Commit Graph

5848 Commits

Author SHA1 Message Date
bunnei
8447d20a11 gl_state: Fix state management for texture swizzle. 2018-06-26 17:15:58 -04:00
bunnei
20b58bab9c gl_state: Remove unused state management from 3DS. 2018-06-26 17:09:25 -04:00
bunnei
41b3725d28 gl_rasterizer_cache: Fix inverted B5G6R5 format. 2018-06-26 17:07:36 -04:00
bunnei
1669911b1d yuzu: Remove SSBOs check from Qt frontend. 2018-06-26 11:28:56 -04:00
bunnei
36dedae842
Merge pull request #554 from Subv/constbuffer_ubo
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
2018-06-26 10:25:56 -04:00
bunnei
1da0ee57fd
Merge pull request #589 from mailwl/fix-crash
Fix crash at exit
2018-06-26 01:01:10 -04:00
mailwl
ad39bab271 Fix crash at exit 2018-06-25 18:01:08 +03:00
David
c9e821e93e Send the correct RequestUpdateAudioRenderer revision in the output header (#587)
* We should be returning our revision instead of what is requested.

Hardware test on a 5.1.0 console

* Added sysversion comment
2018-06-25 10:34:41 -04:00
mailwl
11fb17054e Service/Audio: add hwopus service, stub GetWorkBufferSize function 2018-06-25 16:44:17 +03:00
David
838724c588 Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader

According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is

* oops

* AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23 20:46:29 -04:00
David
81f24f5685 Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly

This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22 22:22:33 -04:00
bunnei
6d7941042b
Merge pull request #579 from SciresM/master
svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22 12:08:39 -04:00
mailwl
a27befe456 IPC: skip empty buffer write
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22 11:28:10 +03:00
Michael Scire
067ac434ba Kernel/Arbiters: Fix casts, cleanup comments/magic numbers 2018-06-22 00:47:59 -06:00
Michael Scire
5f8aa02584 Add additional missing format. 2018-06-21 21:09:51 -06:00
Michael Scire
08d454e30d Run clang-format on PR. 2018-06-21 21:05:34 -06:00
bunnei
b7162c32a4
Merge pull request #577 from mailwl/audren-update
Service/Audio: update audren:u service
2018-06-21 22:40:37 -04:00
Michael Scire
dc70a87af1 Kernel/Arbiters: HLE is atomic, adjust code to reflect that. 2018-06-21 20:25:57 -06:00
Zach Hilman
63f26d5c40 Add support for decrypted NCA files (#567)
* Start to add NCA support in loader

* More nca stuff

* More changes to nca.cpp

* Now identifies decrypted NCA cont.

* Game list fixes and more structs and stuff

* More updates to Nca class

* Now reads ExeFs (i think)

* ACTUALLY LOADS EXEFS!

* RomFS loads and games execute

* Cleanup and Finalize

* plumbing, cleanup and testing

* fix some things that i didnt think of before

* Preliminary Review Changes

* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
Michael Scire
8f8fe62a19 Kernel/Arbiters: Initialize arb_wait_address in thread struct. 2018-06-21 05:13:06 -06:00
Michael Scire
62bd1299ea Kernel/Arbiters: Clear WaitAddress in SignalToAddress 2018-06-21 04:20:39 -06:00
Michael Scire
4f81bc4e1b Kernel/Arbiters: Mostly implement SignalToAddress 2018-06-21 04:10:11 -06:00
Michael Scire
9d71ce88ce Kernel/Arbiters: Implement WaitForAddress 2018-06-21 01:40:29 -06:00
mailwl
c06d6b27f3 Service/Audio: update audren:u service 2018-06-21 10:26:24 +03:00
Michael Scire
7e191dccc1 Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs. 2018-06-21 00:49:43 -06:00
Subv
a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
greggameplayer
be1f5dedfb Implement GetAvailableLanguageCodes2 (#575)
* Implement GetAvailableLanguageCodes2

* Revert "Implement GetAvailableLanguageCodes2"

This reverts commit caadd9eea3.

