Fernando Sahmkow
4ad22c7d2b
Video Core: fix building for GCC.
2021-11-16 22:11:31 +01:00
FernandoS27
826a350e2b
Vulkan Rasterizer: Fix clears on integer textures.
2021-11-16 22:11:31 +01:00
FernandoS27
150bc45401
Texture cache: fix Intel with rescaler.
2021-11-16 22:11:31 +01:00
FernandoS27
f3ff8bdc0e
TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
3b61de74e6
Texture Cache: fix memory managment and optimize scaled downloads, uploads.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
c2ca55c9d5
Texture Cache: ease the requirements of textures being blacklisted.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
50b4c774cb
Vulkan: Fix Blit Depth Stencil
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
425ab9ef4b
Texture Cache: Fix downscaling and correct memory comsumption.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b60966041c
Presentation: add Nearest Neighbor filter.
2021-11-16 22:11:31 +01:00
Marshall Mohror
37cb0377ae
vulkan: Implement FidelityFX Super Resolution
2021-11-16 22:11:31 +01:00
FernandoS27
d4f5193bd3
Texture Cache: Rescale conversions between depth and color
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
ef1dc42635
Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered.
2021-11-16 22:11:31 +01:00
ameerj
618de4e787
vulkan: Fix rescaling push constant usage
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b7ccc58f23
Texture Cahe: Fix downscaling on SMO.
2021-11-16 22:11:31 +01:00
ameerj
0f14c9379e
texture_cache_base: Remove unused function declarations
2021-11-16 22:11:31 +01:00
ameerj
ca1db63116
yuzu: Fix build errors
2021-11-16 22:11:31 +01:00
ameerj
ebf36f23dd
vk_texture_cache: Use 3D to scale images when blit is unsupported
2021-11-16 22:11:31 +01:00
ameerj
4de584005f
texture_cache: Fix infinitely recursive ImageCanRescale check
2021-11-16 22:11:31 +01:00
ameerj
b1ae935f11
vk_texture_cache: Fix BlitScale of non-2D images
2021-11-16 22:11:31 +01:00
ameerj
abd07e4158
video_core: Refactor resolution scale function
2021-11-16 22:11:31 +01:00
ameerj
b14f2c7c82
texture_cache: Fix image resolves when src/dst are not both scaled
2021-11-16 22:11:30 +01:00
lat9nq
49c0c7efd2
yuzu_cmd: Read resolution_setup and scaling_filter from config
...
Also adds descriptions and the settings to the default config.
2021-11-16 22:11:30 +01:00
lat9nq
1c93476a80
video_core,yuzu: Move UpdateRescalingInfo call to video_core
...
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00
ameerj
3233fa5dc8
gl_texture_cache: Disable scissor test when scaling textures
...
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16 22:11:30 +01:00
ameerj
89a7e566c7
vk_texture_cache: Fix unsupported blit format error checking
2021-11-16 22:11:30 +01:00
ameerj
f8339cd703
vk_texture_cache: Fix early returns on unsupported scales
2021-11-16 22:11:30 +01:00
ameerj
31478c6c1b
video_core: Misc resolution scaling related refactoring
2021-11-16 22:11:30 +01:00
ameerj
88ef04dbaf
texture_cache: Refactor scaled image size calculation
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
237a43004f
Texture Cache: Fix calculations when scaling.
2021-11-16 22:11:30 +01:00
ameerj
e0a3830855
gl_texture_cache: Fix BGR pbo size for scaled textures
2021-11-16 22:11:30 +01:00
ameerj
581ea90062
rescaling_pass: Fix IR errors when unscalable texture types are encountered
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
ea82bd4b7e
Texture Cache: Fix Rescaling on Multisample
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
19ca0c9ab5
TextureCache: Base fixes on rescaling.
2021-11-16 22:11:30 +01:00
ameerj
99eec162da
rescaling_pass: Logic simplification and minor style cleanup
2021-11-16 22:11:30 +01:00
ameerj
276565973f
rescaling_pass: Scale ImageFetch offset if it exists
...
