ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ba3bdf1d41 
					 
					
						
						
							
							vulkan_device: Enable VK_EXT_vertex_input_dynamic_state  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						41cca8b8ad 
					 
					
						
						
							
							vk_pipeline_cache: Skip cached pipelines with different dynamic state  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						5445799260 
					 
					
						
						
							
							main: Fix Open Transferable Shader Cache context item  
						
						... 
						
						
						
						Opens the new shader cache directory location for the specified title, if it exists. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						3c125d4134 
					 
					
						
						
							
							tmml: Remove index component from coords vec  
						
						... 
						
						
						
						The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ea038d6653 
					 
					
						
						
							
							vulkan: Add VK_EXT_vertex_input_dynamic_state support  
						
						... 
						
						
						
						Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						cb78a1b494 
					 
					
						
						
							
							shader: Reorder shader cache directories  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3025b2f605 
					 
					
						
						
							
							vk_rasterizer: Implement first index  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d554778311 
					 
					
						
						
							
							vulkan: Use VK_EXT_provoking_vertex when available  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						d52bacf6f0 
					 
					
						
						
							
							spirv/convert: Catch more signed operations oversights  
						
						... 
						
						
						
						The sign bit on integers of size < 32 was not properly preserved in casts 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8554a644df 
					 
					
						
						
							
							spirv/convert: Catch more broken signed operations on Nvidia OpenGL  
						
						... 
						
						
						
						BitCast U32 to S32 before converting to float on drivers with broken
signed operations. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						cd8427367e 
					 
					
						
						
							
							gl_buffer_cache: Use unorm internal formats for snorm texture buffer views  
						
						... 
						
						
						
						Fixes black textures in UE4 games 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5befc0bf87 
					 
					
						
						
							
							shader_environment: Fix local memory size calculations  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						60a96c49e5 
					 
					
						
						
							
							buffer_cache: Fix copy based uniform bindings tracking  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						15bdd27cac 
					 
					
						
						
							
							shader_environment: Add shader_local_memory_crs_size to local memory size  
						
						... 
						
						
						
						Fixes DOOM 2016 missing local memory 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7eaa74ad23 
					 
					
						
						
							
							gl_texture_cache: Create image storage views  
						
						... 
						
						
						
						Fixes SULD.D tests. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b1ed64ac18 
					 
					
						
						
							
							gl_shader_util: Move shader utility code to a separate file  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						12fe7210d2 
					 
					
						
						
							
							gl_shader_cache: Store workers in shader cache object  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						cffd4716c5 
					 
					
						
						
							
							vk_pipeline_cache,shader_notify: Add shader notifications  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						48aad8dc05 
					 
					
						
						
							
							vk_pipeline_cache: Add asynchronous shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						2a0aeaa3d2 
					 
					
						
						
							
							vk_rasterizer: Flush work on clear and dispatches  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						c736b9ffab 
					 
					
						
						
							
							DMA: Restrict optimised path for BlockToLinear further.  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f45f7b5c2a 
					 
					
						
						
							
							vk_swapchain: Handle outdated swapchains  
						
						... 
						
						
						
						Fixes pixelated presentation on Intel devices. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
							
						
						562af30181 
					 
					
						
						
							
							shader: Fix VertexA Shaders.  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ec9a78885e 
					 
					
						
						
							
							shader: Add 2D and 3D variants to SUATOM and SURED  
						
						... 
						
						
						
						Used by Claybook. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b02c78b276 
					 
					
						
						
							
							vk_buffer_cache: Handle null texture buffers  
						
						... 
						
						
						
						Fixes a crash on Age of Calamity cutscenes. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8f099af6a8 
					 
					
						
						
							
							nsight_aftermath_tracker: Fix SPIR-V module writes  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8c954fcaee 
					 
					
						
						
							
							vk_pipeline_cache: Set support_derivative_control to true  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4f8b68fb04 
					 
					
						
						
							
							shader: Avoid CPU side undefined behavior on I2F  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						79f2fe1a39 
					 
					
						
						
							
							glasm: Use ARB_derivative_control conditionally  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4a2361a1e2 
					 
					
						
						
							
							buffer_cache: Reduce uniform buffer size from shader usage  
						
						... 
						
						
						
						Increases performance significantly on certain titles. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e57ee3b7fd 
					 
					
						
						
							
							transform_feedback: Read buffer stride from index instead of layout  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						46bd362d0d 
					 
					
						
						
							
							fixed_pipeline_state: Use regular for loop instead of ranges for perf  
						
						... 
						
						
						
						MSVC generates better code for it. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d26271b014 
					 
					
						
						
							
							vk_swapchain: Avoid recreating the swapchain on each frame  
						
						... 
						
						
						
						Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
							
						
						22f0c4f002 
					 
					
						
						
							
							emit_glasm_context_get_set: Remove unused variable  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5539b13c5a 
					 
					
						
						
							
							shader,glasm: Implement legacy texcoord loads  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						cf9f88e5a7 
					 
					
						
						
							
							glasm: Implement legacy varyings  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ac0f5d2ab6 
					 
					
						
						
							
							shader: Track legacy varyings  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						05d41fa9b7 
					 
					
						
						
							
							shader: Add support for "negative" and unaligned offsets  
						
						... 
						
						
						
						"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5d170de0b5 
					 
					
						
						
							
							shader: Implement ISCADD32I  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						adc43297c5 
					 
					
						
						
							
							spirv: Fix output generics with components  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1148a4eac7 
					 
					
						
						
							
							vulkan: Conditionally use shaderInt16  
						
						... 
						
						
						
						Add support for Polaris AMD devices. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						77372443c3 
					 
					
						
						
							
							vulkan: Enable depth bounds and use it conditionally  
						
						... 
						
						
						
						Intel devices pre-Xe don't support this. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c44b16124f 
					 
					
						
						
							
							vk_buffer_cache: Add transform feedback usage to buffers  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						916ca74324 
					 
					
						
						
							
							opengl: Declare fragment outputs even if they are not used  
						
						... 
						
						
						
						Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a7e9756671 
					 
					
						
						
							
							buffer_cache: Mark uniform buffers as dirty if any enable bit changes  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						329dea217d 
					 
					
						
						
							
							shader: Always initialize up reference in structure control flow  
						
						... 
						
						
						
						Fixes ubsan issue. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						99f2c31b64 
					 
					
						
						
							
							vulkan_device: Enable float64 and int64 conditionally  
						
						... 
						
						
						
						Add Intel Xe support. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d093522fac 
					 
					
						
						
							
							shader: Fix ImageWrite indexing  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d738ad4d0b 
					 
					
						
						
							
							spirv: Fix image and image buffer descriptor index usage  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						eb8464cb3d 
					 
					
						
						
							
							glasm: Fix immediate texture coordinate  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00