Commit Graph

15 Commits

Author SHA1 Message Date
bunnei
9d08a11c1d vi: Implement GetDisplayResolution. 2018-04-02 23:50:59 -04:00
mailwl
6673ed1274 Service/vi: convert services to module 2018-03-21 13:09:40 +03:00
mailwl
335096e19a Service: stub some functions in am, audio, time, vi services 2018-02-07 15:11:17 +03:00
Subv
42859461f3 Services: Vi shouldn't be responsible for creating nvflinger.
It is now created during Service initialization and passed to all the services that need it.
2018-01-22 13:40:02 -05:00
Subv
8d7686ff8e VI: Move BufferQueue and NVFlinger to their own folder/namespace. 2018-01-22 11:54:58 -05:00
Subv
749043c809 VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results. 2018-01-21 11:13:47 -05:00
Subv
f827b17dd4 VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplay 2018-01-16 19:01:03 -05:00
bunnei
1247c53786 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei
7e0ff43da0 vi: Use new CoreTiming::EventType 2018-01-10 23:28:33 -05:00
Subv
34ae2ec644 NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.

We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv
e21fbd9ae5 NV: Determine what buffer to draw for each layer of each display.
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing.

Drawing actual pixels is still not implemented.
2018-01-10 23:28:25 -05:00
Subv
404149e475 NV: Signal all display's vsync event 60 times per second. 2018-01-10 23:28:22 -05:00
Subv
d205dee0a6 NV: Give each display its own vsync event. 2018-01-10 23:28:19 -05:00
Subv
927569bed8 NV: Keep track of Displays, Layers and BufferQueues in nvflinger. 2018-01-10 23:28:16 -05:00
Subv
25f29c2f4f NV: Implemented (with stubs) the vi:m service and some of its subservices.
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-10 23:28:09 -05:00