* Implement GetAvailableLanguageCodes2

* Implement GetAvailableLanguageCodes2
2018-06-19 11:29:04 -04:00
bunnei
7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 -04:00
bunnei
0d8ae773f1
Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
Avoid initializing single-joycon layouts with handheld controller
2018-06-18 22:06:11 -04:00
Subv
38989bef43 GPU: Perform negation after absolute value in the float shader instructions. 2018-06-18 19:56:29 -05:00
Subv
eab7457c00 GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
Subv
5f57a70a7d Services/FS: Return the correct error code when trying to mount a nonexistent savedata. 2018-06-18 19:26:01 -05:00
bunnei
0e13d9cb7b
Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 19:08:49 -04:00
bunnei
c11cfaa705
Merge pull request #562 from DarkLordZach/extracted-ncas-ui
Add UI support for extracted NCA folders
2018-06-18 16:09:46 -04:00
bunnei
4ac4b308e4
Merge pull request #572 from Armada651/user-except-stub
svc: Add a stub for UserExceptionContextAddr.
2018-06-18 11:37:13 -04:00
bunnei
ea080501fb
Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
2018-06-18 11:36:50 -04:00
Jules Blok
bf4e2b2f0b svc: Add a stub for UserExceptionContextAddr. 2018-06-18 09:29:11 +02:00
Jules Blok
7c7f4a9be2 gl_rasterizer: Get loose on independent blending. 2018-06-18 09:27:06 +02:00
bunnei
61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00
bunnei
fe906fff36 gl_rasterizer_cache: Loosen things up a bit. 2018-06-18 00:55:59 -04:00
bunnei
afdd657d30 gl_shader_decompiler: Implement LOP instructions. 2018-06-17 15:27:48 -04:00
bunnei
5673ce39c7 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 2018-06-17 13:31:39 -04:00
bunnei
d383043e07 gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 2018-06-15 22:42:02 -04:00
bunnei
fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 -04:00
bunnei
55c49d5bf4 gl_shader_gen: Set position.w to 1. 2018-06-15 20:47:04 -04:00
bunnei
61f9d9c4ab gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 2018-06-15 20:43:33 -04:00
Zach Hilman
acc8fe5a2a Bug fixes, testing, and review changes 2018-06-14 17:25:40 -04:00
Zach Hilman
f969ddb54e Add 'Load Folder' menu option 2018-06-14 12:27:29 -04:00
Zach Hilman
9f8fbce35b Add support for main files in file picker 2018-06-14 12:16:56 -04:00
Zach Hilman
94d27b1717 Recognize main files in game list 2018-06-14 12:02:32 -04:00
Zach Hilman
ac88d3e89f Narrow down filter of layout configs 2018-06-13 20:03:12 -04:00
Zach Hilman
a353322b58 Move loop condition to free function 2018-06-13 13:44:46 -04:00
Zach Hilman
50153a1cb2 Avoid initializing single-joycon layouts with handheld controller 2018-06-13 13:01:05 -04:00
bunnei
17f3590d59
Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
2018-06-13 10:15:00 -04:00
Subv
7786f41cc0 Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
2018-06-12 20:33:32 -05:00
bunnei
019d7208c8
Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 -04:00
bunnei
2015a1b180
Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
Subv
db0497b808 GPU: Implemented the iadd32i shader instruction. 2018-06-12 11:46:45 -05:00
Subv
987a170665 GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00
bunnei
33dbf24b56
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-12 09:07:38 -04:00
bunnei
5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 2018-06-11 21:46:34 -04:00
shinyquagsire23
2f9c0e7c7e hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 2018-06-11 19:41:29 -06:00
Subv
004b1b3830 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 -05:00
Subv
2a7653142d Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
This should help a bit with GPU performance once we're GPU-bound.
2018-06-09 18:02:05 -05:00
Subv
b366b885a1 GPU: Implement the iset family of shader instructions. 2018-06-09 16:19:13 -05:00
Subv
3cb753eeb1 GPU: Added decodings for the ISET family of instructions. 2018-06-09 15:56:50 -05:00
bunnei
d81aaa3ed3
Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00
bunnei
e2176dc7ce
Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 -04:00
bunnei
5440b9c634 gl_shader_decompiler: Implement SHR instruction. 2018-06-09 00:01:17 -04:00
Subv
abec5f82e2 GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 -05:00
bunnei
bbc4f369ed gl_shader_decompiler: Implement IADD instruction. 2018-06-08 23:25:22 -04:00
bunnei
79e9c2e237 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 2018-06-08 23:24:10 -04:00
bunnei
9949e4d508
Merge pull request #533 from mailwl/array-to-buffer
Common/string_util: add StringFromBuffer() function
2018-06-08 18:51:00 -04:00
Subv
c011b6f67e GPU: Synchronize the blend state on every draw call.
Only independent blending on render target 0 is implemented for now.

