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Garbage Collection: Make it more agressive on high priority mode.
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@ -78,7 +78,7 @@ class BufferCache {
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static constexpr BufferId NULL_BUFFER_ID{0};
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static constexpr u64 EXPECTED_MEMORY = 256_MiB;
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static constexpr u64 EXPECTED_MEMORY = 512_MiB;
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static constexpr u64 CRITICAL_MEMORY = 1_GiB;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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@ -61,8 +61,8 @@ template <class P>
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void TextureCache<P>::RunGarbageCollector() {
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const bool high_priority_mode = total_used_memory >= expected_memory;
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const bool aggressive_mode = total_used_memory >= critical_memory;
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const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 50ULL : 100ULL;
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size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 50 : 5);
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const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
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size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 100 : 5);
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const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
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if (num_iterations == 0) {
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return true;
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