shader/registry: Make use of designated initializers where applicable

Same behavior, less repetition.
This commit is contained in:
Lioncash 2020-09-23 15:06:21 -04:00
parent 2b863c9aa3
commit ffeb4ef83e

View File

@ -24,31 +24,33 @@ GraphicsInfo MakeGraphicsInfo(ShaderType shader_stage, ConstBufferEngineInterfac
if (shader_stage == ShaderType::Compute) { if (shader_stage == ShaderType::Compute) {
return {}; return {};
} }
auto& graphics = static_cast<Tegra::Engines::Maxwell3D&>(engine);
GraphicsInfo info; auto& graphics = dynamic_cast<Tegra::Engines::Maxwell3D&>(engine);
info.tfb_layouts = graphics.regs.tfb_layouts;
info.tfb_varying_locs = graphics.regs.tfb_varying_locs; return {
info.primitive_topology = graphics.regs.draw.topology; .tfb_layouts = graphics.regs.tfb_layouts,
info.tessellation_primitive = graphics.regs.tess_mode.prim; .tfb_varying_locs = graphics.regs.tfb_varying_locs,
info.tessellation_spacing = graphics.regs.tess_mode.spacing; .primitive_topology = graphics.regs.draw.topology,
info.tfb_enabled = graphics.regs.tfb_enabled; .tessellation_primitive = graphics.regs.tess_mode.prim,
info.tessellation_clockwise = graphics.regs.tess_mode.cw; .tessellation_spacing = graphics.regs.tess_mode.spacing,
return info; .tfb_enabled = graphics.regs.tfb_enabled != 0,
.tessellation_clockwise = graphics.regs.tess_mode.cw.Value() != 0,
};
} }
ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) { ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
if (shader_stage != ShaderType::Compute) { if (shader_stage != ShaderType::Compute) {
return {}; return {};
} }
auto& compute = static_cast<Tegra::Engines::KeplerCompute&>(engine);
auto& compute = dynamic_cast<Tegra::Engines::KeplerCompute&>(engine);
const auto& launch = compute.launch_description; const auto& launch = compute.launch_description;
ComputeInfo info; return {
info.workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z}; .workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z},
info.local_memory_size_in_words = launch.local_pos_alloc; .shared_memory_size_in_words = launch.shared_alloc,
info.shared_memory_size_in_words = launch.shared_alloc; .local_memory_size_in_words = launch.local_pos_alloc,
return info; };
} }
} // Anonymous namespace } // Anonymous namespace