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audio: rewrite IAudioIn
This commit is contained in:
parent
7b5bdd076d
commit
f54277364c
@ -491,6 +491,8 @@ add_library(core STATIC
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hle/service/apm/apm_interface.h
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hle/service/apm/apm_interface.h
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hle/service/audio/audin_u.cpp
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hle/service/audio/audin_u.cpp
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hle/service/audio/audin_u.h
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hle/service/audio/audin_u.h
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hle/service/audio/audio_in.cpp
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hle/service/audio/audio_in.h
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hle/service/audio/audio.cpp
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hle/service/audio/audio.cpp
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hle/service/audio/audio.h
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hle/service/audio/audio.h
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hle/service/audio/audio_controller.cpp
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hle/service/audio/audio_controller.cpp
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@ -1,209 +1,14 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio_core/in/audio_in_system.h"
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#include "audio_core/renderer/audio_device.h"
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#include "common/common_funcs.h"
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#include "common/logging/log.h"
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#include "common/scratch_buffer.h"
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/service/audio/audin_u.h"
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#include "core/hle/service/audio/audin_u.h"
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#include "core/hle/service/audio/audio_in.h"
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#include "core/hle/service/ipc_helpers.h"
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#include "core/hle/service/ipc_helpers.h"
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namespace Service::Audio {
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namespace Service::Audio {
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using namespace AudioCore::AudioIn;
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using namespace AudioCore::AudioIn;
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class IAudioIn final : public ServiceFramework<IAudioIn> {
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public:
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explicit IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
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const std::string& device_name, const AudioInParameter& in_params,
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Kernel::KProcess* handle, u64 applet_resource_user_id)
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: ServiceFramework{system_, "IAudioIn"},
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service_context{system_, "IAudioIn"}, event{service_context.CreateEvent("AudioInEvent")},
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process{handle}, impl{std::make_shared<In>(system_, manager, event, session_id)} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &IAudioIn::GetAudioInState, "GetAudioInState"},
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{1, &IAudioIn::Start, "Start"},
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{2, &IAudioIn::Stop, "Stop"},
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{3, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBuffer"},
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{4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
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{5, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffer"},
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{6, &IAudioIn::ContainsAudioInBuffer, "ContainsAudioInBuffer"},
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{7, &IAudioIn::AppendAudioInBuffer, "AppendUacInBuffer"},
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{8, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBufferAuto"},
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{9, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffersAuto"},
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{10, &IAudioIn::AppendAudioInBuffer, "AppendUacInBufferAuto"},
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{11, &IAudioIn::GetAudioInBufferCount, "GetAudioInBufferCount"},
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{12, &IAudioIn::SetDeviceGain, "SetDeviceGain"},
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{13, &IAudioIn::GetDeviceGain, "GetDeviceGain"},
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{14, &IAudioIn::FlushAudioInBuffers, "FlushAudioInBuffers"},
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};
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// clang-format on
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RegisterHandlers(functions);
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process->Open();
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if (impl->GetSystem()
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.Initialize(device_name, in_params, handle, applet_resource_user_id)
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.IsError()) {
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LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
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}
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}
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~IAudioIn() override {
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impl->Free();
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service_context.CloseEvent(event);
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process->Close();
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}
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[[nodiscard]] std::shared_ptr<In> GetImpl() {
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return impl;
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}
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private:
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void GetAudioInState(HLERequestContext& ctx) {
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const auto state = static_cast<u32>(impl->GetState());
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LOG_DEBUG(Service_Audio, "called. State={}", state);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(state);
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}
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void Start(HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "called");
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auto result = impl->StartSystem();
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(result);
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}
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void Stop(HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "called");
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auto result = impl->StopSystem();
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(result);
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}
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void AppendAudioInBuffer(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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u64 tag = rp.PopRaw<u64>();
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const auto in_buffer_size{ctx.GetReadBufferSize()};
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if (in_buffer_size < sizeof(AudioInBuffer)) {
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LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
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}
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const auto& in_buffer = ctx.ReadBuffer();
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AudioInBuffer buffer{};
