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game_list_p: Avoid string churn in GameListItemPath data()
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@ -110,18 +110,22 @@ public:
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const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
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const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
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const int row2_id = UISettings::values.row_2_text_id;
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const int row2_id = UISettings::values.row_2_text_id;
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if (role == SortRole)
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if (role == SortRole) {
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return row1.toLower();
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return row1.toLower();
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}
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if (row2_id == 4) // None
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// None
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if (row2_id == 4) {
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return row1;
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return row1;
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}
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const auto& row2 = row_data.at(row2_id);
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const auto& row2 = row_data.at(row2_id);
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if (row1 == row2)
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if (row1 == row2) {
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return row1;
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return row1;
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}
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return QString(row1 + QStringLiteral("\n ") + row2);
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return QStringLiteral("%1\n %2").arg(row1, row2);
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}
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}
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return GameListItem::data(role);
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return GameListItem::data(role);
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