ameerj
d41aef03c7
glsl: Fix image gather logic
2021-07-22 21:51:37 -04:00
ameerj
35e78d558d
glsl: Add cbuf access workaround for devices with component indexing bug
2021-07-22 21:51:37 -04:00
ameerj
747b8556a4
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
2021-07-22 21:51:37 -04:00
ameerj
d12f2b8ccf
emit_glsl_image: Use immediate offsets when possible
2021-07-22 21:51:37 -04:00
ameerj
0a0b0a73d8
glsl: Fix <32-bit SSBO writes
...
and more cleanup
2021-07-22 21:51:37 -04:00
ameerj
34fdb6471d
glsl: Cleanup and address feedback
2021-07-22 21:51:37 -04:00
ameerj
5355568a2d
glsl: Refactor Global memory functions
2021-07-22 21:51:37 -04:00
ameerj
a68fabf6d5
glsl: Increase NUM_VARS that can be allocated
...
needed for HW:AoC.
2021-07-22 21:51:37 -04:00
ameerj
8d8ce24f20
glsl: Implement Load/WriteGlobal
...
along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj
af9696059c
glsl: Implement Images
2021-07-22 21:51:37 -04:00
ameerj
6577a63d36
glsl: skip gl_ViewportIndex write if device does not support it
2021-07-22 21:51:37 -04:00
ameerj
f4799e8fa1
glsl: Implement transform feedback
2021-07-22 21:51:37 -04:00
ameerj
31147ffe69
glsl: Yet another gl_ViewportIndex fix attempt
2021-07-22 21:51:37 -04:00
ameerj
9f3970f837
glsl: Add gl_ViewportIndex out attribute
2021-07-22 21:51:37 -04:00
lat9nq
fc29de7d5b
emit_glsl_context_get_set: Remove unused function
2021-07-22 21:51:37 -04:00
ameerj
59576b82a8
glsl: Fix precise variable declaration
...
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj
8c684b3e23
glsl: Implement tessellation shaders
2021-07-22 21:51:37 -04:00
ameerj
c7d085b505
glsl: Implement ImageGradient and other texture function variants
2021-07-22 21:51:37 -04:00
ameerj
68d075d1e8
glsl: Fix atomic SSBO offsets
...
and implement misc getters
2021-07-22 21:51:37 -04:00
ameerj
19247ba4fa
glsl: Implement geometry shaders
2021-07-22 21:51:37 -04:00
ameerj
df53046d68
glsl: Use NotImplemented macro with function name output
2021-07-22 21:51:37 -04:00
ameerj
3a024b3026
glsl: Implement gl_ViewportIndex
...
SSBU now working
2021-07-22 21:51:37 -04:00
ameerj
b7561226ed
glsl: SHFL fix and prefer shift operations over divide in glsl shader
2021-07-22 21:51:37 -04:00
ameerj
e10366974e
glsl: Implement precise fp variable allocation
2021-07-22 21:51:37 -04:00
ameerj
14bfb4719a
HACK glsl: Write defaults to unused generic attributes
2021-07-22 21:51:37 -04:00
ameerj
4b5a4ea72e
glsl: Fix ssbo indexing and name shadowing between shader stages
2021-07-22 21:51:37 -04:00
ameerj
8ec0028e68
glsl: implement set clip distance
...