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std::memcpy(&buffer, in_buffer.data(), sizeof(AudioInBuffer));
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[[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
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LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", sessionid, tag);
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auto result = impl->AppendBuffer(buffer, tag);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(result);
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}
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void RegisterBufferEvent(HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "called");
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auto& buffer_event = impl->GetBufferEvent();
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(ResultSuccess);
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rb.PushCopyObjects(buffer_event);
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}
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void GetReleasedAudioInBuffer(HLERequestContext& ctx) {
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const auto write_buffer_size = ctx.GetWriteBufferNumElements<u64>();
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released_buffer.resize_destructive(write_buffer_size);
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released_buffer[0] = 0;
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const auto count = impl->GetReleasedBuffers(released_buffer);
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LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
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impl->GetSystem().GetSessionId(), count);
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ctx.WriteBuffer(released_buffer);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(count);
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}
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void ContainsAudioInBuffer(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const u64 tag{rp.Pop<u64>()};
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const auto buffer_queued{impl->ContainsAudioBuffer(tag)};
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LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(buffer_queued);
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}
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void GetAudioInBufferCount(HLERequestContext& ctx) {
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const auto buffer_count = impl->GetBufferCount();
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LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(buffer_count);
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}
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void SetDeviceGain(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto volume{rp.Pop<f32>()};
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LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
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impl->SetVolume(volume);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void GetDeviceGain(HLERequestContext& ctx) {
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auto volume{impl->GetVolume()};
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LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(volume);
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}
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void FlushAudioInBuffers(HLERequestContext& ctx) {
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bool flushed{impl->FlushAudioInBuffers()};
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LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(flushed);
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}
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KernelHelpers::ServiceContext service_context;
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Kernel::KEvent* event;
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Kernel::KProcess* process;
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std::shared_ptr<AudioCore::AudioIn::In> impl;
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Common::ScratchBuffer<u64> released_buffer;
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};
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AudInU::AudInU(Core::System& system_)
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AudInU::AudInU(Core::System& system_)
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: ServiceFramework{system_, "audin:u"}, service_context{system_, "AudInU"},
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: ServiceFramework{system_, "audin:u"}, service_context{system_, "AudInU"},
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impl{std::make_unique<AudioCore::AudioIn::Manager>(system_)} {
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impl{std::make_unique<AudioCore::AudioIn::Manager>(system_)} {
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131
src/core/hle/service/audio/audio_in.cpp
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131
src/core/hle/service/audio/audio_in.cpp
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@ -0,0 +1,131 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/hle/service/audio/audio_in.h"
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#include "core/hle/service/cmif_serialization.h"
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#include "core/hle/service/ipc_helpers.h"
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namespace Service::Audio {
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using namespace AudioCore::AudioIn;
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IAudioIn::IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
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const std::string& device_name, const AudioInParameter& in_params,
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Kernel::KProcess* handle, u64 applet_resource_user_id)
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: ServiceFramework{system_, "IAudioIn"}, process{handle}, service_context{system_, "IAudioIn"},
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event{service_context.CreateEvent("AudioInEvent")},
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impl{std::make_shared<In>(system_, manager, event, session_id)} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, C<&IAudioIn::GetAudioInState>, "GetAudioInState"},
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{1, C<&IAudioIn::Start>, "Start"},
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{2, C<&IAudioIn::Stop>, "Stop"},
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{3, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBuffer"},
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{4, C<&IAudioIn::RegisterBufferEvent>, "RegisterBufferEvent"},
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{5, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffer"},
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{6, C<&IAudioIn::ContainsAudioInBuffer>, "ContainsAudioInBuffer"},
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{7, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBuffer"},
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{8, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBufferAuto"},
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{9, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffersAuto"},
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{10, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBufferAuto"},
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{11, C<&IAudioIn::GetAudioInBufferCount>, "GetAudioInBufferCount"},
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{12, C<&IAudioIn::SetDeviceGain>, "SetDeviceGain"},
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{13, C<&IAudioIn::GetDeviceGain>, "GetDeviceGain"},
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{14, C<&IAudioIn::FlushAudioInBuffers>, "FlushAudioInBuffers"},
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};
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// clang-format on
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RegisterHandlers(functions);
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process->Open();
