Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
...
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ReinUsesLisp
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
...
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
...
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
f263760c5a
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ReinUsesLisp
675a82416d
spirv: Remove dependencies on Environment when generating SPIR-V
2021-07-22 21:51:24 -04:00
ReinUsesLisp
260743f371
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
ReinUsesLisp
71f96fa636
shader: Implement CAL inlining function calls
2021-07-22 21:51:23 -04:00
ReinUsesLisp
b5d7279d87
spirv: Initial bindings support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
16cb00c521
shader: Add pools and rename files
2021-07-22 21:51:21 -04:00