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj
9f3ffb996b
glsl: Rework var alloc to not assign unused results
2021-07-22 21:51:37 -04:00
ameerj
1269a0cf8b
glsl: Rework variable allocator to allow for variable reuse
2021-07-22 21:51:37 -04:00
ameerj
9ccbd74991
glsl: Fix ATOM and implement ATOMS
2021-07-22 21:51:37 -04:00
ameerj
68ef3803bf
glsl: Use gl_SubGroupInvocationARB
2021-07-22 21:51:36 -04:00
ameerj
e35ffbbeb0
glsl: Implement VOTE for subgroup size potentially larger
2021-07-22 21:51:36 -04:00
ameerj
770b754afd
glsl: Implement VOTE
2021-07-22 21:51:36 -04:00
ameerj
181a4ffdc4
glsl: Implement ST{LS}
2021-07-22 21:51:36 -04:00
ameerj
57d354b02c
glsl: Implement more instructions used by SMO
2021-07-22 21:51:36 -04:00
ameerj
7df0815117
glsl: Implement more instructions used by SMO
2021-07-22 21:51:36 -04:00
ameerj
80eec85867
glsl: Fix GetAttribute return values
...
fixes font rendering issues as these were used to index into the ssbos
2021-07-22 21:51:36 -04:00
ameerj
1542f31e79
glsl: minor cleanup
2021-07-22 21:51:36 -04:00
ameerj
005eecffcd
glsl: Fix and implement rest of cbuf access
2021-07-22 21:51:36 -04:00
ameerj
3047eb6688
glsl: Implement TXQ and other misc changes
2021-07-22 21:51:36 -04:00
ameerj
5fd92780b2
glsl: TLD4 implementation
2021-07-22 21:51:36 -04:00
ameerj
697eacd095
glsl: Implement TLD instruction
2021-07-22 21:51:36 -04:00
ameerj
e4ba755705
glsl: Implement TEXS
2021-07-22 21:51:36 -04:00
ameerj
59a692e9ed
glsl: Cleanup texture functions
2021-07-22 21:51:36 -04:00
lat9nq
c9a25855bc
shader_recompiler: GCC fixes
2021-07-22 21:51:36 -04:00
ameerj
7619b7d427
glsl: Implement TEX depth functions
2021-07-22 21:51:36 -04:00
ameerj
55e0211a5e
glsl: Implement TEX ImageSample functions
2021-07-22 21:51:36 -04:00
ameerj
b98de76ea8
glsl: Rework Shuffle emit instructions to align with SPIR-V
2021-07-22 21:51:36 -04:00
ameerj
8ba814efb2
glsl: Better Storage access and wip warps
2021-07-22 21:51:36 -04:00
ameerj
86d4a05cec
glsl: Fix integer conversions, implement clamp CC
2021-07-22 21:51:36 -04:00
ameerj
21797efa54
glsl: Implement IADD CC
2021-07-22 21:51:36 -04:00
ameerj
453cd25da5
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
2021-07-22 21:51:36 -04:00
ameerj
f6bbc76336
glsl: WIP var forward declaration
...
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj
2a71333716
glsl: Fix bindings, add some CC ops
2021-07-22 21:51:36 -04:00
ameerj
6674637853
glsl: remove unused headers
2021-07-22 21:51:36 -04:00
ameerj
a752ec88d0
glsl: Implement derivatives and YDirection
...
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj
ed14d31f66
glsl: Fix non-immediate buffer access
...
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj
d171083d53
glsl: textures wip
2021-07-22 21:51:36 -04:00
ameerj
3d086e6130
glsl: Implement some attribute getters and setters
2021-07-22 21:51:36 -04:00
ameerj
5399906c26
glsl: Track S32 atomics
2021-07-22 21:51:36 -04:00
ameerj
b95716e543
glsl: Update phi node management
2021-07-22 21:51:36 -04:00
ameerj
67f881e714
glsl: Fix floating point compare ops
...
