Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						fe186d3a59 
					 
					
						
						
							
							GPU: Bitwise texture swizzling  
						
						... 
						
						
						
						Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code. 
						
						
					 
					
						2014-12-29 02:08:11 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						2012e1420f 
					 
					
						
						
							
							Rasterizer: Common sub-expression elimination  
						
						... 
						
						
						
						Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change. 
						
						
					 
					
						2014-12-29 02:08:10 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						7e9bc85cc8 
					 
					
						
						
							
							Clipper: Compact buffers on each clipping pass  
						
						... 
						
						
						
						Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache. 
						
						
					 
					
						2014-12-29 02:08:10 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						a320d1a5b4 
					 
					
						
						
							
							Clipper: Avoid dynamic allocations  
						
						... 
						
						
						
						The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead. 
						
						
					 
					
						2014-12-29 02:08:09 -02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						d151d797b1 
					 
					
						
						
							
							Vertex Shader: Zero OutputVertex to avoid denormals  
						
						... 
						
						
						
						Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros. 
						
						
					 
					
						2014-12-29 02:08:09 -02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						3b9d181b8e 
					 
					
						
						
							
							GPU: Implement frameskip and remove forced framebuffer swap hack.  
						
						
						
						
					 
					
						2014-12-28 22:14:05 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						01c675685e 
					 
					
						
						
							
							Merge pull request  #327  from Apology11/master  
						
						... 
						
						
						
						Fix visual studio ambiguous symbol error 
						
						
					 
					
						2014-12-26 21:43:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2188af4a65 
					 
					
						
						
							
							Merge pull request  #322  from chinhodado/master  
						
						... 
						
						
						
						More warning cleanups 
						
						
					 
					
						2014-12-22 00:12:43 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0de6a08d75 
					 
					
						
						
							
							Merge pull request  #291  from purpasmart96/license  
						
						... 
						
						
						
						License change 
						
						
					 
					
						2014-12-21 16:05:44 -05:00 
						 
				 
			
				
					
						
							
							
								Apology11 
							
						 
					 
					
						
						
							
						
						8d81e23d6e 
					 
					
						
						
							
							Fix visual studio ambiguous symbol error  
						
						
						
						
					 
					
						2014-12-21 18:34:20 +01:00 
						 
				 
			
				
					
						
							
							
								Chin 
							
						 
					 
					
						
						
							
						
						0199a7d9ef 
					 
					
						
						
							
							More warning cleanups  
						
						
						
						
					 
					
						2014-12-21 10:58:55 -05:00 
						 
				 
			
				
					
						
							
							
								purpasmart96 
							
						 
					 
					
						
						
							
						
						ebfd831ccb 
					 
					
						
						
							
							License change  
						
						
						
						
					 
					
						2014-12-20 21:20:24 -08:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						08f42c2b8c 
					 
					
						
						
							
							Pica/VertexShader: Promote a log message to critical status.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						17f31de364 
					 
					
						
						
							
							Pica/VertexShader: Small optimization.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						a664574ecb 
					 
					
						
						
							
							Pica/VertexShader: Be robust against invalid inputs.  
						
						... 
						
						
						
						More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that. 
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						ad5db467d7 
					 
					
						
						
							
							Pica/VertexShader: Clarify a comment.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						871418e62b 
					 
					
						
						
							
							Pica/DebugUtils: Further cleanups to LookupTexture.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						88e9efe4b8 
					 
					
						
						
							
							Pica/DebugUtils: Fix two warnings.  
						
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						6e275778c9 
					 
					
						
						
							
							Pica/DebugUtils: Better document LookupTexture.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						e4e9710d18 
					 
					
						
						
							
							Pica/Rasterizer: Get rid of C-style casts.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						d81370682f 
					 
					
						
						
							
							Pica/DebugUtils: Make a number of variables static.  
						
						... 
						
						
						
						Makes for cleaner and faster code. 
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						6bd41de276 
					 
					
						
						
							
							Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						22afb9d830 
					 
					
						
						
							
							Pica/VertexShader: Run instruction handlers according to the effective opcode.  
						
						... 
						
