Merge pull request #3198 from ReinUsesLisp/tessellation-maxwell

maxwell_3d: Add tessellation state entries
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bunnei 2019-12-08 22:28:25 -05:00 committed by GitHub
commit faf5ae6a50
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@ -491,6 +491,23 @@ public:
INSERT_UNION_PADDING_WORDS(1); INSERT_UNION_PADDING_WORDS(1);
}; };
enum class DepthMode : u32 {
MinusOneToOne = 0,
ZeroToOne = 1,
};
enum class TessellationPrimitive : u32 {
Isolines = 0,
Triangles = 1,
Quads = 2,
};
enum class TessellationSpacing : u32 {
Equal = 0,
FractionalOdd = 1,
FractionalEven = 2,
};
struct RenderTargetConfig { struct RenderTargetConfig {
u32 address_high; u32 address_high;
u32 address_low; u32 address_low;
@ -628,7 +645,19 @@ public:
}; };
} sync_info; } sync_info;
INSERT_UNION_PADDING_WORDS(0x11E); INSERT_UNION_PADDING_WORDS(0x15);
union {
BitField<0, 2, TessellationPrimitive> prim;
BitField<4, 2, TessellationSpacing> spacing;
BitField<8, 1, u32> cw;
BitField<9, 1, u32> connected;
} tess_mode;
std::array<f32, 4> tess_level_outer;
std::array<f32, 2> tess_level_inner;
INSERT_UNION_PADDING_WORDS(0x102);
u32 tfb_enabled; u32 tfb_enabled;
@ -662,7 +691,9 @@ public:
u32 polygon_offset_line_enable; u32 polygon_offset_line_enable;
u32 polygon_offset_fill_enable; u32 polygon_offset_fill_enable;
INSERT_UNION_PADDING_WORDS(0xD); u32 patch_vertices;
INSERT_UNION_PADDING_WORDS(0xC);
std::array<ScissorTest, NumViewports> scissor_test; std::array<ScissorTest, NumViewports> scissor_test;
@ -1386,6 +1417,9 @@ ASSERT_REG_POSITION(upload, 0x60);
ASSERT_REG_POSITION(exec_upload, 0x6C); ASSERT_REG_POSITION(exec_upload, 0x6C);
ASSERT_REG_POSITION(data_upload, 0x6D); ASSERT_REG_POSITION(data_upload, 0x6D);
ASSERT_REG_POSITION(sync_info, 0xB2); ASSERT_REG_POSITION(sync_info, 0xB2);
ASSERT_REG_POSITION(tess_mode, 0xC8);
ASSERT_REG_POSITION(tess_level_outer, 0xC9);
ASSERT_REG_POSITION(tess_level_inner, 0xCD);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1); ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200); ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform, 0x280); ASSERT_REG_POSITION(viewport_transform, 0x280);
@ -1397,6 +1431,7 @@ ASSERT_REG_POSITION(clear_stencil, 0x368);
ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370); ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370);
ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371); ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372); ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
ASSERT_REG_POSITION(patch_vertices, 0x373);
ASSERT_REG_POSITION(scissor_test, 0x380); ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5); ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D6); ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D6);