yuzu/game_list: Silence -Wswitch and -Wunused-variable
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		| @@ -172,9 +172,7 @@ void GameList::onTextChanged(const QString& new_text) { | ||||
|     const int folder_count = tree_view->model()->rowCount(); | ||||
|     QString edit_filter_text = new_text.toLower(); | ||||
|     QStandardItem* folder; | ||||
|     QStandardItem* child; | ||||
|     int children_total = 0; | ||||
|     QModelIndex root_index = item_model->invisibleRootItem()->index(); | ||||
|  | ||||
|     // If the searchfield is empty every item is visible | ||||
|     // Otherwise the filter gets applied | ||||
| @@ -272,6 +270,8 @@ void GameList::onUpdateThemedIcons() { | ||||
|                     .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), | ||||
|                 Qt::DecorationRole); | ||||
|             break; | ||||
|         default: | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -392,6 +392,8 @@ void GameList::ValidateEntry(const QModelIndex& item) { | ||||
|     case GameListItemType::AddDir: | ||||
|         emit AddDirectory(); | ||||
|         break; | ||||
|     default: | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -462,6 +464,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { | ||||
|     case GameListItemType::SysNandDir: | ||||
|         AddPermDirPopup(context_menu, selected); | ||||
|         break; | ||||
|     default: | ||||
|         break; | ||||
|     } | ||||
|     context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); | ||||
| } | ||||
|   | ||||
| @@ -247,7 +247,7 @@ public: | ||||
|                 Qt::DecorationRole); | ||||
|             setData(QObject::tr("System Titles"), Qt::DisplayRole); | ||||
|             break; | ||||
|         case GameListItemType::CustomDir: | ||||
|         case GameListItemType::CustomDir: { | ||||
|             const QString icon_name = QFileInfo::exists(game_dir->path) | ||||
|                                           ? QStringLiteral("folder") | ||||
|                                           : QStringLiteral("bad_folder"); | ||||
| @@ -256,8 +256,11 @@ public: | ||||
|                     Qt::DecorationRole); | ||||
|             setData(game_dir->path, Qt::DisplayRole); | ||||
|             break; | ||||
|         }; | ||||
|     }; | ||||
|         } | ||||
|         default: | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     int type() const override { | ||||
|         return static_cast<int>(dir_type); | ||||
|   | ||||
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