Commit Graph

20899 Commits

Author SHA1 Message Date
ReinUsesLisp
2c8d337418 common: Add unique function 2021-07-08 19:03:19 -03:00
ReinUsesLisp
f28dd32275 common/thread_worker: Add wait for requests method 2021-07-08 19:00:39 -03:00
lat9nq
dc06e11a7b settings, arm_dynarmic, yuzu qt: Move CPU debugging option
Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
lat9nq
eebf39b3c0 arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto setting 2021-07-08 15:14:45 -04:00
Lioncash
5c541b0b42 qt/main: Make title string more i18n-friendly
Currently, whether or not the title is 32-bit or 64-bit was being
appended as a suffix to the title, which is fine for left-to-right
languages, but may not always fly so smoothly with some right-to-left
languages.

We also weren't marking that portion of the string as translatable,
which prevents translators from translating part of the title string.
2021-07-08 15:06:16 -04:00
lat9nq
c8b8674ffc settings, yuzu qt: Add migration code for CPU accuracy
Old CPU Accuracy setting won't translate well into since we're adding
one at the beginning of the list. On first boot with the new setting,
just use the default setting.
2021-07-08 14:56:09 -04:00
lat9nq
87b6e14d7c arm_dynarmic{32,64}: Fixes from test build
Now sets optimizations regardless of the Settings. Drops unsafe fastmem
optimization.
2021-07-08 14:56:09 -04:00
lat9nq
7ab5767157 core,common,yuzu qt: Add CPU accuracy option 'Auto'
The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq
a949ee0410 general: Code formatting improvements
Slight improvements to readability.

Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.

Addresses review feedback.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
Feng Chen
c7ad195fd3
Out of bound blit (#6531)
* Fix out of bound blit error

* Fix code read

* Fix ci error

Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com>
2021-07-08 11:06:09 -07:00
Kelebek1
7905eb0254 Replace NaN mix volume samples with silence.
Fixes Xenoblade Chronicles 2 blowing out the audio.
2021-07-08 17:42:15 +01:00
Morph
92a3daf029
Merge pull request #6564 from Kelebek1/Audio
Support more PCM formats
2021-07-08 12:14:58 -04:00
Morph
91a4a924b1
Merge pull request #6569 from Kelebek1/Vol
audio_core: Preserve front channel volume after 6 to 2 downmix
2021-07-08 12:09:21 -04:00
Kelebek1
7636fefb71 audio_core: Preserve front channel volume after 6 to 2 downmix
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost.

This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
2021-07-08 17:07:23 +01:00
bunnei
8542f2f3fc
Merge pull request #6567 from Kelebek1/Audio2
[audren] Report 2 channels active rather than 1
2021-07-07 14:52:08 -07:00
Rodrigo Locatti
4d0bdef17d
Merge pull request #6570 from lat9nq/bind-image-true
util_shaders: Fix BindImageTexture
2021-07-07 16:18:05 -03:00
lat9nq
2f0e1f5d02 util_shaders: Fix BindImageTexture
According to
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we
need to set these to true for use with 3D textures.

Fixes BOTW teleporting on RadeonSI and iris.
2021-07-07 14:09:55 -04:00
bunnei
2eb018c80f
Merge pull request #6562 from Morph1984/flush-behavior
common: fs: More misc. changes
2021-07-07 00:40:31 -07:00
bunnei
eb3cb3af35
Merge pull request #6497 from FernandoS27/scotty-doesnt-know
GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
bunnei
b07423f6e2
Merge pull request #6566 from Morph1984/sign-compare-as-error
CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
2021-07-06 11:23:33 -07:00
Kelebek1
b9f915e07a Report 2 channels active. Fixes Tales of Vesperia's mono channel audio. 2021-07-06 18:52:49 +01:00
Kelebek1
dbcc093d88 Support more PCM formats. Fixes Ys IX audio. 2021-07-06 18:43:23 +01:00
lat9nq
ef70054367 cmake: Specify the compiler on autotools externals
Enables CCache on externals if available.
2021-07-06 12:54:24 -04:00
Morph
ebb82b0b83 CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
Treats (un)signed comparison mismatches as errors to be consistent with MSVC
2021-07-06 12:50:09 -04:00
lat9nq
fbb26e6173 cmake, ci: Build bundled FFmpeg with yuzu
Drops usage of CMAKE_DEPENDENT_OPTION to allow using
YUZU_USE_BUNDLED_FFMPEG as an option on any platform. CI then now builds
FFmpeg always, netting about 10 MB less used on the AppImage.