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj
bd24fa9713
glsl: Query GL Device for FP16 extension support
2021-07-22 21:51:36 -04:00
ameerj
3482df1176
glsl: Simply FP storage atomics
2021-07-22 21:51:36 -04:00
ameerj
9cc1b8a873
glsl: F16x2 storage atomics
2021-07-22 21:51:36 -04:00
ameerj
11ba190462
glsl: Revert ssbo aliasing. Storage Atomics impl
2021-07-22 21:51:36 -04:00
ameerj
e99d01ff53
glsl: implement phi nodes
2021-07-22 21:51:36 -04:00
ameerj
3d9ecbe998
glsl: Wip storage atomic ops
2021-07-22 21:51:36 -04:00
ameerj
df793fc049
glsl: Implement FCMP
2021-07-22 21:51:36 -04:00
ameerj
cdde730219
glsl: Add a more robust fp formatter
2021-07-22 21:51:36 -04:00
ameerj
ac7b0ebcb7
glsl: More FP fixes
2021-07-22 21:51:36 -04:00
ameerj
3064bde415
glsl: FP function fixes
2021-07-22 21:51:36 -04:00
ameerj
65c6f73e43
glsl: More FP instructions/fixes
2021-07-22 21:51:36 -04:00
ameerj
5e9095ef22
glsl: Add many FP32/64 instructions
2021-07-22 21:51:36 -04:00
ReinUsesLisp
53667ddd4e
glsl: Fixup build issues
2021-07-22 21:51:36 -04:00
ameerj
ef7bd53f18
glsl: Implement more Integer ops
2021-07-22 21:51:36 -04:00
ameerj
266a3d60e3
glsl: Implement BF*
2021-07-22 21:51:36 -04:00
ameerj
0f40b0e61c
glsl: Implement a few Integer instructions
2021-07-22 21:51:36 -04:00
ameerj
fb75d122a2
glsl: Use std::string_view for Emit function args.
2021-07-22 21:51:35 -04:00
ameerj
115c162b9a
glsl: Pass IR::Inst& to Emit functions
2021-07-22 21:51:35 -04:00
ameerj
78f5eb90d7
glsl: INeg and IAdd negate tests
2021-07-22 21:51:35 -04:00
ameerj
e221baccdd
glsl: Reusable typed variables. IADD32
2021-07-22 21:51:35 -04:00
ameerj
faf4cd72c5
glsl: Fix program linking and cbuf
2021-07-22 21:51:35 -04:00
ameerj
64337f004d
glsl: Fix "reg" allocing
...
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj
eaff1030de
glsl: Initial backend
2021-07-22 21:51:35 -04:00
ReinUsesLisp
3d822faea1
spirv: Reduce log severity of mismatching denorm rules
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7ac55c2a75
shader: Fix loop safety to SSA pass
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8fb2048934
vk_rasterizer: Exit render passes on fragment barriers
2021-07-22 21:51:35 -04:00
Rodrigo Locatti
dbf7cb9f90
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
94e751f415
buffer_cache: Invalidate fast buffers on compute
2021-07-22 21:51:35 -04:00
ReinUsesLisp
61cd7dd301
shader: Add logging
2021-07-22 21:51:35 -04:00
lat9nq
373f75d944
shader: Add shader loop safety check settings
...
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
487057b8d2
shader: Comment why the array component is not read in TMML
2021-07-22 21:51:35 -04:00
ReinUsesLisp
ba3bdf1d41
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
41cca8b8ad
vk_pipeline_cache: Skip cached pipelines with different dynamic state
2021-07-22 21:51:35 -04:00
ameerj
5445799260
main: Fix Open Transferable Shader Cache context item
...
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
ameerj
3c125d4134
tmml: Remove index component from coords vec
...
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
ea038d6653
vulkan: Add VK_EXT_vertex_input_dynamic_state support
...
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cb78a1b494
shader: Reorder shader cache directories
2021-07-22 21:51:35 -04:00
ReinUsesLisp
3025b2f605
vk_rasterizer: Implement first index
2021-07-22 21:51:35 -04:00
ReinUsesLisp
d554778311
vulkan: Use VK_EXT_provoking_vertex when available
2021-07-22 21:51:35 -04:00
ameerj
d52bacf6f0
spirv/convert: Catch more signed operations oversights
...
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8554a644df
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
...
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj
cd8427367e
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
...
