Yuri Kunde Schlesner
19b2e739c5
FileSys: Fix a few memory leaks
2015-01-03 17:16:16 -02:00
Subv
22cfa55302
IVFCArchive: Use a critical log to notify of invalid operations.
2015-01-02 21:39:31 -05:00
Subv
0d03fdec71
SaveDataCheck: Remove unneeded constructor from a class
2015-01-02 21:28:46 -05:00
Subv
2f9a2d410d
Archives: Added some documentation to IVFCArchive
2015-01-02 21:13:55 -05:00
Subv
aade417b14
Archives: Reduced duplicate code in RomFS and SaveCheck.
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Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv
13efbdc201
SaveDataCheck: Preliminary work in this archive.
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This allows Steel Diver to boot further, some files are needed.
This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
2015-01-02 21:13:53 -05:00
Subv
2c89d4d5cd
Archives: Implemented ExtSaveData and SharedExtSaveData
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They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
Emmanuel Gil Peyrot
bbe0bf1332
FileSys: Clean up according to the coding style, and remove redundant namespaced names.
2014-12-24 01:49:48 +00:00
Subv
6115f013a9
CFG: Create a new subfolder cfg inside service to handle cfg
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Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21 16:41:06 -05:00
Subv
a1b9b80a55
Style: Addressed some comments
2014-12-21 16:39:20 -05:00
Subv
4cd21b43c1
CFG: Refactored how the config file works.
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It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21 16:38:59 -05:00
Subv
fa3d72ab3e
CFG: Implemented the GetConfigInfoBlk2 function.
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Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21 16:38:54 -05:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
bunnei
572ce043c2
Merge pull request #271 from archshift/createf
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Added CreateFile to the FS_USER service
2014-12-21 01:45:00 -05:00
archshift
0625dd09ea
Added CreateFile to the FS_USER service
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Tested with hwtests.
2014-12-21 02:21:49 -03:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
bunnei
2b0d7a1d29
Merge pull request #315 from chinhodado/master
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Clean up some warnings
2014-12-20 11:59:18 -05:00
Chin
e795692614
Clean up some warnings
2014-12-20 10:03:36 -05:00
Yuri Kunde Schlesner
82528ba7df
Common: Add a clone of std::make_unique
2014-12-20 03:45:02 -02:00
Subv
f9472eda0a
SystemSaveData: Added a TODO to move it to the NAND.
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Maybe sometime when we actually implement that
2014-12-18 16:58:42 -05:00
Subv
bec527fa24
SaveData: Implemented the SystemSaveData archive.
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It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner
83e6e4ffec
FS.Archive: Clean up treatment of archives and their handles
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- Refactor FS::Archive internals to make Archive creation and lifetime
management clearer.
- Remove the "Archive as a File" hack.
- Implement 64-bit Archive handles.
2014-12-16 01:08:44 -02:00
Yuri Kunde Schlesner
0931a42af0
Service.FS: Rename FileSys::File to FileBackend
2014-12-16 01:08:43 -02:00
Yuri Kunde Schlesner
d51afab0bc
Service.FS: Rename FileSys::Directory to DirectoryBackend
2014-12-16 01:08:43 -02:00
Yuri Kunde Schlesner
82fe821e87
Service.FS: Rename FileSys::Archive to ArchiveBackend
2014-12-16 01:08:42 -02:00
Yuri Kunde Schlesner
f6153679b0
Service.FS: Do archive registration using IdCode instead of name
2014-12-16 01:08:42 -02:00
Yuri Kunde Schlesner
0600e2d8b5
Convert old logging calls to new logging macros
2014-12-13 02:08:02 -02:00
bunnei
1f4953e1bb
Merge pull request #264 from Subv/files
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Kernel/File: Fixed file read/write hwtests
2014-12-08 18:05:03 -05:00
Subv
1d1078fd8b
Kernel/File: Fixed file read/write hwtests
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The 3DS allows the user to read from files opened with the Write access modifier, even if he did not specify the Read access modifier.
Open the files in binary mode so that we can prevent CR/LF problems in Windows, where a line-end is replaced by these two bytes instead of just 0xA, this was causing problems with the GetSize test
2014-12-08 17:45:17 -05:00
archshift
20d2ed0950
Make OpenDirectory fail if the directory doesn't exist
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This is in line with what the hardware itself does.
It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails.
Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
2014-12-07 14:47:14 -08:00
bunnei
5056329a80
Merge pull request #222 from archshift/renamexyz
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Implemented RenameFile and RenameDirectory in FS:USER
2014-12-04 22:07:47 -05:00
archshift
139a4d91d9
Updated archive.cpp functions for proper error handling
2014-12-03 22:50:44 -08:00
vaguilar
223e76d51d
Fixed formatting and switch statement warnings
2014-11-27 02:59:14 -08:00
archshift
e5ff01c2cd
Implemented RenameDirectory in FS:USER
2014-11-24 15:09:12 -08:00
archshift
45afc15aa6
Implemented RenameFile in FS:USER
2014-11-24 15:09:11 -08:00
bunnei
ef1b16a7eb
Merge pull request #191 from archshift/deletexyz
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Added DeleteFile and DeleteDirectory functions to FS:USER and the archives.
2014-11-23 20:02:23 -05:00
archshift
8aeadbd95a
Added DeleteFile and DeleteDirectory functions to FS:USER and the archives.
2014-11-23 00:33:43 -08:00
Emmanuel Gil Peyrot
f5d38649c7
Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated
2014-11-19 09:03:07 +00:00
Tony Wasserka
d218a547fa
Merge pull request #209 from lioncash/warn
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directory_sdmc: Fix a signed/unsigned mismatch comparison
2014-11-18 16:54:56 +01:00
Lioncash
548c49dfe9
directory_sdmc: Fix a signed/unsigned mismatch comparison
2014-11-18 08:51:03 -05:00
Lioncash
1a8f466217
Remove extraneous semicolons
2014-11-18 08:27:16 -05:00
bunnei
a3107a6b57
FileSys: Updated backend code to use FileSys::Path instead of string for paths.
2014-11-17 21:49:24 -05:00
bunnei
c04a04189a
FileSys: Added DebugStr method to Path class.
2014-11-17 18:42:37 -05:00
archshift
1f7c4ab7f6
Use std::u16string for conversion between UTF-8 and UTF-16, FS:USER functions
2014-11-12 19:30:17 -08:00
archshift
04c90c395d
Added CreateDirectory function to service/fs.cpp, and in Archive.
2014-11-02 10:48:28 -08:00
Sean
9a012ff007
Fix some warnings
2014-10-29 20:26:15 -04:00
archshift
a59f57d504
Use config files to store whether SDMC is enabled or not
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Before, it used to use whether the directory actually existed. As a result, .citra-emu/sdmc was never auto-created (something quite confusing to me until I read through the logs).
2014-10-22 15:24:25 -07:00
Emmanuel Gil Peyrot
fbd72fd6bf
Common: Add a helper function to generate a 8.3 filename from a long one.
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Core: Fix the SDMC Directory implementation to make blargSnes work.
2014-10-06 19:58:43 +02:00
Emmanuel Gil Peyrot
19c2a96ab0
FileSys: Add static asserts for the Directory struct, and fix its fields position.
2014-10-06 19:58:43 +02:00