Also somewhat fixes YUZU_USE_BUNDLED_QT so that it can be used even if
CMake doesn't clean up its state after running the first find_package.
2021-07-06 12:28:22 -04:00
Morph
a59ae5e702 common: logging: backend: Close the file after exceeding the write limit
There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
2021-07-06 05:59:47 -04:00
Morph
14ab50defb common: fs: file: Revert Flush to its previous behavior and add Commit
It became apparent that logging can continuously spam errors that trigger file flushing.
Since committing the files to disk is an expensive operation, this causes unnecessarily high disk usage.
As such, we will revert Flush() to the previous behavior and add a Commit() member function in the event that this behavior is needed.
2021-07-06 05:59:47 -04:00
Morph
d299d5531f common: fs: file: Flush the file in GetSize
This ensures that GetSize always retrieves the correct file size after a write operation.
2021-07-06 05:59:47 -04:00
bunnei
bf50345d4c
Merge pull request #6537 from Morph1984/warnings
general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
bunnei
3d03a6ae02
Merge pull request #6556 from Morph1984/default-mii
service: mii: Retrieve the correct default miis.
2021-07-05 13:51:00 -07:00
Ameer J
c770fa9823
Merge pull request #6540 from Kelebek1/nvdec
Slightly refactor NVDEC and codecs for readability and safety
2021-07-05 16:06:09 -04:00
Morph
942c0d6cdd
Merge pull request #6561 from german77/analog_fix
input_common: Add missing modifier callback to analog from button
2021-07-05 12:47:42 -04:00
german77
c19ec2edd9 input_common: Add missing modifier callback to analog from button 2021-07-05 11:39:42 -05:00
Morph
dd44089f87
Merge pull request #6559 from german77/compilation_warnings
Replace usages of deprecated member functions in QMouseEvent and QWheelEvent
2021-07-05 11:23:11 -04:00
german77
b188d7792a profiler: Fix deprecated functions 2021-07-05 10:15:35 -05:00
Mai M
669cef2da3
Merge pull request #6552 from Morph1984/c4189-msvc
CMakeLists: Enforce C4189 on MSVC
2021-07-04 22:16:28 -04:00
Fernando Sahmkow
c6a9e91784 Texture Cache: Fix collision with multiple overlaps of the same sparse texture. 2021-07-04 22:32:36 +02:00
Fernando Sahmkow
a8a0927d42 Texture Cache: Fix GCC & Clang. 2021-07-04 22:32:35 +02:00
Fernando Sahmkow
8f9f142956 Texture Cache: Address feedback. 2021-07-04 22:32:35 +02:00
Fernando Sahmkow
fd98fcf7f0 Texture Cache: Improve accuracy of sparse texture detection. 2021-07-04 22:32:35 +02:00
Fernando Sahmkow
38165fb7e3 Texture Cache: Initial Implementation of Sparse Textures. 2021-07-04 22:32:03 +02:00
Ameer J
eb0e10cff2
Merge pull request #6553 from FernandoS27/bite-a-bat-change-the-world
TextureCache: Fix 1D to 2D overlapps.
2021-07-04 13:20:40 -04:00
Morph
5dfa313d2c service: mii: Retrieve the correct default miis.
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-04 05:38:34 -04:00
Fernando Sahmkow
0aab55d26a TextureCacheOGL: Implement Image Copies for 1D and 1D Array. 2021-07-03 14:40:29 +02:00
Fernando Sahmkow
ebaa7e391c TextureCache: Fix 1D to 2D overlapps. 2021-07-03 14:01:54 +02:00
Morph
3a3f4983b6 CMakeLists: Enforce C4189
This supplements C4101 by detecting initialized but unreferenced local variables
2021-07-03 05:51:31 -04:00
bunnei
2fc0a760f0
Merge pull request #6498 from Kelebek1/Audio
[audio_core] Decouple audio update and processing, and process at variable rate
2021-07-03 00:24:33 -07:00
lat9nq
38f658d21e config: Read UISettings as basic settings
I must have been asleep or something. These need to be read with the new
ReadBasicSetting function.
2021-07-02 01:06:30 -04:00
lat9nq
cf1cd3321d settings: Set resolution_factor default to 1
Fixes Disgaea 6 Demo issues.
2021-07-01 12:06:12 -04:00