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5befc0bf87
shader_environment: Fix local memory size calculations
2021-07-22 21:51:35 -04:00
ReinUsesLisp
60a96c49e5
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
ameerj
15bdd27cac
shader_environment: Add shader_local_memory_crs_size to local memory size
...
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp
7eaa74ad23
gl_texture_cache: Create image storage views
...
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
b1ed64ac18
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
ReinUsesLisp
12fe7210d2
gl_shader_cache: Store workers in shader cache object
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cffd4716c5
vk_pipeline_cache,shader_notify: Add shader notifications
2021-07-22 21:51:35 -04:00
ReinUsesLisp
48aad8dc05
vk_pipeline_cache: Add asynchronous shaders
2021-07-22 21:51:35 -04:00
ReinUsesLisp
2a0aeaa3d2
vk_rasterizer: Flush work on clear and dispatches
2021-07-22 21:51:34 -04:00
FernandoS27
c736b9ffab
DMA: Restrict optimised path for BlockToLinear further.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
f45f7b5c2a
vk_swapchain: Handle outdated swapchains
...
Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
FernandoS27
562af30181
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
...
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b02c78b276
vk_buffer_cache: Handle null texture buffers
...
Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
8f099af6a8
nsight_aftermath_tracker: Fix SPIR-V module writes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
8c954fcaee
vk_pipeline_cache: Set support_derivative_control to true
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
2021-07-22 21:51:34 -04:00
ReinUsesLisp
79f2fe1a39
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
...
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
e57ee3b7fd
transform_feedback: Read buffer stride from index instead of layout
2021-07-22 21:51:34 -04:00
ReinUsesLisp
46bd362d0d
fixed_pipeline_state: Use regular for loop instead of ranges for perf
...
MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d26271b014
vk_swapchain: Avoid recreating the swapchain on each frame
...
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
lat9nq
22f0c4f002
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5539b13c5a
shader,glasm: Implement legacy texcoord loads
2021-07-22 21:51:34 -04:00
ReinUsesLisp
cf9f88e5a7
glasm: Implement legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ac0f5d2ab6
shader: Track legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
...
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5d170de0b5
shader: Implement ISCADD32I
2021-07-22 21:51:34 -04:00
ReinUsesLisp
adc43297c5
spirv: Fix output generics with components
2021-07-22 21:51:34 -04:00
ReinUsesLisp
1148a4eac7
vulkan: Conditionally use shaderInt16
...
Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
77372443c3
vulkan: Enable depth bounds and use it conditionally
...
Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
c44b16124f
vk_buffer_cache: Add transform feedback usage to buffers
2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324
opengl: Declare fragment outputs even if they are not used
...
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
a7e9756671
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
329dea217d
shader: Always initialize up reference in structure control flow
...
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
99f2c31b64
vulkan_device: Enable float64 and int64 conditionally
...
Add Intel Xe support.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d093522fac
shader: Fix ImageWrite indexing
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d738ad4d0b
spirv: Fix image and image buffer descriptor index usage
2021-07-22 21:51:34 -04:00
ReinUsesLisp
eb8464cb3d
glasm: Fix immediate texture coordinate
2021-07-22 21:51:34 -04:00
ReinUsesLisp
457dda69cc
shader: Clang-format secondary textures
2021-07-22 21:51:34 -04:00
ReinUsesLisp
627161c38e
shader: Fix secondary textures
2021-07-22 21:51:34 -04:00
ameerj
dd39b87b0c
shader: Adhere to disk shader cache setting
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b659212dbd
shader: Fix TMML queries
2021-07-22 21:51:34 -04:00
ReinUsesLisp
fbf5cdcba0
shader: Fix FSwizzleAdd folding when going through phi nodes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
871c9f1ced
shader/exception: Fix compilation errors on gcc
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b6c087496b
glasm: Reduce reg allocation leaks from an exception to a log
2021-07-22 21:51:34 -04:00