David Marcec 
							
						 
					 
					
						
						
							
						
						ad45d68871 
					 
					
						
						
							
							fixed spelling error  
						
						
						
						
					 
					
						2018-11-07 12:04:43 +11:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						49cb4fa37b 
					 
					
						
						
							
							Added missing log  
						
						
						
						
					 
					
						2018-11-07 11:46:04 +11:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						92fcc6d15a 
					 
					
						
						
							
							Implement acc:TrySelectUserWithoutInteraction  
						
						... 
						
						
						
						Needed for Shantae - Half-Genie Hero - Ultimate Edition! 
						
						
					 
					
						2018-11-07 11:45:01 +11:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						359db6a673 
					 
					
						
						
							
							gl_rasterizer: Skip VAO binding if the state is clean.  
						
						
						
						
					 
					
						2018-11-06 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						0590dd2971 
					 
					
						
						
							
							gl_rasterizer: Split VAO and VB setup functions.  
						
						
						
						
					 
					
						2018-11-06 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						d3b9599b2d 
					 
					
						
						
							
							Merge branch 'master' into Texture2DArray  
						
						
						
						
					 
					
						2018-11-06 19:05:57 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						2c87f10267 
					 
					
						
						
							
							gl_rasterizer_cache: Add profiles for Copy and Blit.  
						
						... 
						
						
						
						They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while. 
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						7e59e907ef 
					 
					
						
						
							
							gl_resource_manager: Profile creation and deletion.  
						
						
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						80e4dbdce7 
					 
					
						
						
							
							gl_stream_buffer: Profile orphaning of stream buffer.  
						
						... 
						
						
						
						This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often. 
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						2ba4d878e5 
					 
					
						
						
							
							microprofile: Drop ReleaseActiveBuffer scope.  
						
						... 
						
						
						
						This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more. 
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
							
						
						d34d0bfc87 
					 
					
						
						
							
							configure_system: Fix compiler warning  
						
						
						
						
					 
					
						2018-11-06 16:38:10 +01:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
							
						
						6c8b788d32 
					 
					
						
						
							
							yuzu/main: Fix compiler warning  
						
						
						
						
					 
					
						2018-11-06 15:22:24 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						54df9fe29e 
					 
					
						
						
							
							gl_resource_manager: Split implementations in .cpp file.  
						
						... 
						
						
						
						Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. 
						
						
					 
					
						2018-11-06 14:40:39 +01:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
							
						
						ba2cdcdc5a 
					 
					
						
						
							
							Implement SetMemoryPermission  
						
						
						
						
					 
					
						2018-11-06 10:21:01 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						cdb19e71fe 
					 
					
						
						
							
							Merge pull request  #1616  from FernandoS27/cube-array  
						
						... 
						
						
						
						Implement Cube Arrays 
						
						
					 
					
						2018-11-05 15:28:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						722e7c05de 
					 
					
						
						
							
							Merge pull request  #1633  from ogniK5377/reload-input  
						
						... 
						
						
						
						Fixed HID crash when launching more than 1 game & signaled styleset change event 
						
						
					 
					
						2018-11-05 00:21:27 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						e10483a878 
					 
					
						
						
							
							Merge pull request  #1441  from CarlKenner/DebuggerLog  
						
						... 
						
						
						
						logging: Add DebuggerBackend for logging to Visual Studio 
						
						
					 
					
						2018-11-05 00:19:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						acdc770cfb 
					 
					
						
						
							
							Merge pull request  #1639  from DarkLordZach/open-yuzu-folder  
						
						... 
						
						
						
						qt: Add help option to open yuzu folder 
						
						
					 
					
						2018-11-05 00:19:15 -05:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						19038db489 
					 
					
						
						
							
							Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.  
						
						
						
						
					 
					
						2018-11-05 00:24:19 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						145ae36963 
					 
					
						
						
							
							Implement multi-target viewports and blending  
						
						
						
						
					 
					
						2018-11-04 20:49:48 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						38c1c500ab 
					 
					
						
						
							
							Merge pull request  #1625  from FernandoS27/astc  
						
						... 
						
						
						
						Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems 
						
						
					 
					
						2018-11-04 18:47:26 -05:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
						
						d46e0acb3c 
					 
					
						
						
							
							Merge pull request  #1645  from dharmin/master  
						
						... 
						
						
						
						Fix quickstart link 
						
						
					 
					
						2018-11-04 18:05:33 -05:00 
						 
				 
			
				
					
						
							
							
								Dharmin K Shah 
							
						 
					 
					
						
						
							
						
						b2647dba33 
					 
					
						
						
							
							Fix quickstart link  
						
						
						
						
					 
					
						2018-11-05 00:36:49 +05:30 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
							
						
						1c4365d928 
					 
					
						
						
							
							Fix typo in BufferTransformFlags  
						
						
						
						
					 
					
						2018-11-04 16:56:10 +01:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						52e7e8eed3 
					 
					
						
						
							
							game_list: Only reload game list after relevant settings changed  
						
						... 
						
						
						
						Prevents unnecessary reloads on every configuration operation. 
						
						
					 
					
						2018-11-03 20:38:39 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						97187b7ef6 
					 
					
						
						
							
							qt: Add help option to open yuzu folder  
						
						... 
						
						
						
						Opens a new file manager window at the UserDir. 
						
