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yuzu/configuration/configure_input: Default destructor in the cpp file
The previous code could potentially be a compilation issue waiting to occur, given we forward declare the type for a std::unique_ptr. If the complete definition of the forward declared type isn't visible in a translation unit that the class is used in, then it would fail to compile. Defaulting the destructor in a cpp file ensures the std::unique_ptr's destructor is only invoked where its complete type is known.
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@ -88,6 +88,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
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[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
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}
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}
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ConfigureInput::~ConfigureInput() = default;
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void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
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void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
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if (ui->use_docked_mode->isChecked() && ui->handheld_connected->isChecked()) {
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if (ui->use_docked_mode->isChecked() && ui->handheld_connected->isChecked()) {
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ui->handheld_connected->setChecked(false);
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ui->handheld_connected->setChecked(false);
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@ -25,6 +25,7 @@ class ConfigureInput : public QWidget {
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public:
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public:
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explicit ConfigureInput(QWidget* parent = nullptr);
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explicit ConfigureInput(QWidget* parent = nullptr);
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~ConfigureInput() override;
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/// Save all button configurations to settings file
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/// Save all button configurations to settings file
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void applyConfiguration();
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void applyConfiguration();
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