Plus some code deduplication
2021-11-16 22:11:30 +01:00
ameerj
dd66384451
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
2021-11-16 22:11:30 +01:00
ameerj
36f261edef
vk_texture_cache: Simplify scaled image management
2021-11-16 22:11:30 +01:00
ameerj
8183142cd4
gl_texture_cache: Fix scaling backup logic
2021-11-16 22:11:30 +01:00
ameerj
122ddeb7ff
vk_rasterizer: Fix scaling on Y_NEGATE
2021-11-16 22:11:30 +01:00
ameerj
16017ac450
vk_texture_cache: Use nearest neighbor scaling when available
2021-11-16 22:11:30 +01:00
ameerj
27af298e78
gl_texture_cache: Fix depth and integer format scaling blits
2021-11-16 22:11:30 +01:00
ameerj
b027fac794
gl_texture_cache/rescaling_pass: minor cleanup
2021-11-16 22:11:30 +01:00
ameerj
c8a971be91
vk_texture_cache: Minor cleanup
2021-11-16 22:11:30 +01:00
ameerj
edb5844240
rescaling_pass: Fix and simplify shuffle/fragcoord pass
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
b3a9c8f108
Shader: Don't rescale FragCoord if used by Shuffle
2021-11-16 22:11:30 +01:00
ameerj
6000fe69a4
image_info: Mark MSAA textures as non-rescalable
...
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16 22:11:30 +01:00
ameerj
80f8d4989e
bootmanager: Fix screenshot resolution factor usage
...
Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +01:00
ameerj
fcf2b2c78a
gl_texture_cache: Simplify scaling
...
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16 22:11:29 +01:00
ameerj
ae8d19d17e
Renderers: Unify post processing filter shaders
2021-11-16 22:11:29 +01:00
ameerj
29710f3250
gl_texture_cache: fix scaling on upload
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
a6b88e85bf
Renderer: Implement Bicubic and ScaleForce filters.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
c5bbbf3902
Texture Cache: fix scaling on upload and stop scaling on base resolution.
2021-11-16 22:11:29 +01:00
ameerj
68e038404c
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
ameerj
65781f88f8
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
d7c9792169
TextureCache: Fix Buffer Views Scaling.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
dfa8291526
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
4b1393a691
Texture Cache: Correctly fix Blits Rescaling.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
8f78444de3
shader: Fix TextureSize check on rescaling.
2021-11-16 22:11:29 +01:00
ameerj
ed675cfd8c
texture_cache: Disable dst_image scaling in BlitImage
...
Fixes scaling in Super Mario Party
2021-11-16 22:11:29 +01:00
ameerj
dc28284437
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
ReinUsesLisp
e66d5b88a6
shader: Properly scale image reads and add GL SPIR-V support
...
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
fc9bb3c3fe
shader: Properly blacklist and scale image loads
2021-11-16 22:11:29 +01:00
ReinUsesLisp
c7a1cbad44
texture_cache: Add getter to query if image view is rescaled
2021-11-16 22:11:29 +01:00
ReinUsesLisp
526e47f148
vk_rasterizer: Minor style change
2021-11-16 22:11:29 +01:00
ReinUsesLisp
c9238555f7
gl_texture_cache: Fix scaling blits
2021-11-16 22:11:29 +01:00
ReinUsesLisp
cfeb161c7e
glsl/glasm: Pass and use scaling parameters in shaders
2021-11-16 22:11:29 +01:00
ReinUsesLisp
4a512d6827
gl_rasterizer: Properly scale viewports and scissors
2021-11-16 22:11:29 +01:00
ameerj
05d98d9bbf
gl_texture_cache: Fix multi layered texture Scale
2021-11-16 22:11:29 +01:00
ameerj
b6060873ce
gl_compute_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:29 +01:00
ameerj
9bc7b04ca5
gl_rasterizer: Fix rescale dirty state checking
2021-11-16 22:11:29 +01:00
ameerj
f086c82e1f
gl_graphics_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:28 +01:00
ReinUsesLisp
2182d25750
texture_cache: Fix blacklists on compute
2021-11-16 22:11:28 +01:00
ReinUsesLisp
56ccda1d99
texture_cache: Simplify image view queries and blacklisting
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
48d81506a3
Vulkan: Fix downscaling Blit.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
07c564f38b
Texture Cache: Implement Rating System.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
cee7eba64e
OpenGL: set linear mag filter when blitting a downscaled image.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
117f8ee7a4
Vulkan: Fix AA when rescaling.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
0e8cf38f39
Texture Cache: Implement Blacklisting.
2021-11-16 22:11:28 +01:00
Morph
138d9d7eff
main: Add resolution scale label in the status bar
...
