Commit Graph

67 Commits

Author SHA1 Message Date
noah the goodra
a2d0e2d807 file_util: Fixed implicit type conversion warning (#2503) 2017-01-30 20:08:00 -08:00
wwylele
488b7a4041 file_util: fix missing sysdata path 2016-12-23 22:19:14 +02:00
bunnei
707cc66362 file_util: Remove unused paths. 2016-12-21 23:29:12 -05:00
Jeffrey Pfau
fb952c399e Common: Fix gcc build on macOS 2016-12-13 10:20:33 -08:00
freiro
0c22e52f52 WINVER definition moved to CMake and cleanup 2016-11-30 15:47:09 +01:00
freiro
972b289c78 Removed /user/ from path 2016-11-26 01:00:52 +01:00
freiro
79317b63d9 Switch to AppData/Roaming 2016-11-24 16:42:31 +01:00
freiro
3d75e3cd07 Return by value and other fixes 2016-11-19 15:50:16 +01:00
freiro
29bb82cb8e Win32 move default user folder location to AppData 2016-11-19 15:49:52 +01:00
Anthony J. Bentley
26af2b644c common: convert to standard stat()/fstat() interfaces
Most modern Unix environments use 64-bit off_t by default: OpenBSD,
FreeBSD, OS X, and Linux libc implementations such as Musl.

glibc is the lone exception; it can default to 32 bits but this is
configurable by setting _FILE_OFFSET_BITS.

Avoiding the stat64()/fstat64() interfaces is desirable because they
are nonstandard and not implemented on many systems (including
OpenBSD and FreeBSD), and using 64 bits for stat()/fstat() is either
the default or trivial to set up.
2016-10-27 23:28:30 +00:00
Jan Beich
51f92f0e4e common: stat64 is non-standard, hide on a random Unix
src/common/file_util.cpp:79:19: error: variable has incomplete type 'struct stat64'
    struct stat64 file_info;
                  ^
src/common/file_util.cpp:79:12: note: forward declaration of 'stat64'
    struct stat64 file_info;
           ^
src/common/file_util.cpp:99:19: error: variable has incomplete type 'struct stat64'
    struct stat64 file_info;
                  ^
src/common/file_util.cpp:99:12: note: forward declaration of 'stat64'
    struct stat64 file_info;
           ^
src/common/file_util.cpp:342:19: error: variable has incomplete type 'struct stat64'
    struct stat64 buf;
                  ^
src/common/file_util.cpp:342:12: note: forward declaration of 'stat64'
    struct stat64 buf;
           ^
src/common/file_util.cpp:359:19: error: variable has incomplete type 'struct stat64'
    struct stat64 buf;
                  ^
src/common/file_util.cpp:359:12: note: forward declaration of 'stat64'
    struct stat64 buf;
           ^
4 errors generated.
2016-10-27 23:28:29 +00:00
Yuri Kunde Schlesner
f120e78b56 Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot
519e7013be Common: readdir_r() is deprecated, switch to readdir(). 2016-09-13 22:11:23 +09:00
Yuri Kunde Schlesner
d6792632f0 Fix recursive scanning of directories
ForeachDirectoryEntry didn't actually do anything with the `recursive`
parameter, and the corresponding callback parameter was shadowing the
actual recursion counters in the user functions.
2016-06-19 00:12:15 -07:00
Emmanuel Gil Peyrot
8ab6f26c09 Common: Make recursive FileUtil functions take a maximum recursion
Fixes #1115.

Also improves the performances of DiskArchive’s directory
implementation a lot, simply by not going through the entire tree
instead of just listing the first level files.

Thanks to JayRoxFox for rebasing this on current master!
2016-05-21 16:41:02 +01:00
bunnei
6d29c20208 Merge pull request #1672 from wwylele/win-driver-fix
Fix driver root identification on Windows
2016-04-19 17:40:13 -04:00
wwylele
43b6cbd762 fix driver root identification on Windows 2016-04-15 14:50:34 +03:00
Lioncash
5f51622e9d file_util: In-class initialize data members 2016-04-13 20:17:24 -04:00
Lioncash
655623ebb2 file_util: const qualify IOFile's Tell and GetSize functions 2016-04-13 20:17:23 -04:00
Lioncash
a4120ca66c file_util: Don't expose IOFile internals through the API 2016-04-13 20:17:17 -04:00
LFsWang
87afef73b1 remove debug code 2016-03-31 20:29:39 +08:00
LFsWang
be01912539 fix unicode url problem on windows 2016-03-31 19:21:03 +08:00
LFsWang
acfa76aa38 Fix encode problem On Windows 2016-03-31 18:58:37 +08:00
Subv
922b31ebbd DiskDirectory: Initialize the directory member with valid info. 2016-01-16 09:30:29 -05:00
LFsWang
8376821776 Add missing return values in ForeachDirectoryEntry
ForeachDirectoryEntry is changed by #1256 ,but return value at last line
was missing.
2015-12-23 16:26:38 +08:00
archshift
b3cfcf55ea Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.

Supersedes, and closes #1255.
2015-11-27 13:33:38 -08:00
bunnei
11a64acf23 Merge pull request #1095 from archshift/game-list
Initial implementation of a game list
2015-10-01 23:35:19 -04:00
archshift
7134a17fc6 Split up FileUtil::ScanDirectoryTree to be able to use callbacks for custom behavior
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively
to use the new ScanDirectoryTreeAndCallback function internally.
2015-09-30 21:04:47 -07:00
Lioncash
751fbfdcc3 general: Silence some warnings when using clang 2015-09-16 08:51:53 -04:00
Emmanuel Gil Peyrot
8cf9eb7f43 Common: Fix FileUtil includes, and everything relying on those. 2015-06-28 00:36:53 +01:00
Emmanuel Gil Peyrot
b1503b2020 Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
Yuri Kunde Schlesner
e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Yuri Kunde Schlesner
f3c096951b Common: Move IO-specific compatibility macros to file_util.cpp 2015-05-07 15:45:20 -03:00
Yuri Kunde Schlesner
bf12f270b3 Common: Remove many unnecessary cross-platform compatibility macros 2015-05-06 23:50:08 -03:00
Emmanuel Gil Peyrot
129ad721c1 Common: Switch to the XDG Base Directory Specification for directory selection.
This allows for easily movable and independent configuration and data directories, using standardized paths.
2015-02-25 05:27:13 +01:00
Emmanuel Gil Peyrot
54d6f6c82b Common: Change names containing “Dolphin” or “PPSSPP” to something more generic. 2015-02-20 16:54:10 +00:00
Subv
71a063f45c Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
Subv
3bc9f5509b Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02 21:55:13 -05:00
Subv
aade417b14 Archives: Reduced duplicate code in RomFS and SaveCheck.
Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv
2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
purpasmart96
ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv
bec527fa24 SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00
Subv
ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner
0600e2d8b5 Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
bunnei
5bac72282a Common: Add "sysdata" to GetUserPath and cleanup. 2014-12-12 00:15:47 -05:00
Rohit Nirmal
8a62423970 Change NULLs to nullptrs. 2014-12-03 12:57:57 -06:00