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if (impl->GetSystem()
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.Initialize(device_name, in_params, handle, applet_resource_user_id)
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.IsError()) {
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LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
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}
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}
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IAudioIn::~IAudioIn() {
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impl->Free();
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service_context.CloseEvent(event);
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process->Close();
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}
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Result IAudioIn::GetAudioInState(Out<u32> out_state) {
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*out_state = static_cast<u32>(impl->GetState());
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LOG_DEBUG(Service_Audio, "called. state={}", *out_state);
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R_SUCCEED();
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}
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Result IAudioIn::Start() {
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LOG_DEBUG(Service_Audio, "called");
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R_RETURN(impl->StartSystem());
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}
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Result IAudioIn::Stop() {
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LOG_DEBUG(Service_Audio, "called");
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R_RETURN(impl->StopSystem());
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}
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Result IAudioIn::AppendAudioInBuffer(InArray<AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
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u64 buffer_client_ptr) {
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if (buffer.empty()) {
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LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
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R_THROW(Audio::ResultInsufficientBuffer);
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}
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[[maybe_unused]] const auto session_id{impl->GetSystem().GetSessionId()};
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LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", session_id,
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buffer_client_ptr);
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R_RETURN(impl->AppendBuffer(buffer[0], buffer_client_ptr));
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}
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Result IAudioIn::RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event) {
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LOG_DEBUG(Service_Audio, "called");
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*out_event = &impl->GetBufferEvent();
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R_SUCCEED();
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}
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Result IAudioIn::GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
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Out<u32> out_count) {
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*out_count = impl->GetReleasedBuffers(out_audio_buffer);
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LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
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impl->GetSystem().GetSessionId(), *out_count);
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R_SUCCEED();
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}
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Result IAudioIn::ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr) {
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*out_contains_buffer = impl->ContainsAudioBuffer(buffer_client_ptr);
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LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", buffer_client_ptr,
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*out_contains_buffer);
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R_SUCCEED();
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}
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Result IAudioIn::GetAudioInBufferCount(Out<u32> out_buffer_count) {
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*out_buffer_count = impl->GetBufferCount();
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LOG_DEBUG(Service_Audio, "called. Buffer count={}", *out_buffer_count);
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R_SUCCEED();
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}
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Result IAudioIn::SetDeviceGain(f32 device_gain) {
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impl->SetVolume(device_gain);
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LOG_DEBUG(Service_Audio, "called. Gain {}", device_gain);
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R_SUCCEED();
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}
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Result IAudioIn::GetDeviceGain(Out<f32> out_device_gain) {
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*out_device_gain = impl->GetVolume();
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LOG_DEBUG(Service_Audio, "called. Gain {}", *out_device_gain);
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R_SUCCEED();
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}
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Result IAudioIn::FlushAudioInBuffers(Out<bool> out_flushed) {
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*out_flushed = impl->FlushAudioInBuffers();
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||||||
|
LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", *out_flushed);
|
||||||
|
R_SUCCEED();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Service::Audio
|
48
src/core/hle/service/audio/audio_in.h
Normal file
48
src/core/hle/service/audio/audio_in.h
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "audio_core/in/audio_in.h"
|
||||||
|
#include "core/hle/service/cmif_types.h"
|
||||||
|
#include "core/hle/service/kernel_helpers.h"
|
||||||
|
#include "core/hle/service/service.h"
|
||||||
|
|
||||||
|
namespace Service::Audio {
|
||||||
|
|
||||||
|
class IAudioIn final : public ServiceFramework<IAudioIn> {
|
||||||
|
public:
|
||||||
|
explicit IAudioIn(Core::System& system_, AudioCore::AudioIn::Manager& manager,
|
||||||
|
size_t session_id, const std::string& device_name,
|
||||||
|
const AudioCore::AudioIn::AudioInParameter& in_params,
|
||||||
|
Kernel::KProcess* handle, u64 applet_resource_user_id);
|
||||||
|
~IAudioIn() override;
|
||||||
|
|
||||||
|
std::shared_ptr<AudioCore::AudioIn::In> GetImpl() {
|
||||||
|
return impl;
|
||||||
|
}
|
||||||
|
|
||||||
|
Result GetAudioInState(Out<u32> out_state);
|
||||||
|
Result Start();
|
||||||
|
Result Stop();
|
||||||
|
Result AppendAudioInBuffer(
|
||||||
|
InArray<AudioCore::AudioIn::AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
|
||||||
|
u64 buffer_client_ptr);
|
||||||
|
Result RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
|
||||||
|
Result GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
|
||||||
|
Out<u32> out_count);
|
||||||
|
Result ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr);
|
||||||
|
Result GetAudioInBufferCount(Out<u32> out_buffer_count);
|
||||||
|
Result SetDeviceGain(f32 device_gain);
|
||||||
|
Result GetDeviceGain(Out<f32> out_device_gain);
|
||||||
|
Result FlushAudioInBuffers(Out<bool> out_flushed);
|
||||||
|
|
||||||
|
private:
|
||||||
|
Kernel::KProcess* process;
|
||||||
|
KernelHelpers::ServiceContext service_context;
|
||||||
|
Kernel::KEvent* event;
|
||||||
|
std::shared_ptr<AudioCore::AudioIn::In> impl;
|
||||||
|
Common::ScratchBuffer<u64> released_buffer;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Service::Audio
|
Loading…
Reference in New Issue
Block a user