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16 22:11:28 +01:00
ReinUsesLisp
d2388dd0d0
vulkan: Implement rescaling shader patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
dc72d4d4f5
vk_texture_cache: Properly scale blit source images
2021-11-16 22:11:28 +01:00
ReinUsesLisp
baf0993d5c
vk_graphics_pipeline: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +01:00
ReinUsesLisp
6f3a41abe2
opengl: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +01:00
ReinUsesLisp
656adee630
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
01379c5e3c
shader/rescaling_pass: Patch more instructions
2021-11-16 22:11:28 +01:00
ReinUsesLisp
c15332c44f
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ReinUsesLisp
74efa57c1b
texture_cache: Add image getters
2021-11-16 22:11:28 +01:00
ReinUsesLisp
c892359d1b
shader: Add copy constructor to instructions
2021-11-16 22:11:28 +01:00
ReinUsesLisp
95761cc6a7
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
ReinUsesLisp
43aa695a04
common/settings: Remove unused scaling options
2021-11-16 22:11:28 +01:00
ReinUsesLisp
e580299467
shader: Fix rescaling pass
2021-11-16 22:11:28 +01:00
ameerj
fad2c92a39
gl_texture_cache: Simplify rescaling
2021-11-16 22:11:28 +01:00
ameerj
d5143c83a9
texture_cache: Fix typo in aliased image rescaling
2021-11-16 22:11:28 +01:00
ReinUsesLisp
0fb4b84383
vk_texture_cache: Simplify and optimize scaling blits
2021-11-16 22:11:28 +01:00
ReinUsesLisp
520c4a44f6
vk_texture_cache: Fix scaling blit validation errors
2021-11-16 22:11:28 +01:00
ReinUsesLisp
1672e9ba09
shader: Fix resolution scaling pass
2021-11-16 22:11:27 +01:00
ReinUsesLisp
fb924ea85c
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
ameerj
fddf372c68
gl_texture_cache: Implement ScaleDown
2021-11-16 22:11:27 +01:00
ameerj
0a6c895af7
gl_texture_cache: Rescale fixes for multi-layered textures
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
dfc65cd0a3
Texture Cache: Implement Rescaling on Aliases and Blits.
2021-11-16 22:11:27 +01:00
ReinUsesLisp
d464b122d5
Fix blits with mips
2021-11-16 22:11:27 +01:00
ReinUsesLisp
973f8f1d08
Fix blits
2021-11-16 22:11:27 +01:00
ameerj
de66a69ed4
renderer_gl: Resolution scaling fixes
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
8704c93913
TextureCache: Fix rescaling of ImageCopies
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
778700ff9d
TextureCache: Modify Viewports/Scissors according to Rescale.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
71ca84d829
Settings: eliminate rescaling_factor.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
84f2aea896
Texture Cache: More rescaling fixes.
2021-11-16 22:11:27 +01:00
ameerj
10e5065a5c
gl_texture_cache: WIP texture rescale
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
ba18047e8d
Texture Cache: Implement Vulkan UpScaling & DownScaling
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
360e897ccd
ShaderDecompiler: Add initial support for rescaling.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
37ef9c9130
Settings: Add resolution scaling to settings.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
22f4b290b6
VideoCore: Initial Setup for the Resolution Scaler.
2021-11-16 22:11:27 +01:00
Matías Locatti
ffb79afd29
Replace keys error pop up
...
Fight me.
2021-11-16 03:53:28 -03:00
Fernando S
720970c4c1
Merge pull request #7326 from ameerj/vp8
...
codecs: Implement VP8 video decoding support
2021-11-14 23:03:56 +01:00
Romain Failliot
2e5866147e
Replace "Light" theme by "Default"
...
This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.
In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.
I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
2021-11-14 08:52:55 -05:00
bunnei
30442d8a89
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
...
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
bunnei
0eacc362dd
Merge pull request #7272 from behunin/the-courteous-logger
...
Logging: Impl refactor
2021-11-13 00:03:54 -08:00
ameerj
c50f170597
codes: Rename ComposeFrameHeader to ComposeFrame
...
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
2021-11-12 23:52:19 -05:00
ameerj
d35391b9f4
vp8: Implement header composition
...
Enables frame decoding with FFmpeg
2021-11-12 23:52:18 -05:00
ameerj
b39b33b1fe
codecs: Add VP8 codec class
2021-11-12 19:49:45 -05:00
OatmealDome
50acc0da20
program_metadata: Add default ThreadInfo kernel capability
2021-11-10 22:01:05 -05:00
Morph
3af2117c88
applets/swkbd: Fix text check message encoding
...
The text check message can be encoded in UTF-8.
2021-11-08 14:57:53 -05:00
Morph
1af499c15b
applets/swkbd: Skip text checking if the text has been confirmed
...
Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation.
The confirmation text itself seems to be corrupted though, this needs to be investigated.
Fixes the software keyboard in Famicom Detective Club: The Missing Heir
2021-11-08 13:05:50 -05:00
Narr the Reg
ced1302975
service/pctl: Stub EndFreeCommunication
...
- Used by Just Dance 2022
2021-11-05 12:16:19 -04:00
Feng Chen
70d51f72ec
vulkan_device: Add missing vulkan image format R5G6B5 in GetFormatProperties
...
- Used by Dragon Quest Builders
2021-11-05 10:31:40 -04:00
Morph
3a71ff44f8
Merge pull request #7279 from Morph1984/system-get-program-id
...
general: Get the current process program id directly from the system
2021-11-04 20:34:20 -04:00
Morph
2ceb514a39
Merge pull request #7289 from ameerj/perf-stat-shutdown
...
core: Reorder perf_stats destruction order on Shutdown
2021-11-04 20:34:09 -04:00
ameerj
0cf78a34ba
core: Reorder perf_stats destruction order on Shutdown
...
Avoids the gpu_core using perf_stats after it's been freed.
2021-11-04 20:19:58 -04:00
Fernando S
3ceefc64f1
Merge pull request #7287 from Morph1984/stub-aoc
...
service: aoc: Stub more 13.x functions used by Animal Crossing
2021-11-05 00:26:10 +01:00
Morph
a6e6a5ac38
general: Get the current process program id directly from the system
...
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph
64275dfbf4
general: Rename GetTitleID to GetProgramID
2021-11-04 16:57:16 -04:00
bunnei
f178a8ef0c
Merge pull request #7282 from ameerj/core-includes
...
core: Reduce unused header includes
2021-11-04 13:56:10 -07:00
Morph
21c1316503
service: aoc: Stub NotifyUnmountAddOnContent
...
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:50:08 -04:00
Morph
ef427e4cb0
service: aoc: Stub NotifyMountAddOnContent and NotifyMountAddOnContent
...
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:48:47 -04:00
german77
bee6b71553
service/acc: Rename Unknown160 to InitializeApplicationInfoV2
2021-11-04 10:10:58 -06:00
Morph
f2988ecabc
service: acc: Stub acc:u0 '160'
...
- Used by Animal Crossing: New Horizons v2.0.0
Since the name is currently unknown, '160' is used as a placeholder.
2021-11-04 02:57:13 -04:00
ameerj
b275f2e475
core: Fix transitive include build errors
2021-11-03 21:42:58 -04:00
ameerj
7c4b6aab2e
core: Remove unused includes
2021-11-03 21:42:57 -04:00
Feng Chen
f2a4204245
Simply legacy attribute implement
2021-11-04 09:26:16 +08:00
Morph
b871388a31
svc: Correct WaitSynchronization num_handles param type
...
num_handles is a s32
2021-11-02 22:31:04 -04:00
bunnei
7ce29ea74e
Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
...
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02 16:34:03 -07:00
Mai M
43ba9db890
Merge pull request #7265 from Morph1984/gl-rasterizer-unused-include
...
gl_rasterizer: Remove unused includes
2021-11-02 18:43:31 -04:00
Morph
cb09ea0f01
general: Remove MakeResult helpers
...
This is made obsolete by the presence of implicit constructors.
2021-11-02 17:23:19 -04:00
Morph
98b351758c
hle/result: Amend ResultVal documentation
...
This amends the documentation slightly to reflect the updated interface.
2021-11-02 15:20:36 -04:00
Morph
52e52924bb
hle/result: Reimplement ResultVal using Common::Expected
...
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this.
This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
2021-11-02 15:20:35 -04:00
Morph
a41e9e93dd
common: Implement a subset of P0323 (std::expected)
...
This implementation is based on and is a subset of the proposed implementation of std::expected
https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
2021-11-02 15:20:35 -04:00
bunnei
b118fa8698
Merge pull request #7227 from vonchenplus/fix_memory_leak_v2
...
Fix memory leak v2
2021-11-01 20:11:30 -07:00
Levi Behunin
d6b5f64484
Refactor Logging Impl
...
Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2021-11-01 18:36:27 -06:00
Fernando Sahmkow
2d4bbd83e6
Shader Cahe: Fix Phi Nodes on GLASM.
2021-11-02 00:59:25 +01:00
Fernando Sahmkow
194579bc4f
ShaderCache: Fix Phi Nodes Type on OGL.
2021-11-01 22:26:17 +01:00