Commit Graph

26 Commits

Author SHA1 Message Date
bunnei
1079215871
Merge pull request #7859 from german77/battery_again
input_common: Remove battery duplicated struct and update every button press
2022-02-24 11:42:51 -08:00
bunnei
ca9da569ce
Merge pull request #7852 from Morph1984/new-uuid
common: Revise and fix the UUID implementation
2022-02-10 21:52:13 -07:00
german77
6a4ab3e0d2 yuzu: Add auto center on right click 2022-02-06 19:56:03 -06:00
german77
21742f0096 input_common: Remove battery duplicated struct and update every button press 2022-02-06 18:33:55 -06:00
Morph
25db62ce15 general: Rename NewUUID to UUID, and remove the previous UUID impl
This completes the removal of the old UUID implementation.
2022-02-05 13:56:21 -05:00
Morph
cb30fe50cd input/hid: Migrate to the new UUID implementation 2022-02-05 13:18:41 -05:00
Narr the Reg
064aa3de11 yuzu: ui: Improve battery symbols 2022-02-02 13:18:06 -06:00
Narr the Reg
fd1cef5616 input_common: Add DS5 to HD rumble list 2022-01-26 21:49:32 -06:00
gidoly
92d676d788
Xbox controller default name nit pick
Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
2022-01-16 05:59:31 +09:00
gidoly
7978ea4e8c
Change default name for ps controllers
Minor nitpick
Code is from narr
2022-01-15 10:29:42 +09:00
german77
72c8a94a6c yuzu: Add controller hotkeys 2022-01-06 21:26:05 -06:00
Narr the Reg
ac0c5be7c0
Merge pull request #7577 from v1993/patch-2
input/SDL: Update SDL hints
2021-12-14 10:12:17 -06:00
Valeri
7f965172c5
input/SDL: Update SDL hints
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
2021-12-14 15:02:03 +03:00
Lioncash
755822ceec input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
Copies the BasicMotion instance once instead of twice.
2021-12-13 09:57:39 -05:00
Lioncash
38f3442ea5 input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
Lioncash
2b92d22bda input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00
Narr the Reg
e4492a9a82
input_common: Fix error with thread name 2021-11-29 22:03:47 -05:00
german77
746c85b560 input_common: Move button names to the frontend 2021-11-24 20:30:28 -06:00
german77
c4760489a0 input_common: Fix SDL controller with inverted axis 2021-11-24 20:30:28 -06:00
german77
42949738f2 kraken: Address comments from review
Fix compiler bug
2021-11-24 20:30:28 -06:00
german77
2b1b0c2a30 kraken: Address comments from review
start lion review
2021-11-24 20:30:26 -06:00
german77
7348e205d9 input_common: Add multiple vibration curves 2021-11-24 20:30:26 -06:00
german77
c3ff0a8ac0 core/hid: Fix rumble too strong at 1% 2021-11-24 20:30:24 -06:00
german77
601ac43495 core/hid: Only signal when needed 2021-11-24 20:30:24 -06:00
german77
06a5ef5874 core/hid: Add output devices 2021-11-24 20:30:24 -06:00
german77
59b995a9e5 input_common: Rewrite SDL 2021-11-24 20:30:23 -06:00