This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 -05:00
Subv
c712dafaee GPU: Added registers for normal and independent blending. 2018-06-08 17:04:41 -05:00
bunnei
a931cf9e8b
Merge pull request #547 from Subv/compressed_alignment
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08 16:40:49 -04:00
Subv
8d9534d830 GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08 12:27:19 -05:00
Subv
47dc5e0dab Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 -05:00
bunnei
ee318d4015
Merge pull request #543 from Subv/uniforms
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 -04:00
Subv
86146ef819 GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 -05:00
mailwl
a2efb1dd48 Common/string_util: add StringFromBuffer function
convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-07 09:59:47 +03:00
bunnei
ee1eb8cfdf
Merge pull request #522 from mailwl/mm-u
Service/MM: add service and stub some functions
2018-06-07 02:00:04 -04:00
bunnei
0639e03055
Merge pull request #542 from bunnei/bfe_imm
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 01:49:45 -04:00
bunnei
930487c7fb
Merge pull request #541 from Subv/blittextures
GLCache: Fixed copying compressed textures in the rasterizer cache.
2018-06-07 01:35:01 -04:00
bunnei
92209f905f gl_shader_decompiler: Implement BFE_IMM instruction. 2018-06-07 00:58:12 -04:00
Subv
f22e090b86 GLCache: Use the full uncompressed size when blitting from one texture to another.
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-06 23:26:36 -05:00
Subv
218a08df93 GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.

Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-06 23:25:24 -05:00
bunnei
0cb7ce71e0
Merge pull request #539 from bunnei/f2f-rounding
gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-07 00:10:09 -04:00
bunnei
9f21f20d7c
Merge pull request #503 from mailwl/nfp-stubs
Service/nfp:user : stub some functions.
2018-06-06 22:36:53 -04:00
bunnei
128aeba0f3 gl_shader_decompiler: F2F: Implement rounding modes. 2018-06-06 22:21:29 -04:00
bunnei
03f877919d
Merge pull request #537 from bunnei/misc-shader
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
2018-06-06 21:44:37 -04:00
bunnei
37f50c8773
Merge pull request #535 from Subv/gpu_swizzle
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 21:39:47 -04:00
bunnei
00c830405b gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. 2018-06-06 19:47:41 -04:00
bunnei
4b114e1b8a shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. 2018-06-06 19:47:34 -04:00
bunnei
0a49c46353 gl_shader_decompiler: Implement ISETP_IMM instruction. 2018-06-06 19:45:58 -04:00
Subv
47629c89a8 GPU: Support changing the texture swizzles for Maxwell textures. 2018-06-06 18:36:15 -05:00
Subv
89e81a9be2 GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. 2018-06-06 18:36:13 -05:00
bunnei
0ff2929644
Merge pull request #534 from Subv/multitexturing
GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06 19:12:52 -04:00
bunnei
4669f15f8b gl_shader_decompiler: Implement LD_C instruction. 2018-06-06 18:09:06 -04:00
bunnei
4112aa68a6 gl_shader_gen: Add uniform handling for indirect const buffer access. 2018-06-06 18:09:05 -04:00
bunnei
6e386a334b gl_shader_decompiler: Refactor uniform handling to allow different decodings. 2018-06-06 17:57:15 -04:00
Subv
dbfc39d214 GPU: Implement sampling multiple textures in the generated glsl shaders.
All tested games that use a single texture show no regression.

Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06 12:58:16 -05:00
mailwl
61fbf5c8e6 Stub IUser::AttachAvailabilityChangeEvent 2018-06-06 19:05:11 +03:00
greggameplayer
be09dfeed9 nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)
* add IoctlCommands with their params in nvidia_ctrl_gpu.h

* add function related to the changes done previously

* fix clang-format

* delete trailing whitespace

* correct mistake
2018-06-06 08:31:17 -05:00
Sebastian Valle
2f842a86fe
Merge pull request #529 from bunnei/am-nifm-stubs
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
2018-06-06 08:29:12 -05:00
Sebastian Valle
ce026332a5
Merge pull request #531 from bunnei/fix-shl
gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-06 08:28:42 -05:00
Sebastian Valle
fa220dd709
Merge pull request #530 from bunnei/wrap-mirror
maxwell_to_gl: Implement WrapMode Mirror.
2018-06-06 08:28:27 -05:00
mailwl
a776464a55 Remove unused header files 2018-06-06 09:10:48 +03:00
bunnei
9a85277d83
Merge pull request #527 from Subv/rgba32f_texcopy
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
2018-06-06 00:24:13 -04:00
bunnei
05dc93399b
Merge pull request #528 from Subv/rg11b10f
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-06 00:22:54 -04:00
Hedges
39fb3e362c GDB Stub Improvements (#508)
* GDB Stub should work now.

* Applied clang-format.

* Replaced htonll with swap64.