						
						
						This allows for proper emulation of the different CMP/LRP/MAD instructions. 
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						cd163fb59a 
					 
					
						
						
							
							Pica/VertexShader: Implement MAX instructions.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						aff808b2fd 
					 
					
						
						
							
							Pica: Add support for boolean uniforms.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						67618a2c55 
					 
					
						
						
							
							Pica/VertexShader: Add support for MOVA, CMP and IFC.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						cb1804e0ab 
					 
					
						
						
							
							Pica/VertexShader: Move code around a bit.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						b85524c760 
					 
					
						
						
							
							Pica/VertexShader: Some cleanups using std::array.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						ce36ad454e 
					 
					
						
						
							
							Pica/VertexShader: Support negating src2.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						cc5746abfe 
					 
					
						
						
							
							Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						8ce1d32460 
					 
					
						
						
							
							Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						79c29243ed 
					 
					
						
						
							
							Pica/DebugUtils: Add an event triggered after loading a vertex.  
						
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						cd322e328e 
					 
					
						
						
							
							Pica/PrimitiveAssembly: Implement triangle strips.  
						
						
						
						
					 
					
						2014-12-20 18:06:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						346012f29e 
					 
					
						
						
							
							Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.  
						
						
						
						
					 
					
						2014-12-20 18:06:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						1e960e9ee2 
					 
					
						
						
							
							Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.  
						
						
						
						
					 
					
						2014-12-20 18:06:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						1c972ef3b9 
					 
					
						
						
							
							Add support for a ridiculous number of texture formats.  
						
						
						
						
					 
					
						2014-12-20 18:06:54 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						40f123b7c0 
					 
					
						
						
							
							Pica: Unify ugly address translation hacks.  
						
						
						
						
					 
					
						2014-12-20 18:06:53 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						7e210e0229 
					 
					
						
						
							
							Pica: Further improve Tev emulation.  
						
						
						
						
					 
					
						2014-12-20 18:05:53 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						3df88d59b0 
					 
					
						
						
							
							Pica: Merge texture lookup logic for DebugUtils and Rasterizer.  
						
						... 
						
						
						
						This effectively adds support for a lot texture formats in the rasterizer. 
						
						
					 
					
						2014-12-20 18:05:53 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						0fba1d48a6 
					 
					
						
						
							
							Pica: Implement texture wrapping.  
						
						
						
						
					 
					
						2014-12-20 18:05:53 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						c81f1a9ebc 
					 
					
						
						
							
							Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.  
						
						
						
						
					 
					
						2014-12-20 18:05:53 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						fd2539121c 
					 
					
						
						
							
							Pica: Initial support for multitexturing.  
						
						
						
						
					 
					
						2014-12-20 18:05:53 +01:00 
						 
				 
			
				
					
						
							
							
								Chin 
							
						 
					 
					
						
						
							
						
						e795692614 
					 
					
						
						
							
							Clean up some warnings  
						
						
						
						
					 
					
						2014-12-20 10:03:36 -05:00 
						 
				 
			
				
					
						
							
							
								chinhodado 
							
						 
					 
					
						
						
							
						
						d31c23e958 
					 
					
						
						
							
							Properly erase/remove an observer  
						
						
						
						
					 
					
						2014-12-19 14:24:44 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						0600e2d8b5 
					 
					
						
						
							
							Convert old logging calls to new logging macros  
						
						
						
						
					 
					
						2014-12-13 02:08:02 -02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						a6791e4fc7 
					 
					
						
						
							
							Merge pull request  #267  from bunnei/apt-shared-font  
						
						... 
						
						
						
						APT shared font loading 
						
						
					 
					
						2014-12-12 22:12:12 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						33e61ef514 
					 
					
						
						
							
							Merge pull request  #261  from neobrain/boost  
						
						... 
						
						
						
						Add Boost as a submodule and add some minor cleanups using Boost.Range 
						
						
					 
					
						2014-12-12 17:32:57 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4cb7a44d4e 
					 
					
						
						
							
							MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.  
						
						... 
						
						
						
						- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU). 
						
						
					 
					
						2014-12-12 00:15:47 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f94d8f9603 
					 
					
						
						
							
							GSP: Trigger GPU interrupts at more accurate locations.  
						
						
						
						
					 
					
						2014-12-09 19:07:14 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						170123982d 
					 
					
						
						
							
							GPU: Fixed bug in command list size decoding.  
						
						
						
						
					 
					
						2014-12-09 19:07:13 -05:00