ameerj
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90a0506d56
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lower_int64_to_int32: Add 64-bit atomic fallbacks
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2022-01-29 19:56:02 -05:00 |
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ameerj
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ad58d7eae7
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shaders: Add U64->U32x2 Atomic fallback functions
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2022-01-29 19:55:53 -05:00 |
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ameerj
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14ac0c2923
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shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
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2021-12-29 19:03:49 -05:00 |
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ReinUsesLisp
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e66d5b88a6
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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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c15332c44f
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shader: Add IsTextureScaled opcode
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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95761cc6a7
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shader: Add integer division opcodes
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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fb924ea85c
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shader: Add resolution down factor opcode
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2021-11-16 22:11:27 +01:00 |
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ameerj
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11f04f1022
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shader: Ignore global memory ops on devices lacking int64 support
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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4397053d5c
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shader: Remove IAbs64
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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808ef97a08
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shader: Move loop safety tests to code emission
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2021-07-22 21:51:39 -04:00 |
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lat9nq
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373f75d944
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shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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9bb3e008c9
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shader: Read branch conditions from an instruction
Fixes the identity removal pass.
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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bf5e48ffe4
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glasm: Initial implementation of phi nodes on GLASM
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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d54d7de40e
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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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2021-07-22 21:51:31 -04:00 |
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ameerj
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7ecc6de56a
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shader: Implement Int32 SUATOM/SURED
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2021-07-22 21:51:30 -04:00 |
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FernandoS27
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b541f5e5e3
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shader: Implement VertexA stage
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2021-07-22 21:51:29 -04:00 |
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ReinUsesLisp
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d10cf55353
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shader: Implement indexed textures
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2021-07-22 21:51:28 -04:00 |
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FernandoS27
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080857b60e
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shader: Add coarse derivatives
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2021-07-22 21:51:28 -04:00 |
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FernandoS27
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04c459fc8d
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shader: Implement fine derivates constant propagation
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2021-07-22 21:51:28 -04:00 |
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FernandoS27
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f18a6dd1bd
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shader: Implement SR_Y_DIRECTION
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2021-07-22 21:51:28 -04:00 |
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ReinUsesLisp
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0a0818c025
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shader: Fix memory barriers
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2021-07-22 21:51:28 -04:00 |
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ReinUsesLisp
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80940b1706
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shader: Implement SampleMask
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2021-07-22 21:51:28 -04:00 |
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ReinUsesLisp
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95815a3883
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shader: Implement PIXLD.MY_INDEX
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2021-07-22 21:51:28 -04:00 |
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ReinUsesLisp
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183855e396
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shader: Implement tessellation shaders, polygon mode and invocation id
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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f263760c5a
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shader: Implement geometry shaders
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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a6cef71cc0
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shader: Implement OUT
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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5c61e860e4
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shader: Implement SR_THREAD_KILL
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2021-07-22 21:51:27 -04:00 |
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ameerj
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3db2b3effa
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shader: Implement ATOM/S and RED
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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9280cd649a
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shader: Move LaneId to the warp emission file and fix AMD
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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7cb2ab3585
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shader: Implement SULD and SUST
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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da6cf2632c
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shader: Add subgroup masks
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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fc93bc2abd
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shader: Implement BAR and fix memory barriers
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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3f594dd86b
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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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baec84247f
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shader: Address Feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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45d547af11
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shader: Implement SR_LaneId
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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655f7a570a
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shader: Implement MEMBAR
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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ecb30c9072
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shader: Improve VOTE.VTG stub
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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67afdaf566
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shader: Fix TXD
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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cb6fc03e55
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shader: Always pass a lod for TexelFetch
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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d5bfc63088
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shader: Implement ImageGradient
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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613b48c4a2
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shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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dc1a9a3bed
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shader: Implement TLD
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2021-07-22 21:51:25 -04:00 |
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ameerj
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6c51f49632
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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34aba9627a
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
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ameerj
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dbc1e5cde7
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shader: Implement I2I SAT
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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e860870dd2
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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17063d16a3
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shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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d9c5bd9509
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shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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b5db38f50e
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shader: Add IR opcode for ImageFetch
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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742d11c2ad
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shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
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