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Surfaces: Implement R4G4B4A4U format.
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@ -93,6 +93,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::DXT23_SRGB>,
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MortonCopy<true, PixelFormat::DXT23_SRGB>,
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MortonCopy<true, PixelFormat::DXT45_SRGB>,
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MortonCopy<true, PixelFormat::DXT45_SRGB>,
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MortonCopy<true, PixelFormat::BC7U_SRGB>,
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MortonCopy<true, PixelFormat::BC7U_SRGB>,
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MortonCopy<true, PixelFormat::R4G4B4A4U>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
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@ -172,6 +173,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
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MortonCopy<false, PixelFormat::DXT23_SRGB>,
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MortonCopy<false, PixelFormat::DXT23_SRGB>,
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MortonCopy<false, PixelFormat::DXT45_SRGB>,
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MortonCopy<false, PixelFormat::DXT45_SRGB>,
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MortonCopy<false, PixelFormat::BC7U_SRGB>,
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MortonCopy<false, PixelFormat::BC7U_SRGB>,
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MortonCopy<false, PixelFormat::R4G4B4A4U>,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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@ -111,7 +111,8 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // DXT45_SRGB
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true}, // DXT45_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // BC7U_SRGB
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true}, // BC7U_SRGB
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
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@ -212,6 +212,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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break;
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break;
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}
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}
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break;
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break;
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case Tegra::Texture::TextureFormat::A4B4G4R4:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::R4G4B4A4U;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::R8:
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case Tegra::Texture::TextureFormat::R8:
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switch (component_type) {
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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case Tegra::Texture::ComponentType::UNORM:
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@ -67,37 +67,38 @@ enum class PixelFormat {
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DXT23_SRGB = 49,
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DXT23_SRGB = 49,
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DXT45_SRGB = 50,
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DXT45_SRGB = 50,
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BC7U_SRGB = 51,
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BC7U_SRGB = 51,
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ASTC_2D_4X4_SRGB = 52,
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R4G4B4A4U = 52,
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ASTC_2D_8X8_SRGB = 53,
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ASTC_2D_4X4_SRGB = 53,
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ASTC_2D_8X5_SRGB = 54,
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ASTC_2D_8X8_SRGB = 54,
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ASTC_2D_5X4_SRGB = 55,
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ASTC_2D_8X5_SRGB = 55,
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ASTC_2D_5X5 = 56,
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ASTC_2D_5X4_SRGB = 56,
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ASTC_2D_5X5_SRGB = 57,
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ASTC_2D_5X5 = 57,
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ASTC_2D_10X8 = 58,
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ASTC_2D_5X5_SRGB = 58,
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ASTC_2D_10X8_SRGB = 59,
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ASTC_2D_10X8 = 59,
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ASTC_2D_6X6 = 60,
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ASTC_2D_10X8_SRGB = 60,
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ASTC_2D_6X6_SRGB = 61,
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ASTC_2D_6X6 = 61,
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ASTC_2D_10X10 = 62,
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ASTC_2D_6X6_SRGB = 62,
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ASTC_2D_10X10_SRGB = 63,
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ASTC_2D_10X10 = 63,
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ASTC_2D_12X12 = 64,
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ASTC_2D_10X10_SRGB = 64,
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ASTC_2D_12X12_SRGB = 65,
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ASTC_2D_12X12 = 65,
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ASTC_2D_8X6 = 66,
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ASTC_2D_12X12_SRGB = 66,
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ASTC_2D_8X6_SRGB = 67,
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ASTC_2D_8X6 = 67,
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ASTC_2D_6X5 = 68,
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ASTC_2D_8X6_SRGB = 68,
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ASTC_2D_6X5_SRGB = 69,
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ASTC_2D_6X5 = 69,
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ASTC_2D_6X5_SRGB = 70,
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MaxColorFormat,
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MaxColorFormat,
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// Depth formats
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// Depth formats
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Z32F = 70,
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Z32F = 71,
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Z16 = 71,
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Z16 = 72,
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MaxDepthFormat,
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MaxDepthFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 72,
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Z24S8 = 73,
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S8Z24 = 73,
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S8Z24 = 74,
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Z32FS8 = 74,
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Z32FS8 = 75,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -187,6 +188,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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2, // DXT23_SRGB
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2, // DXT23_SRGB
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2, // DXT45_SRGB
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2, // DXT45_SRGB
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2, // BC7U_SRGB
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2, // BC7U_SRGB
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0, // R4G4B4A4U
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2, // ASTC_2D_4X4_SRGB
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2, // ASTC_2D_4X4_SRGB
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2, // ASTC_2D_8X8_SRGB
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2, // ASTC_2D_8X8_SRGB
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2, // ASTC_2D_8X5_SRGB
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2, // ASTC_2D_8X5_SRGB
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@ -281,6 +283,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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4, // DXT23_SRGB
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4, // DXT23_SRGB
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4, // DXT45_SRGB
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4, // DXT45_SRGB
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4, // BC7U_SRGB
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4, // BC7U_SRGB
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1, // R4G4B4A4U
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4, // ASTC_2D_4X4_SRGB
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4, // ASTC_2D_4X4_SRGB
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8, // ASTC_2D_8X8_SRGB
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8, // ASTC_2D_8X8_SRGB
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8, // ASTC_2D_8X5_SRGB
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8, // ASTC_2D_8X5_SRGB
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@ -367,6 +370,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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4, // DXT23_SRGB
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4, // DXT23_SRGB
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4, // DXT45_SRGB
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4, // DXT45_SRGB
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4, // BC7U_SRGB
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4, // BC7U_SRGB
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1, // R4G4B4A4U
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4, // ASTC_2D_4X4_SRGB
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4, // ASTC_2D_4X4_SRGB
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8, // ASTC_2D_8X8_SRGB
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8, // ASTC_2D_8X8_SRGB
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5, // ASTC_2D_8X5_SRGB
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5, // ASTC_2D_8X5_SRGB
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@ -453,6 +457,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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128, // DXT23_SRGB
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128, // DXT23_SRGB
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128, // DXT45_SRGB
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128, // DXT45_SRGB
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128, // BC7U
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128, // BC7U
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16, // R4G4B4A4U
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128, // ASTC_2D_4X4_SRGB
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128, // ASTC_2D_4X4_SRGB
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128, // ASTC_2D_8X8_SRGB
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128, // ASTC_2D_8X8_SRGB
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128, // ASTC_2D_8X5_SRGB
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128, // ASTC_2D_8X5_SRGB
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@ -554,6 +559,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
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SurfaceCompression::Compressed, // DXT23_SRGB
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SurfaceCompression::Compressed, // DXT23_SRGB
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SurfaceCompression::Compressed, // DXT45_SRGB
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SurfaceCompression::Compressed, // DXT45_SRGB
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SurfaceCompression::Compressed, // BC7U_SRGB
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SurfaceCompression::Compressed, // BC7U_SRGB
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SurfaceCompression::None, // R4G4B4A4U
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SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
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SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
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