Commit Graph

1117 Commits

Author SHA1 Message Date
bunnei
5f79ba04bd gl_rasterizer_cache: Separate guest and host surface size managment. 2018-10-16 11:31:01 -04:00
bunnei
58be4dff79 gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
- This does not really have anything to do with OpenGL.
2018-10-16 11:31:01 -04:00
bunnei
cf7b46c101 gl_rasterizer_cache: Remove unused FlushSurface method. 2018-10-16 11:31:01 -04:00
bunnei
3afdfd7bfa gl_rasterizer: Implement flushing. 2018-10-16 11:31:01 -04:00
bunnei
b4e29ccb81 gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
- These cannot be used within the cache, as they change cache state.
2018-10-16 11:31:00 -04:00
bunnei
4e9683e9d5 gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. 2018-10-16 11:31:00 -04:00
bunnei
0be7e82289 rasterizer_cache: Reintroduce method for flushing. 2018-10-16 11:31:00 -04:00
bunnei
9b929e934b gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. 2018-10-16 11:30:59 -04:00
ReinUsesLisp
b461342a84 gl_shader_decompiler: Fixup style inconsistencies 2018-10-15 15:35:26 -03:00
ReinUsesLisp
27916764b1 gl_rasterizer: Silence implicit cast warning in glBindBufferRange 2018-10-15 15:26:50 -03:00
bunnei
14286f70f0
Merge pull request #1488 from Hexagon12/astc-types
video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
FernandoS27
1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 2018-10-13 16:11:11 -04:00
FernandoS27
e0ca938b22 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
Hexagon12
cbf723896f Added ASTC 5x4; 8x5 2018-10-13 17:10:26 +03:00
ReinUsesLisp
17290a4416 gl_shader_decompiler: Implement VMAD 2018-10-11 04:15:10 -03:00
bunnei
6d82c4adf9
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
bunnei
03ec936ca0
Merge pull request #1460 from FernandoS27/scissor_test
Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
bunnei
ee1b204749
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
FernandoS27
5f4ee6f0c8 Add memory Layout to Render Targets and Depth Buffers 2018-10-09 22:28:19 -04:00
FernandoS27
af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
Lioncash
6e27c5d4d1 gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
FernandoS27
be97fc884d Implement Scissor Test 2018-10-08 21:36:23 -04:00
FernandoS27
30ff42b8cc Assert Scissor tests 2018-10-08 20:49:36 -04:00
ReinUsesLisp
7c2d6ef210 gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset 2018-10-07 17:36:00 -03:00
ReinUsesLisp
ee4d538850 gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
bunnei
2c0b0ad50d
Merge pull request #1446 from bunnei/fast_fermi_copy
gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
bunnei
1cc5e6e9bc
Merge pull request #1437 from FernandoS27/tex-mode2
Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
ReinUsesLisp
0ecd181cca gl_rasterizer: Fixup undefined behaviour in SetupDraw 2018-10-06 23:22:48 -03:00
FernandoS27
752faff2bc Implemented Depth Compare and Shadow Samplers 2018-10-06 11:27:54 -04:00
bunnei
011cf77796 gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. 2018-10-06 03:20:04 -04:00
bunnei
749aef3dd0 gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. 2018-10-06 03:20:04 -04:00
ReinUsesLisp
3e2380327a gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
FernandoS27
f664437ae8 Implemented Texture Processing Modes in TEXS and TLDS 2018-10-03 08:41:12 -04:00
ReinUsesLisp
1835911425 gl_rasterizer: Fixup unassigned point sizes 2018-10-01 01:18:24 -03:00
bunnei
bc679c9b8c
Merge pull request #1330 from raven02/tlds
TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
bunnei
df3799a008 gl_rasterizer_cache: Fixes to how we do render to cubemap.
- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
bunnei
29782273ec gl_rasterizer_cache: Add check for array rendering to cubemap texture. 2018-09-30 14:31:58 -04:00
bunnei
f543b43fd0 gl_rasterizer_cache: Implement render to cubemap. 2018-09-30 14:31:58 -04:00
bunnei
15cc729ebd gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. 2018-09-30 14:31:58 -04:00
bunnei
ed2e0e85c9 gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. 2018-09-30 14:31:58 -04:00
bunnei
871580dcd8 gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. 2018-09-30 14:31:57 -04:00
bunnei
a9aa1db552 gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces. 2018-09-30 14:31:57 -04:00
bunnei
2e1cdde994 gl_rasterizer_cache: Track texture target and depth in the cache. 2018-09-30 14:31:57 -04:00
bunnei
fefb003b23 gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. 2018-09-30 14:31:56 -04:00
bunnei
ce452049d3 gl_rasterizer_cache: Keep track of surface 2D size separately from total size. 2018-09-30 14:31:56 -04:00
raven02
b92b4bbeaf Fix trailing whitespace 2018-09-30 23:51:10 +08:00
bunnei
fe5962e073
Merge pull request #1411 from ReinUsesLisp/point-size
video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
ReinUsesLisp
e3e51d3ddb video_core: Implement point_size and add point state sync 2018-09-28 02:13:29 -03:00
ReinUsesLisp
b8f1506aa5 gl_state: Pack sampler bindings into a single ARB_multi_bind 2018-09-28 02:04:22 -03:00
ReinUsesLisp
ab65fde9f4 video_core: Add asserts for CS, TFB and alpha testing
Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00