mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-27 13:00:05 +00:00
game_list: Split game list scans to multiple functions
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
This commit is contained in:
parent
8f06a0f898
commit
fdf27bf390
@ -405,6 +405,7 @@ void GameList::RefreshGameDirectory() {
|
||||
|
||||
static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
|
||||
std::vector<u8>& icon, std::string& name) {
|
||||
|
||||
const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
|
||||
if (control_dir == nullptr)
|
||||
return;
|
||||
@ -425,7 +426,7 @@ static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
|
||||
}
|
||||
}
|
||||
|
||||
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
|
||||
void GameListWorker::AddInstalledTitlesToGameList() {
|
||||
const auto usernand = Service::FileSystem::GetUserNANDContents();
|
||||
const auto installed_games = usernand->ListEntriesFilter(FileSys::TitleType::Application,
|
||||
FileSys::ContentRecordType::Program);
|
||||
@ -456,8 +457,6 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
||||
});
|
||||
}
|
||||
|
||||
boost::container::flat_map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
|
||||
|
||||
const auto control_data = usernand->ListEntriesFilter(FileSys::TitleType::Application,
|
||||
FileSys::ContentRecordType::Control);
|
||||
|
||||
@ -466,9 +465,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
||||
if (nca != nullptr)
|
||||
nca_control_map.insert_or_assign(entry.title_id, nca);
|
||||
}
|
||||
}
|
||||
|
||||
const auto nca_control_callback =
|
||||
[this, &nca_control_map](u64* num_entries_out, const std::string& directory,
|
||||
void GameListWorker::FillControlMap(const std::string& dir_path) {
|
||||
const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
|
||||
const std::string& virtual_name) -> bool {
|
||||
std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||
|
||||
@ -487,9 +487,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
||||
};
|
||||
|
||||
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
|
||||
}
|
||||
|
||||
const auto callback = [this, recursion,
|
||||
&nca_control_map](u64* num_entries_out, const std::string& directory,
|
||||
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
|
||||
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
|
||||
const std::string& virtual_name) -> bool {
|
||||
std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||
|
||||
@ -547,7 +548,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
||||
void GameListWorker::run() {
|
||||
stop_processing = false;
|
||||
watch_list.append(dir_path);
|
||||
FillControlMap(dir_path.toStdString());
|
||||
AddInstalledTitlesToGameList();
|
||||
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
|
||||
nca_control_map.clear();
|
||||
emit Finished(watch_list);
|
||||
}
|
||||
|
||||
|
@ -163,10 +163,13 @@ signals:
|
||||
|
||||
private:
|
||||
FileSys::VirtualFilesystem vfs;
|
||||
std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
|
||||
QStringList watch_list;
|
||||
QString dir_path;
|
||||
bool deep_scan;
|
||||
std::atomic_bool stop_processing;
|
||||
|
||||
void AddInstalledTitlesToGameList();
|
||||
void FillControlMap(const std::string& dir_path);
|
||||
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user