* Tidy up.
2018-06-06 00:20:47 -04:00
bunnei
566f97b580 gl_shader_decompiler: Fix un/signed mismatch with SHL. 2018-06-05 23:58:06 -04:00
bunnei
bf0543af23 maxwell_to_gl: Implement WrapMode Mirror. 2018-06-05 23:56:45 -04:00
bunnei
c5684411a0 nifm: Stub out IRequest::SetConnectionConfirmationOption. 2018-06-05 23:54:13 -04:00
bunnei
2abe5e39fc am: Stub out IApplicationFunctions::GetPseudoDeviceId. 2018-06-05 23:54:02 -04:00
Subv
adf47cd59a GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 2018-06-05 22:01:20 -05:00
Subv
c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 2018-06-05 21:57:16 -05:00
Subv
14afc704d4 GPU: Fixed the compression factor for RGBA16F textures.
They're not compressed.
2018-06-05 21:55:17 -05:00
Subv
8d70d1ea45 GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 2018-06-05 21:07:40 -05:00
bunnei
5fb99e6a16
Merge pull request #516 from Subv/f2i_r
GPU: Implemented the F2I_R shader instruction.
2018-06-05 22:01:29 -04:00
bunnei
38eb33f150
Merge pull request #521 from Subv/bra
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-05 10:09:35 -04:00
bunnei
b54a72afc0
Merge pull request #520 from bunnei/shader-shl
gl_shader_decompiler: Implement SHL instruction.
2018-06-05 10:08:42 -04:00
mailwl
62cd19e4ae Small fixes 2018-06-05 15:34:01 +03:00
mailwl
7e3d746b06 Service/MM: add service and stub some functions 2018-06-05 12:19:29 +03:00
Subv
e7dfcdde74 GPU: Corrected the branch targets for the shader bra instruction. 2018-06-04 22:56:28 -05:00
Subv
4b89348c00 GPU: Implemented the F2I_R shader instruction. 2018-06-04 22:06:50 -05:00
bunnei
8c99dd055c
Merge pull request #518 from Subv/incomplete_shaders
GPU: Implemented predicated exit instructions in the shader programs.
2018-06-04 22:43:46 -04:00
bunnei
799e632ccb gl_shader_decompiler: Fix typo with ISCADD instruction. 2018-06-04 22:41:10 -04:00
bunnei
c23c30c76f gl_shader_decompiler: Implement SHL instruction. 2018-06-04 22:36:49 -04:00
bunnei
6ea1576513 gl_shader_decompiler: Implement PredCondition::NotEqual. 2018-06-04 22:00:47 -04:00
Subv
23b1e6eded GPU: Implement the ISCADD shader instructions. 2018-06-04 20:17:41 -05:00
Subv
438a9b70cc GPU: Added decodings for the ISCADD instructions. 2018-06-04 20:17:39 -05:00
bunnei
e8bfff7b4b
Merge pull request #514 from Subv/lop32i
GPU: Implemented the LOP32I instruction.
2018-06-04 20:48:15 -04:00
bunnei
f564822e78
Merge pull request #510 from Subv/isetp
GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04 20:47:11 -04:00
Subv
6cf6fa2842 GPU: Implement predicated exit instructions in the shader programs. 2018-06-04 19:18:11 -05:00
Subv
d27279092f GPU: Take into account predicated exits when performing shader control flow analysis. 2018-06-04 19:14:23 -05:00
bunnei
37fd4e6d9b
Merge pull request #512 from Subv/fset
GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
bunnei
cdd92dc692
Merge pull request #501 from Subv/shader_bra
GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
bunnei
38d25a4cb2
Merge pull request #515 from Subv/viewport_fix
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
Subv
2933521a08 GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. 2018-06-04 16:41:28 -05:00
Subv
f6679ce422 GPU: Corrected the I2F_R implementation. 2018-06-04 16:41:27 -05:00
Subv
5d55403f94 GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
bunnei
0a0233f39f
Merge pull request #490 from BreadFish64/extension-check
Add checks for OpenGL extension support
2018-06-04 16:13:55 -04:00
bunnei
9936d1b9e2
Merge pull request #513 from Subv/cache_alignment
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 16:12:55 -04:00
greggameplayer
4fad069870 Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)
* Add some IoctlCommand with their params to nvhost_gpu

* fix clang-format

* delete trailing whitespace

* fix some clang-format

* delete one other trailing whitespace

* last clang-format fix
2018-06-04 16:12:02 -04:00
Subv
0c688b421c GPU: Implemented the LOP32I instruction. 2018-06-04 13:56:31 -05:00
Subv
cb47abecc6 GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. 2018-06-04 13:01:53 -05:00
BreadFish64
fbef849c04 sdl: add check for GL extension support 2018-06-04 12:26:41 -05:00
BreadFish64
0641950f9a qt: add check for GL extension support 2018-06-04 12:26:30 -05:00
Subv
90cddf1996 GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register. 2018-06-04 11:22:26 -05:00