						
					 
					
						2018-11-03 12:48:34 -04:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
							
						
						ab7472345b 
					 
					
						
						
							
							Stubbed SetMemoryPermission  
						
						
						
						
					 
					
						2018-11-03 16:01:34 +01:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						9249fadb9e 
					 
					
						
						
							
							correct syntax  
						
						
						
						
					 
					
						2018-11-02 14:28:28 +01:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						cb8e4a4633 
					 
					
						
						
							
							Merge branch 'master' into Texture2DArray  
						
						
						
						
					 
					
						2018-11-02 14:26:32 +01:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						03c26d3406 
					 
					
						
						
							
							Fixed incorrect hwopus assert  
						
						
						
						
					 
					
						2018-11-02 15:23:38 +11:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						0bc323bafb 
					 
					
						
						
							
							Fixed HID crash when launching more than 1 game & signaled syleset change event  
						
						... 
						
						
						
						This should fix crashes when launching multiple games in yuzu 
						
						
					 
					
						2018-11-02 12:35:49 +11:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						2d2ef05d8c 
					 
					
						
						
							
							game_list: Make add-ons column optional  
						
						... 
						
						
						
						As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%. 
						
						
					 
					
						2018-11-01 20:27:12 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						8f183a47dd 
					 
					
						
						
							
							filesystem: Cache RegisteredCacheUnion instead of constructing on demand  
						
						... 
						
						
						
						Prevents unnecessary re-reads of the metadata and unnecessary temporary objects. 
						
						
					 
					
						2018-11-01 20:24:32 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						97d425c304 
					 
					
						
						
							
							file_sys: Use common KeyManager in NCA container types  
						
						... 
						
						
						
						Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads. 
						
						
					 
					
						2018-11-01 20:23:38 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
							
						
						e20db909ee 
					 
					
						
						
							
							content_archive: Add optional KeyManager parameter to constructor  
						
						... 
						
						
						
						Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this. 
						
						
					 
					
						2018-11-01 20:22:29 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						60a184455c 
					 
					
						
						
							
							Fix ASTC Decompressor to support depth parameter  
						
						
						
						
					 
					
						2018-11-01 19:22:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						1069eced84 
					 
					
						
						
							
							Merge pull request  #1615  from lioncash/input  
						
						... 
						
						
						
						configure_system: Contrain profile usernames to 32 characters 
						
						
					 
					
						2018-11-01 19:10:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4aa9779ae1 
					 
					
						
						
							
							memory_manager: Do not MapBufferEx over already in use memory.  
						
						... 
						
						
						
						- This fixes rendering when changing areas in Super Mario Odyssey. 
						
						
					 
					
						2018-11-01 18:57:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						cc1fe93297 
					 
					
						
						
							
							Merge pull request  #1623  from Tinob/master  
						
						... 
						
						
						
						Improve OpenGL state handling 
						
						
					 
					
						2018-11-01 15:53:33 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						aee93f98f9 
					 
					
						
						
							
							Fix ASTC formats  
						
						
						
						
					 
					
						2018-11-01 13:08:19 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						31930a3334 
					 
					
						
						
							
							Implemented ASTC 5x5  
						
						
						
						
					 
					
						2018-11-01 13:06:24 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						678c18aa5c 
					 
					
						
						
							
							Implement Cube Arrays  
						
						
						
						
					 
					
						2018-11-01 11:56:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						9afcbba8e4 
					 
					
						
						
							
							Merge pull request  #1527  from FernandoS27/assert-flow  
						
						... 
						
						
						
						Assert Control Flow Instructions using Control Codes 
						
						
					 
					
						2018-11-01 00:34:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						de0ab806df 
					 
					
						
						
							
							maxwell_3d: Restructure macro upload to use a single macro code memory.  
						
						... 
						
						
						
						- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey. 
						
						
					 
					
						2018-10-31 23:29:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						d08457f879 
					 
					
						
						
							
							Merge pull request  #1604  from FearlessTobi/port-4369  
						
						... 
						
						
						
						Port citra-emu/citra#4369 : "compatdb: Use a seperate endpoint for testcase submission" 
						
						
					 
					
						2018-10-31 22:37:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						86e70cf302 
					 
					
						
						
							
							Merge pull request  #1528  from FernandoS27/assert-control-codes  
						
						... 
						
						
						
						Assert Control Codes Generation on Shader Instructions 
						
						
					 
					
						2018-10-31 22:34:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0b33d38e9b 
					 
					
						
						
							
							Merge pull request  #1614  from ReinUsesLisp/surface-params  
						
						... 
						
						
						
						video_core: Move surface declarations out of gl_rasterizer_cache 
						
						
					 
					
						2018-10-31 22:31:02 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						a6830e61b8 
					 
					
						
						
							
							configure_system: Contrain profile usernames to 32 characters  
						
						... 
						
						
						
						Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user. 
						
						
					 
					
						2018-10-31 02:05:00 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
						
						9ae972ab4e 
					 
					
						
						
							
							Implement SurfaceTarget Texture2DArray  
						
						... 
						
						
						
						( needed by Mario+Rabbids Kingdom Battle ) 
						
						
					 
					
						2018-10-31 04:29:15 +01:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						aca218aea0 
					 
					
						
						
							
							Improve OpenGL state handling  
						
						
						
						
					 
					
						2018-10-30 21:19:04 -03:00