a GPU class in VideoCore to contain the GPU state.
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Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-11 23:44:12 -05:00
Subv
e01a8f2187
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
2018-02-11 22:42:48 -05:00
bunnei
deadcb39c2
renderer_opengl: Support framebuffer flip vertical.
2018-02-11 21:03:55 -05:00
MerryMage
738f91a57d
memory: Replace all memory hooking with Special regions
2018-01-27 15:16:39 +00:00
James Rowe
096be16636
Format: Run the new clang format on everything
2018-01-20 16:45:11 -07:00
Lioncash
e710a1b989
CMakeLists: Derive the source directory grouping from targets themselves
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Removes the need to store to separate SRC and HEADER variables, and then
construct the target in most cases.
2018-01-17 21:51:43 -05:00
MerryMage
e35644c005
clang-format
2018-01-16 18:05:21 +00:00
bunnei
92801b1c34
renderer_gl: Clear screen to black before rendering framebuffer.
2018-01-15 00:20:19 -05:00
bunnei
ebd613c2cc
renderer: Render previous frame when no new one is available.
2018-01-14 23:54:56 -05:00
MerryMage
e86bdb1601
Fix build on macOS and linux
2018-01-13 22:38:52 +00:00
James Rowe
389979018c
Remove gpu debugger and get yuzu qt to compile
2018-01-12 19:11:04 -07:00
James Rowe
1d28b2e142
Remove references to PICA and rasterizers in video_core
2018-01-12 19:11:03 -07:00
bunnei
11adef4843
renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo.
2018-01-11 22:32:44 -05:00
bunnei
ee4691297f
renderer_opengl: Support rendering Switch framebuffer.
2018-01-10 23:28:59 -05:00
bunnei
236d463c52
render_base: Add a struct describing framebuffer metadata.
2018-01-10 23:28:56 -05:00
bunnei
866e66dc31
renderer_opengl: Add MortonCopyPixels function for Switch framebuffer.
2018-01-10 23:28:53 -05:00
bunnei
9e2ad45c98
renderer_opengl: Update DrawScreens for Switch.
2018-01-10 23:28:49 -05:00
bunnei
93480b10ef
core/video_core: Fix a bunch of u64 -> u32 warnings.
2018-01-01 15:40:35 -05:00
bunnei
960a1416de
hle: Initial implementation of NX service framework and IPC.
2017-10-14 22:18:42 -04:00
Huw Pascoe
b3b34a1e76
Extracted the attribute setup and draw commands into their own functions
2017-10-04 01:08:29 +01:00
Huw Pascoe
a13ab958cb
Fixed type conversion ambiguity
2017-09-30 09:34:35 +01:00
Subv
a321bce378
Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types.
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It is unlikely we will ever use this without first doing a Cast to a signed type.
Fixes 9 "unary minus operator applied to unsigned type, result still unsigned" warnings on MSVC2017.3
2017-09-27 09:06:41 -05:00
B3n30
dc6a365337
Merge pull request #2951 from huwpascoe/perf-4
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Optimized Morton
2017-09-25 08:28:55 +02:00
Huw Pascoe
903906da3b
Optimized Float<M,E> multiplication
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Before:
ucomiss xmm1, xmm1
jp .L9
pxor xmm2, xmm2
mov edx, 1
ucomiss xmm0, xmm2
setp al
cmovne eax, edx
test al, al
jne .L9
.L3:
movaps xmm0, xmm2
ret
.L9:
ucomiss xmm0, xmm0
jp .L10
pxor xmm2, xmm2
mov edx, 1
ucomiss xmm1, xmm2
setp al
cmovne eax, edx
test al, al
je .L3
After:
movaps xmm2, xmm1
mulss xmm2, xmm0
ucomiss xmm2, xmm2
jnp .L3
ucomiss xmm1, xmm0
jnp .L11
.L3:
movaps xmm0, xmm2
ret
.L11:
pxor xmm2, xmm2
jmp .L3
2017-09-25 00:54:02 +01:00
Huw Pascoe
876aa82c29
Optimized Morton
2017-09-24 22:27:14 +01:00
James Rowe
93930a966f
Merge pull request #2921 from jroweboy/batch-fix-2
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GPU: Add draw for immediate and batch modes
2017-09-24 07:57:16 -06:00
James Rowe
19d41dcc6e
Remove pipeline.gpu_mode and fix minor issues
2017-09-23 09:28:20 -06:00
Yuri Kunde Schlesner
a7758b0b36
Merge pull request #2928 from huwpascoe/master
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Fixed framebuffer warning
2017-09-22 04:06:38 +02:00
Huw Pascoe
a234e4c200
Improved performance of FromAttributeBuffer
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Ternary operator is optimized by the compiler
whereas std::min() is meant to return a value.
I've noticed a 5%-10% emulation speed increase.
2017-09-17 15:56:36 +01:00
Huw Pascoe
6a110ac5f5
Fixed framebuffer warning
2017-09-17 11:57:06 +01:00
Yuri Kunde Schlesner
699c920991
Merge pull request #2900 from wwylele/clip-2
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PICA: implement custom clip plane
2017-09-16 10:23:00 +02:00
James Rowe
ad0b57f407
GPU: Add draw for immediate and batch modes
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PR #1461 introduced a regression where some games would change configuration
even while in the poorly named "drawing" mode, which broke the heuristic
citra was using to determine when to draw the batch. This change adds
back in a draw call for batching, and also adds in a draw call in
immediate mode each time it adds a triangle.
2017-09-11 09:21:43 -06:00
bunnei
11baa40d75
Merge pull request #2865 from wwylele/gs++
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PICA: implemented geometry shader
2017-09-07 23:02:59 -04:00
bunnei
ff4941fb3a
Merge pull request #2914 from wwylele/fresnel-fix
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pica/lighting: only apply Fresnel factor for the last light
2017-09-05 10:00:49 -04:00