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Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)
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@ -249,10 +249,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
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bool index_u16 = index_info.format != 0;
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bool index_u16 = index_info.format != 0;
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#if PICA_DUMP_GEOMETRY
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DebugUtils::GeometryDumper geometry_dumper;
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PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
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#endif
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PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
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PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
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if (g_debug_context) {
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if (g_debug_context) {
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@ -388,17 +384,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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if (g_debug_context)
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
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g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
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#if PICA_DUMP_GEOMETRY
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// NOTE: When dumping geometry, we simply assume that the first input attribute
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// corresponds to the position for now.
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DebugUtils::GeometryDumper::Vertex dumped_vertex = {
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input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()
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};
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using namespace std::placeholders;
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dumping_primitive_assembler.SubmitVertex(dumped_vertex,
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std::bind(&DebugUtils::GeometryDumper::AddTriangle,
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&geometry_dumper, _1, _2, _3));
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#endif
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// Send to vertex shader
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// Send to vertex shader
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output = Shader::Run(shader_unit, input, attribute_config.GetNumTotalAttributes());
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output = Shader::Run(shader_unit, input, attribute_config.GetNumTotalAttributes());
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@ -424,10 +409,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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range.second, range.first);
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range.second, range.first);
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}
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}
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#if PICA_DUMP_GEOMETRY
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geometry_dumper.Dump();
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#endif
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break;
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break;
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}
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}
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@ -85,35 +85,6 @@ std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
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namespace DebugUtils {
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namespace DebugUtils {
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void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
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vertices.push_back(v0);
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vertices.push_back(v1);
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vertices.push_back(v2);
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int num_vertices = (int)vertices.size();
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faces.push_back({{ num_vertices-3, num_vertices-2, num_vertices-1 }});
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}
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void GeometryDumper::Dump() {
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static int index = 0;
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std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj";
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std::ofstream file(filename);
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for (const auto& vertex : vertices) {
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file << "v " << vertex.pos[0]
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<< " " << vertex.pos[1]
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<< " " << vertex.pos[2] << std::endl;
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}
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for (const Face& face : faces) {
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file << "f " << 1+face.index[0]
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<< " " << 1+face.index[1]
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<< " " << 1+face.index[2] << std::endl;
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}
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}
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
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{
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{
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struct StuffToWrite {
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struct StuffToWrite {
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@ -158,30 +158,9 @@ extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this g
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namespace DebugUtils {
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namespace DebugUtils {
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#define PICA_DUMP_GEOMETRY 0
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#define PICA_DUMP_TEXTURES 0
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#define PICA_DUMP_TEXTURES 0
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#define PICA_LOG_TEV 0
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#define PICA_LOG_TEV 0
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// Simple utility class for dumping geometry data to an OBJ file
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class GeometryDumper {
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public:
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struct Vertex {
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std::array<float,3> pos;
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};
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void AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2);
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void Dump();
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private:
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struct Face {
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int index[3];
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};
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std::vector<Vertex> vertices;
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std::vector<Face> faces;
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};
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
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const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
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@ -68,7 +68,5 @@ void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology
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// explicitly instantiate use cases
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// explicitly instantiate use cases
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template
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template
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struct PrimitiveAssembler<Shader::OutputVertex>;
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struct PrimitiveAssembler<Shader::OutputVertex>;
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template
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struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
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} // namespace
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} // namespace
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