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synced 2024-12-26 05:10:07 +00:00
Implemented Texture Processing Modes in TEXS and TLDS
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@ -1935,7 +1935,7 @@ private:
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shader.AddLine(coord);
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std::string texture;
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switch (instr.tex.process_mode) {
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switch (instr.tex.GetTextureProcessMode()) {
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case Tegra::Shader::TextureProcessMode::None: {
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texture = "texture(" + sampler + ", coords)";
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break;
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@ -1959,7 +1959,7 @@ private:
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default: {
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texture = "texture(" + sampler + ", coords)";
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LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
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static_cast<u32>(instr.tex.process_mode.Value()));
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static_cast<u32>(instr.tex.GetTextureProcessMode()));
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UNREACHABLE();
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}
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}
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@ -2021,7 +2021,28 @@ private:
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is_array = false;
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}
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const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
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const std::string texture = "texture(" + sampler + ", coords)";
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std::string texture;
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const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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switch (instr.texs.GetTextureProcessMode()) {
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case Tegra::Shader::TextureProcessMode::None: {
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texture = "texture(" + sampler + ", coords)";
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break;
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}
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case Tegra::Shader::TextureProcessMode::LZ: {
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texture = "textureLod(" + sampler + ", coords, 0.0)";
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break;
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}
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case Tegra::Shader::TextureProcessMode::LL: {
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texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
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break;
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}
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default: {
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texture = "texture(" + sampler + ", coords)";
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LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
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static_cast<u32>(instr.texs.GetTextureProcessMode()));
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UNREACHABLE();
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}
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}
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WriteTexsInstruction(instr, coord, texture);
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break;
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}
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@ -2062,9 +2083,25 @@ private:
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static_cast<u32>(texture_type));
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UNREACHABLE();
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}
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const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
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const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
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std::string texture = "texelFetch(" + sampler + ", coords, 0)";
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const std::string op_c = regs.GetRegisterAsInteger(instr.gpr20.Value() + 1);
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switch (instr.tlds.GetTextureProcessMode()) {
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case Tegra::Shader::TextureProcessMode::LZ: {
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texture = "texelFetch(" + sampler + ", coords, 0)";
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break;
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}
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case Tegra::Shader::TextureProcessMode::LL: {
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texture = "texelFetch(" + sampler + ", coords, " + op_c + ')';
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break;
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}
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default: {
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texture = "texelFetch(" + sampler + ", coords, 0)";
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LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
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static_cast<u32>(instr.tlds.GetTextureProcessMode()));
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UNREACHABLE();
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}
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}
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WriteTexsInstruction(instr, coord, texture);
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break;
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}
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